
An immersive pseudo-3D shoot 'em up experience that pushes the limits of pixel art. Push your score higher with the innovative Berserk System: the closer they are, the more points you get!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 9 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DEVIL BLADE REBOOT
Devil Blade, a 1996 indie shmup released only in Japan,
has received a full remake almost a quarter century later by the original creator,
taking advantage of the latest technology.
Dive into an immersive pseudo-3D experience that pushes the limits of pixel art.
With a perfect fusion of background music and evolving stage design,
you can experience a feeling only possible in a SHMUP!
Devil Blade Reboot is presented in a seamless and cohesive package,
for the first time in English!
Simply "dodge, shoot, and destroy" without any extra baggage.
Devil Blade Reboot strictly follows a strict design concept that pursues
catharsis of shmups to the extreme.
But, as they say... no pain, no gain! If you want to enhance your score,
you will have to shoot down enemies in close proximity. The closer they are,
the higher the score multiplier. With the Berserk System,
dangerous play is the way to climb the ladder, as high risk brings high reward.
【2D pixel art graphics with an obsessive level of detail.】
Rendered in the original native 320x240 resolution of the classics,
but with visuals that defy the limits of pixel art! Experience immersive pseudo-3D,
making use of modern techniques such as multiple parallax scrolling and zoom effects.
【Berserk System】
The closer you let them get, the higher your score will climb!
Dramatically increase the score... and the difficulty, by destroying enemies in close range!
The difficulty level changes drastically depending on the way you play the game.
From beginners who just want to clear the game,
to advanced players chasing the highest score possible,
Devil Blade Reboot is designed to be enjoyed by anyone interested in the genre.
【Retro and Reboot Mode】
While the enhancements of Reboot are visually stunning,
some may want to look back in history to see the origins of Devil Blade. We have you covered.
Included is an Arrange mode of the original "Devil Blade" created in Dezaemon+ in 1996
with the Berserk system added but the original atmosphere preserved.
Experience this retro recreation of a classic shmup,
delivered here for the first time outside of Japan.
・Ultra-hardcore, 100% pure, mechanics-focused vertical scrolling shmup
・Two types of shots + bombs - back to basics
・Berserk System increases score when enemies are destroyed nearby
・Story mode to play through all 6 stages in order
・Stage select to choose any stage to replay
・Four levels of difficulty that can be changed at the player's discretion
・Retro Mode that recreates the original Dezaemon+ version is included
・Unlockables that reward repeat playthroughs
・STEAM achievements and global rankings
・Multilingual localization handled by passionate shmup fans
・Heavily customizable settings to tune the game to your liking
・Built using the dedicated shmup game engine Shooting Game Builder
・Intense soundtrack by hasu drives the gameplay
※Dezaemon Plus is a shmup creation tool,
originally released in Japan for PlayStation on May 24, 1996.
・The "Guidelines for Live Streaming" are intended as a consideration and a request,
and are not intended to be legally binding.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
「서기 2XXX 년. 세계는 '에미넌스'와 '조크' 두 개의 국가로 갈라졌다. 패권을 잡기 위해 두 국가는 수차례 전쟁을 치렀으나, 조크 군의 압도적인 군세에 에미넌스가 점점 밀리게 되었다. 전황을 뒤집기 위해 조크의 지도자를 직접 공격하기 위한 작전을 세우고, 비밀리에 건조한 '샤이닝'이라는 소형 전투기에 모든 희망을 거는 에미넌스. 그러나 샤이닝의 출격일에 조크 군의 대부대가 에미넌스의 하늘을 뒤덮고 곧 조크의 지도자 '데빌 블레이드'의 선전포고가 울려 퍼지며 도시는 전화에 휩싸이는데...」 먼저 간단히 이 게임을 총평하자면 '익숙하게 맛있는 (슈팅 게임의) 맛. 그런데 셰프의 기량이 예사롭지 않다.'입니다. '데빌 블레이드 리부트'는 종 스크롤(세로 진행) 슈팅 게임으로 겉보기엔 레트로 풍의 세밀한 2D 픽셀 그래픽으로 보이지만 여러 연출 등에서 3D처럼 보이는 2.5D 그래픽을 보여주는 게임입니다. 보스나 적의 연출(등장, 공격 등)은 플레이어 기체보다 위 혹은 아래 높이에서 움직이며 배경과 함께 깊이감을 느끼게 해주며 여기에 적 공격의 궤적, 타켓팅 연출은 화려함을 더해줍니다. (물론 플레이어는 그런 것을 확인하는 즉시 죽지 않게 바쁘게 피해야 하긴 합니다.) 게임의 특징적인 부분은 '버서크 시스템'으로 적에게 가까이 다가가서(플레이어 기체 주변에 원이 몇 개 그려져 있는데 이걸로 거리를 재면 됩니다.) 해치우면 이 수치가 올라가고, 100%가 되면 일정 시간 습득 점수가 5배가 됩니다. 즉 게임의 엔드 컨덴츠는 다른 슈팅 게임처럼 스코어링이라는 이야기죠. 무장은 기본 샷과 전멸 폭탄 두 가지가 제공되며, 이지와 노말 난이도에는 공격을 한번 막아주는 실드가 존재합니다. 기본 샷은 '확산'과 '집중' 두 가지가 제공되며 버튼 하나로 언제든지 바꿀 수 있습니다. 파워업이 없는 게 아쉽지만, 죽어도 파워업을 다시 해야 한다는 부담이 적은 건 일장일단이라고 생각되네요. 이렇듯 게임의 시스템은 평범한 편(오히려 많은 슈팅 게임이 나온 시점에선 오히려 허전한 느낌도 있습니다.)이나 기본적인 슈팅 게임의 재미는 있으며, 앞에 이야기했듯이 세밀한 픽셀 그래픽과 3D같이 보이는 화려한 연출이 이 게임의 장점입니다. 