
Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting.
Modeled estimate, not a reported figure. How we estimate →
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 727reviews | 74% | — | $345.2K |
| $9.99 | 235ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Monochroma is a poignant puzzle-platformer that masterfully blends a simple mechanic with a heavy emotional atmosphere. You play as an older brother carrying your injured younger sibling through a dystopian 1950s world, and that core act both protective and limiting shapes every moment of the journey. What stood out: The Central Burden: The core mechanic of carrying your brother. It slows you down and limits your jump, making every puzzle and platforming section a thoughtful calculation. The added rule that he must be left in lit areas creates constant, tense logistics. Visual Storytelling: The stark black-white world, pierced by strategic splashes of red, is stunning. Atmospheric Weight: From its rainy cityscapes to creepy factory interiors, the game’s moody, 1950s dystopian vibe is perfect. The sound design and score immerse you completely in its somber tale. Forgiving Pacing: The puzzles are environmental and satisfying to solve. A generous checkpoint system ensures that trial and error never becomes frustrating, keeping the focus on the atmosphere and story. I was pulled through the story in a compelling 4 hour playthrough. The experience was focused and emotionally resonant, and while I didn’t pursue all the achievements, the main narrative journey felt complete and impactful. A couple of very minor physics quirks did little to detract from the whole. If you value atmospheric, story driven indies like Limbo and appreciate a game that trades words for a powerful mood and a unique central mechanic, Monochroma is an easy recommendation. It’s a concise, artful experience whose haunting ending and poignant relationship will stay with you.
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Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +11 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра - переход между лимбо и инсайдом, когда разрабы еще не создали второй вариант, который был идеален в подобном жанре. Монохрома ближе тяготеет к родоначальнику, потому мне и не зашла. На скриншотах создается впечатление, что визуал ну прикольный такой в целом, однако графика явно не на уровне даже 2к14 года, и никакое черно-белое обрамление её не спасает, выглядит не так чтобы выразительно всё окружение. Сценарист - настоящий садюга, такие вещи заставляет делает брата, в шоке ваще, да и не поиграв даже часа, сразу осознаешь, насколько из-за всего этого не веришь в происходящее, потому что головоломки тут и неинтуитивные, и требуют даже своевременный тайминг, че там дальше будет и знать не хочу, хотя к достаточно примитивному управлению на клаве привыкаешь быстро. Музыки как таковой нет, атмосфЭры тоже, всё-таки Inside пока что остается недосягаемой вершиной жанра, правда и условная Stela доставляла куда больше до определённого момента, а впереди меня ждут другие паззл-платформеры.
[h1] Monochroma is almost a good game. [/h1] I didn't enjoy it as much as I thought I would. it's really not even a story, you help you're brother, Yeah another game where your helping your brother through life, Story of my life. It really reminds me of Limbo, This is a dark 2d platformer that looks great in the store. timed puzzles, die to continue rinse and repeat. The game feels unfinished a lot of things don't seem polished. In my opinion it's not worth the price listed as $19.99 and another $9.99 for the collector's edition DLC As of 8/15/24
Oynanış. Konu ve müzikler harika
It's got some good physics puzzles and the chase moments are cuel. But dang it just takes itself way too seriously, the platforming controls just feel bad. That waiting section in the silo that fills with water can also eat boogers. I hate it, moody walker syndrome over 9000.
I don't like the setting but the gameplay is actually pretty decent.
Nice puzzles. Like graphic sets.
güzel oyun yapanın eline sağlık
Herkesin denemesi gereken özel bir deneyim. 23 eksisi var onlardan bahsedeyim. 1. si karakter hareketleri günümüz için kütük gelebilir. 2. si ise oyunun 5 dk civarı sadece boş boş koşuyoruz. Bunlar dışında atmosferleri ve yüklenme hızı çok iyi seviyede.
cocuk makınesı
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38K | 160 | 70% | $9.99 | |
| $23.6K | 117 | 56% | $8.99 | |
| $2.2K | 60 | 48% | $1.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $581.2K | 1.8K | 78% | $14.99 | |
| $172.1K | 10K | 91% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $345.2K | 1.7K | 80% | $4.99 | |
| $345.3K | 3.1K | 94% | $7.99 | |
| $345.2K | 1.1K | 94% | $9.99 | |
| $345.2K | 205 | 75% | $29.99 | |
| $345.1K | 1.2K | 86% | $7.99 | |
| $345.1K | 969 | 89% | $14.99 |