
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 663 reviews with recorded playtime.
Reviews
Themes across 662 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bueno pero el multijugador es malo lo quisimos pasar con unos amigos hay mucha mision singleplayer y arruina la experiencia con amigos
哪个傻逼做的贝希摩斯
游戏还可以,就是引导有点难受
1
xdx报道,我真的,真的很喜欢怪物猎人啊
This Game Is awesome Monsters are versatile cattle that we can eat them, we can use some part of them to make a weapon or armors, perharp we can use them to do some fashion huh.
现在新手挺好过前期的,但是到冰原就得磨练技术了,那些龙各个秒人
depois de um tempo enjoa
我建议直接把设计丛林地图的小鬼子枪毙,你妈死了真的是,打个火龙一直飞飞飞 我一直追追追 五分钟砍死的火龙追四十分钟 恶心的地图和你妈的子宫一样绕
玩起来很累,到冰原更是累上加累,玩过p2p3崛起,世界给我的挫败感最强,让我真的感觉自己是个菜鸡,还是个老菜鸡。缺点很多,把古代树做第一个地图并且放火龙在这个图的可以枪毙了,其次怪物伤害实在太高,还一直压起身,怪的伤害又一直控制在只能扛一下的数值,出招间隔短并且是很固定时间的连续出招,经常是满地打滚后被连击打死,打起来太无趣。我玩崛起很少上buff,但世界打个救援天尊进来照样先上一堆buff,可见不吃道具根本不是正常性能,但做药又非常麻烦。。 想体验怪猎系列的千万别信了从世界玩起的鬼话,恶心的点太多,难度也根本不是单人模式,不老带新没什么游戏体验,玩起来实在太累
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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