
Join Micheal Chang, the Monkey King, on his journey through famous landmarks of ancient China and fight off mythical creatures and legends in this classic arcade shooter.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Hello. Monkey King: Master of the Clouds hates you. It hates you for playing it. It hates you for thinking you will ever beat it. It hates you for thinking that you might survive for more than a minute or two. Monkey King: Master of the Clouds is designed by people who clearly sustain themselves by drinking the salty tears of their victims. Why would you ever want to play Monkey King: Master Of The Clouds? Perhaps it's for the promise of beautiful stage backgrounds, inspired by classical Chinese and Japanese art. Perhaps it's for the lovely, well-animated, vibrant character sprites. Perhaps it's for the deceptively upbeat music, completely at odds with the sheer sadism which fills the black hateful heart of this game. Perhaps it's because you want a challenge, after silly casual games like Dark Souls have lost their appeal. Perhaps it's because you have the sheer stubbornness to keep playing a game that has absolutely no regard for your feelings, or any notion of fairness, and exists solely to punish you harshly for any deviation from perfection. Oh Monkey King: Master of the Clouds, I hate you too. Oh how do I hate you. Yet I keep playing.
Deep down, there is a fun little game hidden here. It's just missing most options and features required for modern pc use. In this state, I cannot reccomend it, but I am hopeful a future patch fixes these issues. And when it is fixed, I'll gladly play more of it. Required Features Needed: -Currently there is no way to rebind controls from it's awful defaults, which is particularly jarring when you first open the game and have no idea on the keyboard which button is your shot button to start the game. Hint: its the Right Alt or the / on your number pad. Obviously you should have known that. -Currently there is no way to change the resolution of the screen from pseudo full screen. Features I'd Also Like To See Added: -When you lose a life, instantly restart where you died, not at a checkpoint or the start of the level. -Smaller, distingushed, hitbox -Rapid fire (press and hold) firing -A short explaination of what the different pick-ups do in a tutorial or in how to play menu. -Life gauge on bosses -Certain enemies to have less health, particularly the enemies guarding your special attacks.
操作法も画面サイズやアスペクト比等も全く変えられない。 ほぼ正方形の画面でやらされ、難易度変更も無く、あれ?こんなすぐ難易度上がって死に調整も薄い酷い難易度だっけと疑問。 左右が狭いせいか、目の前で高速弾撃たれる感じで、ある程度進んで死ぬと復活が厳しい。 オート連射アイテムが出るとは云え、連射設定とかもないので、シンクロ連射使った攻略動画みたいなプレイはそのままだと出来ないので、連射付きコントローラーなり、そう云うソフトを推奨。 動画で思い出して比べたが、やはり難易度調整が違う気がするが、こちらが海外版(普通は難易度高い)準拠の可能性もある。(実際、このソフトはアイテム名とかアルファベットの海外版) あと正方形画面がマスターシステム版(日本未発売)をゲームギア(そういう変換器があった)でやった時を思い出させたが、マスターシステム版は何とかクリア出来たのに、そっちは端切れてるし、あの画面だしで全然ダメだったのを思い出した。 まぁ、このソフトは懐古厨しか買わないだろうから、それでも欲しい人向き。 自分は外部サイトのセールで200円程度で買ったが、もっとまともに再現出来ていないレトロゲームも多い中で、200円くらいならとは思うが、このタイトルを知らない人には全く勧められないのでこの様に評価した。 オプションの充実や日本版への切替可能なら勧めてもいい。 ゲーム的には完全に覚えて如何に早く敵を倒すかみたいなゲームではあるが、サブウェポンの多さから、たまに色々やってみるのもありな気もするが、そう云う練習モードとかも全くなく、ただただ懐古で遊ぶしかないのが現状。
https://steamcommunity.com/sharedfiles/filedetails/?id=1513342429 Monkey King: Master of the Clouds é um Shoot'em Up retrô originalmente lançado para fliperama em 1989, com ports para consoles antigos como Master System e NES, é um remaster do jogo em HD, mantendo o estilo visual original. Em si é um jogo "de nave", porém com ambientação única, envolvendo o folclore chinês, com o jogador assumindo o papel do Monkey King (a principal lenda que influenciou na criação do Goku em Dragon Ball). O jogo apresenta apenas dois botões: um botão de tiro e um botão de especial. Seu tiro pode ser melhorado pegando os power-ups na fase, bem como sua velocidade, e há um power-up que garante autofire também. Ao matar certos mini-chefes nas fases, será aberta uma porta que te levará a um vendor, que permitirá escolher entre 4 especiais para você levar para a fase. Os especiais podem ser usados sem parar como um tiro adicional, cada um com seu padrão de projétil e função. Ao morrer, o jogo é bem drástico: você começará a fase do zero, sem nenhum power-up que pegou ou especial. Ao passar de fase, o jogo permitirá que você inicie uma nova aventura pulando capítulos anteriores. O jogo é bem difícil, e não há seleção de dificuldades: a única forma de torná-lo mais fácil é aumentando o número de vidas iniciais. Como todo jogo clássico arcadesco, o jogo possui um sistema de pontuação, que é automaticamente gravada nos placares locais, e a melhor pontuação é enviada ao placar online global. Essa versão do jogo conta com cooperativo local para 2 jogadores, com um sistema que faz o jogador morto renascer em 10 segundos caso o outro jogador fique vivo, mas consumindo uma vida do total de vidas disponíveis. Recomendado a fãs de jogos arcadescos e retrôs do gênero que curtam um bom desafio!
