
The ultimate swordmaking game. Forge unique weapons with freeform blade shaping and modular hilts, perfectly balanced to your customers’ needs. Master the art of smithing and uncover the secrets of Eren Keep, a last haven of a dying world – or so they say.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 9/day in the week after.
About

The Songs have fallen silent and the world lies in ruin, lost to madness and despair. But within the high walls of Eren Keep, life persists – held together by unbreakable will and the iron fist of the Masked King, ruler and tyrant, savior and messiah.
As the swordsmith of Eren Keep, you turn steel into something more precious than gold. Customers come with coin in their hands and demands on their lips, seeking blades of deadly precision, balance, and beauty. Meet their requests, perfect your craft and find trusted companions in one of the last beacons of civilization.
Yet in the dark corners of Eren Keep, whispers of rebellion stir. The former blacksmith’s mysterious disappearance looms as an ill omen over the role you play. But play it you must, for in Eren Keep, the right blade in the right hand will change everything.


Craft swords your way using freeform blade shaping and an intricate modular building system. Create the weapons of any world – East to West, history to fantasy – with every detail customized, every piece meticulously crafted and adorned. Explore a vast library of sword parts and engravings, with plenty of materials like metal, leather, wood, obsidian and ivory to choose from. No two creations are the same.

Take commissions from warriors, nobles, and mercenaries. Use innovative tools to design and craft each sword, balancing ratings and requirements with precision to meet your customers’ specific needs and expectations. Learn how to curve blades and carve engravings, acquire rare materials, and expand your arsenal of sword parts. Keep up with demand by hiring unique characters to your forge, each with their own ambitions and stories.


Visit beautifully illustrated locations around Eren Keep, from the bustling Citadel Square to the local tavern The Den, to find opportunity, alliances, or merely a moment of respite. As you craft blades for Eren Keep’s various factions – like the scavenging Crows or the scholars of the Magisterium – will you be drawn into their visions for reclaiming the fallen world? Or will your growing influence risk attracting the Masked King’s silent gaze?

