
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 517.4Kreviews | 89% | — | $48.6M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This Game Is awesome Monsters are versatile cattle that we can eat them, we can use some part of them to make a weapon or armors, perharp we can use them to do some fashion huh.
啥子游戏上头就龙车
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #67, worst KR #99 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起来很累,到冰原更是累上加累,玩过p2p3崛起,世界给我的挫败感最强,让我真的感觉自己是个菜鸡,还是个老菜鸡。缺点很多,把古代树做第一个地图并且放火龙在这个图的可以枪毙了,其次怪物伤害实在太高,还一直压起身,怪的伤害又一直控制在只能扛一下的数值,出招间隔短并且是很固定时间的连续出招,经常是满地打滚后被连击打死,打起来太无趣。我玩崛起很少上buff,但世界打个救援天尊进来照样先上一堆buff,可见不吃道具根本不是正常性能,但做药又非常麻烦。。 想体验怪猎系列的千万别信了从世界玩起的鬼话,恶心的点太多,难度也根本不是单人模式,不老带新没什么游戏体验,玩起来实在太累
Muito ruim este jogo. Comprei achando que ele se pareceria Dauntless mas me decepcionei profundamente. É indubitavelmente uma cópia descarada e com menos qualidade. Dauntless volte para mim por favooooor
现在新手挺好过前期的,但是到冰原就得磨练技术了,那些龙各个秒人
:)
good
I bought this game in 2018 at the request of some friends; had some fond memories of a full lobby, overwhelming learning curve, and ridiculous roadblocks (because why was that first Anjanath so hard). I clocked in about 150 hours before I finished the base game, purchased the DLC only to never have played it. I have only returned to it this year, at first reluctantly, but I'm glad I did. It still holds through the years, graphics wise. Gameplay, or more specifically the achievement hunting, there are some strenuous parts, the crown hunting is no easy task and the arena quests are a chore, but overall very much enjoyed it. Public enemy number one is still Tigrex and Rajang, pain in my gooch to fight. Teostra is still my favourite soundscore, and Nargacuga is my favourite visually. The community is also lovely, I've met some interesting folk - Sharkman, I will always remember you. The callouts are also the star of the show. - all this to say, I am wholly satisfied and have a soft spot for the franchise.
作为一个刚刚入坑怪猎的新人,在玩了200多小时下真的感觉狩猎好累,如果光论本体,对我来说还可以接受,难度适中,唯一的缺点是内容太少了,但是进入冰原了以后,才真正明白什么是才刚刚开始,冰原的怪可以说是一个比一个粪,从冰鱼龙到冰牙龙我都还可以打过去,在冰牙龙之后的怪真的一个比一个粪,苍蓝星就像一个残疾人一样,到了后面真的是越打越累,打到了冰原F4的时候真的感觉到崩溃,冰咒龙和煌黑龙是我个人认为较为好打的了,基本上练一练就可以了,然后是金狮子,真的让我感觉到很粪,为什么能王八拳一直派生王八拳,当时打金狮子就有一直派生王八拳,真的被气笑了,最后是黑龙,不愧是终盘BOOS,打黑龙全是叫救援的,自己一个人根本不会打,被打一下差不多半管血就没了,一个人打真的很崩溃。最后,也是我最想吐槽的就是钩爪机制,钩爪的优点是可以软化部位,但缺点是会钩不中怪或者被怪摔下来,我用手柄玩的,真的感到很难受,有时候一直钩爪钩不中,有时候钩中了又不是我想钩中的部位,甚至有时候我从侧面钩的左腿,它能给我飞到另一边的右腿。游戏的话就这样吧,真的是又爱又恨,如果有新人入坑的话以我个人来讲不是很推荐,尤其是玩了很多新时代游戏的情况下再来玩这款老游戏,可能真的适应不下去,不过里面的尊尊人都挺好,都很乐意帮助新人的
我建议直接把设计丛林地图的小鬼子枪毙,你妈死了真的是,打个火龙一直飞飞飞 我一直追追追 五分钟砍死的火龙追四十分钟 恶心的地图和你妈的子宫一样绕
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $469.3M | 440K | 94% | $59.99 | |
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| $935.4M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 60.1K | 91% | $24.99 | |
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| $48.5M | 43.2K | 90% | $69.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $48.4M | 88.9K | 95% | $19.99 |