
The ultimate swordmaking game. Forge unique weapons with freeform blade shaping and modular hilts, perfectly balanced to your customers’ needs. Master the art of smithing and uncover the secrets of Eren Keep, a last haven of a dying world – or so they say.
Modeled estimate, not a reported figure. How we estimate →
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About

The Songs have fallen silent and the world lies in ruin, lost to madness and despair. But within the high walls of Eren Keep, life persists – held together by unbreakable will and the iron fist of the Masked King, ruler and tyrant, savior and messiah.
As the swordsmith of Eren Keep, you turn steel into something more precious than gold. Customers come with coin in their hands and demands on their lips, seeking blades of deadly precision, balance, and beauty. Meet their requests, perfect your craft and find trusted companions in one of the last beacons of civilization.
Yet in the dark corners of Eren Keep, whispers of rebellion stir. The former blacksmith’s mysterious disappearance looms as an ill omen over the role you play. But play it you must, for in Eren Keep, the right blade in the right hand will change everything.


Craft swords your way using freeform blade shaping and an intricate modular building system. Create the weapons of any world – East to West, history to fantasy – with every detail customized, every piece meticulously crafted and adorned. Explore a vast library of sword parts and engravings, with plenty of materials like metal, leather, wood, obsidian and ivory to choose from. No two creations are the same.

Take commissions from warriors, nobles, and mercenaries. Use innovative tools to design and craft each sword, balancing ratings and requirements with precision to meet your customers’ specific needs and expectations. Learn how to curve blades and carve engravings, acquire rare materials, and expand your arsenal of sword parts. Keep up with demand by hiring unique characters to your forge, each with their own ambitions and stories.


Visit beautifully illustrated locations around Eren Keep, from the bustling Citadel Square to the local tavern The Den, to find opportunity, alliances, or merely a moment of respite. As you craft blades for Eren Keep’s various factions – like the scavenging Crows or the scholars of the Magisterium – will you be drawn into their visions for reclaiming the fallen world? Or will your growing influence risk attracting the Masked King’s silent gaze?

Grow your collection of sword parts in Campaign Mode and forge without limits in Creative Mode, a deep swordmaking sandbox featuring a vast library of sword parts, tools, materials, and engravings. Use Magic Words to easily share creations among Bladesong’s active community of swordsmiths, and print models of your in-game creations by exporting STL files for 3D printing. Find inspiration in regular community challenges and join the club of champions!
We think you'll love Bladesong if you enjoy…
Kingdom Come: Deliverance II, Mount & Blade II: Bannerlord, Baldur’s Gate 3, The Elder Scrolls V: Skyrim, Hellish Quart, Half Sword, Blade and Sorcery, PC Building Simulator, Potion Craft, Disco Elysium, Clair Obscur: Expedition 33, Total War: MEDIEVAL II, Dungeons & Dragons, Pathfinder.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Polish, Simplified Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
come for the swords, stay for the text adventure -- I'm really enjoying this game so far, but since it's in early access I figure I'll offer my genuine feedback. I'd love to see this game get even better. There's not much incentive to make designs in story mode that strictly fit the mechanical requirements, it would be nice to have some in-game encouragement to think outside the box (but also, that's what creative mode is for). I would really love a little more information on what the given sword parts are for, since you buy books that teach you how to add quillions and peens and I have no clue what those are and I would like to try to learn stuff about swords instead of just sticking them places to make my peen count (heh). There are some skill checks within the text adventure parts, but I'm honestly not convinced that my skills have anything to do with them. The game tells me that I have skills, but I don't think about them until a check happens. Even if I fail a check, there doesn't seem to be any consequences for it other than potentially death, which restarts my day and is very annoying to deal with. Resource management is also very annoying. I'm not aware of my resource count until I find I don't have enough to complete the sword I'm making, at which point I either buy the resources I need (I always have enough money) or I salvage some junk (this doesn't seem to be worth the action points honestly). The repair tasks also don't earn you nearly enough coin or XP to seem worthwhile. I've stopped doing them, and it's really confusing keeping track of things I've already done when I'm exploring the town after a day of forging. I keep accidentally doing nothing because there is some secret limit on how much stuff you can do before the day ends, and I worry that certain plot points are time based. This has been a bit frustrating to deal with. In summary, the game as-is is enjoyable enough for me to keep playing. It's semi-idle in that I can bang away at swords while also kind of doing other stuff, and the story is interesting enough to keep me going. It could use some polish though, in particular: * I would LOVE a codex/journal so I can keep track of sword anatomy and also who I've met and what they're doing (this might exist and I just haven't found it) * More/clearer consequences for failure/clearer indications of how your "end of day" works/more indication of your character build. Basically, if you're going to add RPG elements, add RPG elements. The story part is mostly text except for when it's not, and it's kind of confusing. * An incentive to make swords that aren't just meeting required specs with as few resources as possible
I like the concept the story is interesting, but shaping the sword from a square just didnt feel like it for me, im hoping that as development progresses they add more to it, like heating and quenching to shape the blade. kingdom come deliverince 2 had a very fun black smithing system and i was hoping for something more like that personally
played a bit , its basiclly just sword lego lol , theres zero mining or smelting , you slap parts on and shape them , which is cool but hardly what ide consider the "ultimate sword smithing game" or however they marketed it lol , its good but , not what I want from a smithing game
I did not expect the extremely compelling story that goes alongside the sword-making mechanics of this game. My only suggestions would be to revisit the pacing a little bit and increase the demands of the sword-making. The story pacing around the start of act 2 felt off in my play-through. As for the sword-making, the customers are not demanding enough for your skills throughout mid-late act 2. Increase the customer rewards and make me be creative with the system! Also, as you unlock all of the possible hilt options, it becomes increasingly difficult to navigate the menu. I hope something is done here to increase the navigation clarity 👍
The sword making in this game is incredible. There are essentially infinite customization options for creating any kind of sword you can think of (just take a look at the community hub to see what you can do). The game's mechanics are easy to learn and satisfying to use. The story is well written and has great worldbuilding. Overall just a really good game that's definitely worth the price.
sowrd
After 8 hours of play, I can definitely recommend this game to anyone even remotely interested in bladesmithing. It's not realistic insofar as actual bladesmithing is concerned, but it scratches that itch pretty good, but what really makes it interesting is the story/plot/questline around it. So far, I'm quite enjoying the immersion of the storyline, and the fact that you have to make judgments and decisions that have differing effects on the world and people around you. Even good or moral decisions can be turned negative, just like in real life, and that aspect brings realism where the smithing itself doesn't. I didn't get this game looking for an authentic smithing experience. That's not what games are for, as they're an escape from reality, so this game gets a huge thumbs up from me! Even if you're not interested in black/bladesmithing, the story and immersion of this game are compelling in and of itself as is.
Why does a game about crafting pretty swords have some of the best writing of any game this year???
It's Early Access... but its good... like really good... Like play for way longer than I should good... It plays better than most completed titles and is very fun while doing so... Its just good.
Art sound design and story is amazing but it lacks in the shopkeeping and smithing parts. kind of feels like that one mobile pottery making game but its a sword smithing game. Def would recommend still needs some work.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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