start button 是小数字区/或者右alt,方向键或者2468或者wasd控制方向,右ctrl或者小数字区*是特殊攻击,空格和小数字区+是暂停。不能改键,总之键盘党不自己改键位玩是找不痛快。不推荐键盘党或者轻度飞机玩家吃这个冷饭。 不推荐是针对键位设置。刚开始进游戏直接卡开始界面了,开始键设置的过于奇葩,印象很差。
街机原版是好游戏,而且还有情怀加成。但是我必须对移植态度提出批评。 - 默认键位奇葩 - 不支持改键 - 不支持连发 - 糟糕的显示器高宽比适配 综上,这个Steam版本玩起来别扭,不推荐。 如果你想舒服的畅玩《中华大仙》,推荐这两个版本: (1)MAME模拟街机版 (2)Mednafen模拟PCE版。 注:PCE版是《中华大仙》最好的版本,没有之一。
With a majority of these type of games on Steam being the more modern bullet hell style, it is refreshing to see one with classic gameplay. While there are still plenty of bullets on the screen, Monkey King: Master of the Clouds finds its difficulty through more primitive techniques, such as a large player hitbox, the collection of powerups (and their loss on death), and having to restart from set locations. The game is very challenging, but the ability to start the game from any round previously reached makes replaying to improve very manageable. The theme of this game is very unique to the genre and was the main reason it caught my eye as I was browsing the Steam Golden Week sale. The visuals are perfect, the setting provides an exciting game world, and the music is superb (I sometimes leave the shop screen open longer than needed just to listen to the song that plays during it). Hopefully the developers consider releasing the soundtrack on Steam. One feature missing is the ability to change the keyboard controls, but the default controls are quite good. When playing single player, any of the keys assigned to player 1 or player 2 can be used, giving some extra versatility. I also wish the volume could go lower (it only has a few options), but this is easily remedied by further lowering it via the Windows mixer. Apart from those two minor inconveniences, the game is flawless. Thanks to the developers for releasing Monkey King: Master of the Clouds on Steam!
横スクロールのシューティングゲームはあまり得意じゃないけど、このゲームはすごく気に入ってる!パワーアップの重要性が、まるで彩京のゲームみたいで最高!
Yo, I played a ton of 8-bit Cloud Master for the Sega Master System back in the 90's. This is an updated version with better graphics, better music, a smooth 60 fps--wait, 2-PLAYER CO-OP?!? WUUUUUTTTTT?!?!?!?!?
コントローラーでの入力がデフォルトでは効かないので、ゲームの設定の「steam入力を有効にする」にしたらプレイできるようになります。 難しいけどかなり面白いです。 難易度がだいぶ高いので、なにはなくともまずオプションで残機数は9にしておくのをお薦めします。 その場復活型ではなくグラディウスのような戻り復活型で、前半で死んだ場合はステージ最初から、中盤以降で死亡の場合はステージ中盤から再開みたいな感じです。 またコンティニューは無限にできるものの、コンティニューするとステージ最初に戻されてしまいます。(だから残機数は多い方が良い) ボス戦でやられるとすぐボス戦から再開ではなく、中盤に戻されるのは厳しいですね。 到達したステージから続きをプレイできるようにはなっているので、「毎回ゲーム起動後はステージ一からプレイしないといけない」ではなく、好きなステージからスタートできます。 パワーアップするとだいぶ進みやすくなるので、少し前のステージからスタートしてある程度自機をパワーアップさせてから進むのが良いでしょう。 ほんわかしたグラフィックですが、ゲーム自体はステージ一から結構プレイヤーを殺しに来る難易度です。 オプションには難易度変更の項目無し。 アップデートでeasyやvery easyを追加して弾をもう少し減らして遊べるようにもした方がいいかと。 このゲームだいぶ難しいですが、私は結構面白いと思いました。 やられても「次はうまくいけるかも?」みたいな気持ちに毎回なるので、コンティニューしまくりつつプレイを繰り返すうちにどんどん上達して先に進めるようになる、という感じです。 昨今のシューティングのように短期間でもりもりとパワーアップするのではなく、特定のザコ編隊や中ボスをきちんと倒してパワーアップアイテムを入手したりサブウェポンを購入しないといけません。 そういう地道なパワーアップで少しずつプレイヤーが強化されていき、非力状態と比べると中ボスが撃破しやすくなったり雑魚を比較的先に潰せるようになるので、パワーアップのありがたみ(とやられた時のくやしさ)がかなり感じられて良いです。 かなりパワーアップした状態で無双感を味わってても、油断すると死にます。 弾については弾幕系みたいな感じではなく、昔の「弾数は画面を埋め尽くすほどではないが、一つ一つがプレイヤーを狙ってくるのが多い」という感じです。 スペースがある分、アドリブで避けやすいので、「弾数多すぎて理不尽に殺されるシューティング」みたいな感じではないです。 でも特定の雑魚が嫌らしい弾をはなってきたり、硬い中ボスが結構邪魔な位置にいたりして、その場その場で「どういう順番で敵を潰していくか?」やプレイヤーの位置取りをきちんと考えていかないと死にまくりますね。 死んだ時も「次はこうやってみよう」と対処の仕方を変えて、それがうまくいくとかなり気持ちいいです。 昔のアーケードゲームを元にしたシューティングのため、今の弾幕系シューティングに慣れた人だとあわない人もいるかもしれません。 逆に昔のシューティングがわりと好きだった方は、難易度高めでだいぶ歯ごたえがありますが、やられた時に「今度こそ乗り越えてみせる!!」と思わせるような気持ちにさせてくれる感じになっているので、お薦めかと思います。 あう・あわないは人によって異なりますが、セールの時に安く買って挑戦してみるのもいいでしょう。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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