Grow your collection of sword parts in Campaign Mode and forge without limits in Creative Mode, a deep swordmaking sandbox featuring a vast library of sword parts, tools, materials, and engravings. Use Magic Words to easily share creations among Bladesong’s active community of swordsmiths, and print models of your in-game creations by exporting STL files for 3D printing. Find inspiration in regular community challenges and join the club of champions!
We think you'll love Bladesong if you enjoy…
Kingdom Come: Deliverance II, Mount & Blade II: Bannerlord, Baldur’s Gate 3, The Elder Scrolls V: Skyrim, Hellish Quart, Half Sword, Blade and Sorcery, PC Building Simulator, Potion Craft, Disco Elysium, Clair Obscur: Expedition 33, Total War: MEDIEVAL II, Dungeons & Dragons, Pathfinder.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 95% | — | $1.2M |
| $15.99−20% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1000 Hours in Bladesong... Disclaimer: I am a huge fan of this game. If you like being immersed in a wonderful story while experiencing the fantasy of sword smithing ... Try it! If you are a creative mind looking for expression ... Don't miss this one out! If you're a community person ... Join the most welcoming crowd ever. P.S. Dev team is incredibly dedicated. I have nothing negative to say about this game, I can only wonder what it may become going forward.
Do you like swords and reading? Managed to replicate a 16th century rapier to pretty bloody close and then export it and break it down into files that i could print and then cast so pretty stoked on that.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Polish, Simplified Chinese
Hours played at review time, across 248 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich kam für das Crafting und blieb wegen der Story. Ich Versuchs kurz zu machen. Liest ja sonst eh keiner.... Das Crafting System und der Progression Loop sind sehr gut gelungen. Die Bedienelemente sich logisch, leicht zu bedienen und am Ende kommen Waffen heraus die nach aller Logik Sinn ergeben und funktionieren würden. Also schon mal alles Top für die Solo-Crafter unter uns. Aber was mich ECHT überrascht hat ist die gut erzählte und tiefe Story die mich gerade voll am Wickel hat. Sie wird in Form von Texten erzählt, unterbrochen von kleinen Entscheidungen und Attributwürfen und zeichnet eine erzählerisch wirklich spannende Geschichte und lebendige Welt. Dieses Spiel ist eines von den 20 Indie-Spielen die man für einen schmalen Taler kauft und sich WIRKLICH lohnen. Jedem zu empfehlen der gutes Storytelling und gutes Single Player Crafting mag. Text durch mich erstellt, keine Korrektur durch eine KI und alle Schreibfehler sind Ausdruck meines exotischen Charakters.
played a bit , its basiclly just sword lego lol , theres zero mining or smelting , you slap parts on and shape them , which is cool but hardly what ide consider the "ultimate sword smithing game" or however they marketed it lol , its good but , not what I want from a smithing game
come for the swords, stay for the text adventure -- I'm really enjoying this game so far, but since it's in early access I figure I'll offer my genuine feedback. I'd love to see this game get even better. There's not much incentive to make designs in story mode that strictly fit the mechanical requirements, it would be nice to have some in-game encouragement to think outside the box (but also, that's what creative mode is for). I would really love a little more information on what the given sword parts are for, since you buy books that teach you how to add quillions and peens and I have no clue what those are and I would like to try to learn stuff about swords instead of just sticking them places to make my peen count (heh). There are some skill checks within the text adventure parts, but I'm honestly not convinced that my skills have anything to do with them. The game tells me that I have skills, but I don't think about them until a check happens. Even if I fail a check, there doesn't seem to be any consequences for it other than potentially death, which restarts my day and is very annoying to deal with. Resource management is also very annoying. I'm not aware of my resource count until I find I don't have enough to complete the sword I'm making, at which point I either buy the resources I need (I always have enough money) or I salvage some junk (this doesn't seem to be worth the action points honestly). The repair tasks also don't earn you nearly enough coin or XP to seem worthwhile. I've stopped doing them, and it's really confusing keeping track of things I've already done when I'm exploring the town after a day of forging. I keep accidentally doing nothing because there is some secret limit on how much stuff you can do before the day ends, and I worry that certain plot points are time based. This has been a bit frustrating to deal with. In summary, the game as-is is enjoyable enough for me to keep playing. It's semi-idle in that I can bang away at swords while also kind of doing other stuff, and the story is interesting enough to keep me going. It could use some polish though, in particular: * I would LOVE a codex/journal so I can keep track of sword anatomy and also who I've met and what they're doing (this might exist and I just haven't found it) * More/clearer consequences for failure/clearer indications of how your "end of day" works/more indication of your character build. Basically, if you're going to add RPG elements, add RPG elements. The story part is mostly text except for when it's not, and it's kind of confusing. * An incentive to make swords that aren't just meeting required specs with as few resources as possible
Why does a game about crafting pretty swords have some of the best writing of any game this year???
Came in completely blind and curious of what makes this game so overwhelmingly positive, and before realizing it I had played for 9 hours straight, and am currently at 22 hours. This game is captivating through rich and invested story-telling, unique characters, and lovely art/scenic designs. I love the sword making as they feel like puzzles I'm solving of how to meet the client's needs; some swords which have turned out straight up bizarre or feeling proud of a sword where I thought "Oh yeah, I really like the way this sword turned out." There are details to this game I thoroughly enjoy. I love the concept that some clients can be from side quests or decisions you make, or how some clients can assist your reputation with factions. I love the concept where you can name a sword just about anything and there's some hilarity to the game's intensity. Otherwise, I love that there is some DnD asset/element to the game which I find interesting. With the sword making concept, I want to say it's more decorative; for those who are looking for thorough mining, smelting, etc. you won't find it in the game, as the game leans more towards plot/story. However, from someone who has no idea about making/designing a sword in the first place, the way the game introduces you to creating swords is very clear, while allowing you to develop the skill on how to shape the sword on your own. I really love the idea that from the small learning curve it becomes more of a "I know how to balance the weight and shape of this sword" to better understanding the anatomy/parts of a sword. It's become rewarding in itself that I find the gameplay very relaxing yet engaging. Last but not least, I love Chlodo. You get to feed and pet him everyday. 10/10.
Expected a bit more from this one. Coming from a lot of management and tycoon games, Bladesong feels a bit too shallow. The best way to describe it is "PC Building Simulator for swords." You assemble the parts, but it lacks the overarching complexity that makes sim games so addictive for me. Not a terrible game by any means, but definitely not for me.
good game for cool people like me and other people who are cool. If you don't like you probably support trump.
While its Early Access nature is very apparent, the core gameplay loop is solid. One cause for potential concern is the repetitive nature of early stages of crafting; getting the initial length/thickness correct is the same every time. Rather than the apprentice providing you with extra 'stamina', I would like to be able to instruct the apprentice to make 'blanks'. (In game terms, to save a few presets that can be used as a starting point, allowing the player to focus on the customization and fine-tuning.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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