
A new JRPG from veteran studio AQUAPLUS, commemorating 20 years of the multi-media Utawarerumono series. This is the story of a man who will be sung about in legends.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 790reviews | 81% | — | $1.2M |
| $59.99 | 557ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The controls are so unresponsive that I have to press the menu or map buttons three times for them to work. I can forgive the average graphics and MMD-like animations but the unresponsive controls is where I draw the line. It's annoying. Please fix it.
剧情和音乐不错,但其他方面全面落后于时代的一款游戏,只能说叶子社确实实力不足,原价买不值但打折到100块以下还是可以买来玩玩的,剧情上因为是在虚伪的假面之前所以好多2代彩蛋,但考虑到修娘这个正传里从未提及过的存在和结尾的惊天大坑这个未必是2代前传
If you love Utawarerumono's worldbuilding like I do, it's genuinely better than Mask of Deception if you can deal with the very okay combat system
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you love the Utawarerumono series, you should definitely play this game. Its a prequel to the 2 part visual novel series Mask of Deception and Mask of Truth. You start the game off as one of the best characters (imo) of those 2 games Oshtor and go through his journey on how he became what he was in the duology. It ties up any loose ends that you may have had about Mikazuchi and his rivalry, Munechikas quirks and how they all tie together and why some feelings were felt in the duology. Great game (my only gripe is the BIG ASS OPEN AREAS that take years to get through. My first time on Yamato Plains took me 2 hours just to map and explore before making it to the Imperial Capital, but once you do it, it makes everything else super easy to find side quest, enemies, gathering points.)
中盤のオシュトルのあの口上はBGM含め何度聞いてもかっこいいね...
[h1]黑白莫比乌斯:岁月的代价[/h1] [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote] [h3]「游戏简述」[/h3] [b][olist] 本作是由日本知名游戏品牌AQUAPLUS打造的传统日式奇幻RPG。知名制作人“下川直哉”先生担任监导,“菅宗光”老师进行剧本制作,并由“mi”老师负责角色设计,为了纪念“传颂之物系列20周年”而发布的作品,讲述了青年奥修特尔,意外邂逅神秘的少女,结伴追查父亲下落,前往神秘国度“阿瓦什兰”展开冒险的故事。[/olist][/b] [h3]「非常标准的jrpg战斗和地图设计」[/h3] [b][olist] [*]作为创新转型之作,本作并没有延续传统的走格子战棋玩法,而是改为了回合制战斗。 [*]“连环”战斗系统在一定程度上对传统回合制玩法做出了创新,三层嵌套的圆环,越靠近内侧环上可容纳的角色越少,敌我双方按顺序出手,受击则会被击退在“连环”上的位置,从而改变出手顺序,而越内侧的环行动越快,使用“气力解放”可以获得额外行动回合并移动到内环的位置上,卡好时机可以连续出手;或者是通过攻击积攒“踉跄值”,进入“踉跄”状态后👌攻击即可触发“崩乱”,攻击方进入内环,受击方则会进入外侧环,“踉跄”状态下防御则可避免。 [*]比较遗憾的是,这套还蛮有意思的系统实际上并没有太大存在感,高难度下等级压制过于明显,而敌人的血条等状态完全不显示,导致很难准确判断应对策略,老老实实练级当传统rpg稳扎稳打也不失为一种解法。好在普通难度下敌人的数值并不算太过逆天,不用拼命练级也能较为正常取胜 [*]地图设计方面,许多场景视野都很开阔,确实稍微有点又大又空,但却是很标准的古早rpg地图设计,主路好走,支路藏有一些小奖励。往好的方面想想,起码本作的地图没有像某臭名昭著的“XX教堂”那样故意折磨玩家,大体还是可以接受的 [/olist][/b] [h3]「剧情演出和音乐方面可圈可点」[/h3] [b][olist] 可以说是个人感觉本作最出彩的部分。 剧情保持了系列一贯的水准,有笑有泪,既不会过分压抑也没有流于表面。看着那些熟悉的面孔再次出现终归还是很感动的,而本作也有着非常多的前作梗,不会影响新玩家对剧情的理解,但绝对是老玩家看了会会心一笑的那种,情怀方面肯定是拉满的。BGM这一块更是顶尖,非常有美感,主题曲一响起,就能瞬间将老玩家拉回那个熟悉的世界。主线全语音演出,cg也很精致,不少支线剧情还算有趣,打戏等演出也有用心在做,所以这两部分的体验个人给到高分 [/olist][/b] [h3]「细节之处仍需打磨」[/h3] [b][olist] 游戏中也存在诸多细节有待优化,比如建模偏古早,角色的面部表情时不时会有些呆板,让人感觉不够灵动;道具堆叠上限和翻找不便也比较破坏体验,记录点设计不合理导致战斗体验不佳等等,诸多体验上的小瑕疵在一定程度上成为了门槛 [/olist][/b] [h3]「结尾碎碎念」[/h3] 偏粉丝向的作品,体验过后,评价是不算神作但也绝对不差。优缺点都非常直观,可能对新玩家来说有一些年代感和便利性方面带来的问题需要克服,但剧情方面没有故意恶心人的桥段,音乐和演出也很有诚意,无论是系列的老粉,还是单纯的jrpg爱好者,本作都是值得一玩的。
Literally unplayable as soon as I connect my DS4 controller. Spent several minutes trying to fix, but I would rather play something that don't give any headache to just play the game.
一股子令人绝望的蠢劲儿渗透在这个游戏的每一根血管里(建模、战斗、故事、人物塑造方方面面),真的当一个游戏烂到这个地步的时候你除了顺从它也没有别的选择了,现在的游玩动力只是想看他还能不能突破自己的下限
While not written as well as the mask duology you can tell this has the same heart and passion in it. I enjoyed this game and this it is something that is worth the money when on sale. I only wish the attacks had the timing combo aspect still.
每回合回200血?物理攻击无效?叶子社你以为这种小伎俩能阻止我干掉它吗? 无论你什么剧情,重复点个五遍都变成闹剧了,又不能跳过。(通关后发现,这玩意儿居然是可以跳剧情的,L3+R3,也就是左右摇杆一起向下按。) 终于打掉了。什么叫狂暴了?无言了。 你问我为啥非得打它?看它长得像七理夜我ptsd了行不行? 战斗系统更是取其糟粕,舍其精华,没有任何人需要的创新。所有系统存在的意义就是被敌人滚雪球。气力,玉,环位,各种需要攒的资源,死了就归零,然后人手一个秒杀技。即死无效毫无价值,因为伤害可以把点满血量和防御的角色直接秒掉。至于数值崩坏这种祖传艺能就不提了。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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