
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 517.4Kreviews | 89% | — | $48.6M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不识太逆天
Who ever is the UI designer of this game, he cannot be human, Everytime i return to this game i cannot ♥♥♥♥♥♥♥ figure out where anything is and have to look for things... then trying to do alot of the things in the game is like "are you sure?" "are you absolutely sure?" then press one more thing... "OH ARE YOU SUPER SURE YOU WANNA ACTUALLY BE READY FOR THIS?" "READY UP NOW?" "ARE YOU SURE YOU WANNA LEAVE FOR THIS THING??" smh this ♥♥♥♥♥♥♥ UI.... More alcohol is needed to play this DLC, its the only reason i made it thru base game lol. this game annoys me so much yet I keep coming back... ♥♥♥♥♥♥♥ hell the game could be fun and enjoyable, maybe i would want to get better at it but i legit refuse to interact with the UI to figure out things :) thanks for listening to my frustarations (I suck ass)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #67, worst KR #99 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
CNMLGD藤冈要,引导更NM依托一样,MD纯弱智来的,做个优质引导会TM死吗,老子TM玩游戏要么网上教程不看,要么从头看到尾的,这个SB引导给我整红温,这D游戏玩了一个小时引导跟TM滚木一样,这TM还有个人带我,游戏本身不错,但为了让这个傻逼藤冈要知道自己弱智成度可以跟傻逼安东尼,傻逼1939坐一起这个差评老子TM给定
我是太刀侠
生活将我击倒,我顺势倒在电脑上,胳膊肘碰到了开机键,人又滚到了鼠标上,鼠标箭头被我推得乱晃,下巴重重的砸到鼠标左键上,彻底晕了过去。再睁开眼已经启动了怪物猎人,卡普空,你赢了。
10/10 el mejor juego para agarrarte a putasos contra un dragon
玩起来很累,到冰原更是累上加累,玩过p2p3崛起,世界给我的挫败感最强,让我真的感觉自己是个菜鸡,还是个老菜鸡。缺点很多,把古代树做第一个地图并且放火龙在这个图的可以枪毙了,其次怪物伤害实在太高,还一直压起身,怪的伤害又一直控制在只能扛一下的数值,出招间隔短并且是很固定时间的连续出招,经常是满地打滚后被连击打死,打起来太无趣。我玩崛起很少上buff,但世界打个救援天尊进来照样先上一堆buff,可见不吃道具根本不是正常性能,但做药又非常麻烦。。 想体验怪猎系列的千万别信了从世界玩起的鬼话,恶心的点太多,难度也根本不是单人模式,不老带新没什么游戏体验,玩起来实在太累
现在新手挺好过前期的,但是到冰原就得磨练技术了,那些龙各个秒人
自己菜的没边 但就是爱玩哈哈哈 就是解!!!!!
不知道为什么每玩六十秒,累计时间就会多一分钟
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.3M | 440K | 94% | $59.99 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $98.4M | 155.4K | 92% | $39.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $935.4M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 60.1K | 91% | $24.99 | |
| $48.7M | 50.1K | 95% | $29.99 | |
| $48.5M | 43.2K | 90% | $69.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $48.4M | 88.9K | 95% | $19.99 |