이제 총평에서 말한 셰프에 대해서 말해보죠. 게임의 개발자는 '시가타케(シガタケ)' 라고 불리는 '시가 타케히로(志賀 建宏)'라는 사람입니다. 극강의 2D 그래픽으로 유명한 '바닐라 웨어'라는 게임회사에 현재 소속된 개발자로 여기서 만든 오딘 스피어, 오보로 무라마사, 드래곤즈 크라운, 13기병 방위권, 유니콘 오버로드 등에 참여했습니다. 담당한 업무도 캐릭터 디자인과 일러스트, 배경, 캐릭터 애니메이션, UI, 이펙트, 기획 등 게임 전반에 걸쳐 있네요. 그 외 다른 게임에도 게스트로 참여도 했고 (페그오같은 가챠 게임에 일러스트 작업이라든가)... 제목에서 리부트가 붙어 있는데 여기에 대해 설명하자면 어릴 적 패미컴으로 나온 슈팅게임툴(알만툴같은 거겠죠)로 '프로토타입 블레이드'를 만들었고, 그 후 PS1용으로 나온 슈팅게임툴로 '데빌 블레이드'를 만들고, 새턴으로 종스크롤(세로 진행)에서 횡스크롤(가로 진행)로 '데빌 블레이드 2'를 만들었습니다. 그 후 PS1으로 나온 데빌 블레이드를 새로운 툴로 만든 게 이 '리부트'입니다. 그 모든 작업을 혼자서요. 본인 스스로 회사 다니면서 취미로 자기 게임도 만든다고 하는데 이 데빌 블레이드 리부트도 회사 다니면서 틈틈이 취미로 만들며 만족할 퀄리티를 내려고 6년 반 동안 혼자 만든 작업물입니다. (엔딩 크레딧에서 보면 음악 빼고 다 혼자 작업했어요.) 사실 최근 2D 슈팅 게임을 몇 개 클리어해서 조금 다른 거 해볼까 하는 생각이 있었는데, 지인에게 "강력 추천"받고 찾아보니 개발자의 대단한 이력에 흥미가 생겨서 구했습니다. 게임이 아무래도 짧은 느낌이 있지만(스코어링과 도전 과제 생각하면 많은 시간 수련이 많이 필요하겠지만) 만족스럽고 대단하다고 생각이 들었습니다. 2D 픽셀 그래픽에 관심이 있고, 슈팅 게임에 거부감이 없고, 인디 게임이나 게임 제작에 관심이 있으시다면 저도 추천드리고 싶네요.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Russian, Spanish - Spain, Korean
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sometimes good games come from unexpected places. Devil Blade REBOOT is a modern remake of a homebrew shoot’em up originally created with Dezaemon Plus, a Japan-exclusive PS1 game creation tool. Think RPG Maker, but for shmups. It’s a fascinating origin story that gives this release a bit of underdog charm. At its core, Devil Blade REBOOT revolves around a simple but effective risk-versus-reward mechanic. The closer you fly to enemy ships and bullets, the higher your score multiplier climbs. However, the game doesn’t let you farm points for free: as your multiplier increases, so does the game’s difficulty. This creates a constant push-and-pull between playing safely and chasing bigger scores, adding tension to every encounter. The package is surprisingly generous for such a short game. Alongside the main campaign, players can unlock additional continues, a gallery mode, the original soundtrack, and even a retro mode that lets you experience the original Dezaemon Plus version. These extras help flesh out the release and offer a nice glimpse into the game’s history. Visually, the game gets the job done, but it never truly stands out. The graphics are perfectly serviceable and the art direction is decent enough, though it often feels constrained by the limitations of the original source material. Nothing looks bad, but nothing left a lasting impression either. One area where I think Devil Blade REBOOT falls a little short is in its overall depth. After playing games like Drainus, I couldn’t help but feel that Drainus offered a more fully realized experience. The game is also very short. With only five stages and a final boss standing between you and the credits, most players will see everything the game has to offer in a relatively short amount of time. That said, I still recommend Devil Blade REBOOT. Not every shoot’em up needs to be a brutal bullet-hell marathon designed for genre veterans. This is an approachable, welcoming shmup that introduces its mechanics clearly and remains enjoyable without demanding superhuman reflexes. If you’re curious about the genre or simply looking for a compact, well-made arcade experience, Devil Blade REBOOT is an easy recommendation.
Devil Blade Reboot is a must-have for any shmup/arcade enjoyer, to simplify what is good about it. 1. The berserk mode which you can use to sacrifice one of your bombs for higher score count, it encourages you to go more bold and destroy as many enemies as possible for the highest possible score 2. The wide and narrow shot makes sense where the wide shot makes you quicker so you actually have to switch it to dodge particular attcks or quick boss patterns, it's more than just preference 3. My favourite part is how enemies who are about to approach or particular attacks show a visor on screen on where they will appear, it makes dodging much more fun than just "random" or extreme memory memorization 4. The music is incredibly great with its metal musc, the game really makes you grit your teeth when the boss gets more serious, the music gets more intense as you dodge bullets! 5. 1CC actually is very player friendly for people who aren't that good at shmups. It isn't as investing as other shmups, even for failed attempts you get coins for where you can buy stuff like the "original Devil Blade" backgrounds, music, art etc. The only weak part of the game is stage 4 where its a locked sequence of attacks of a ship which is a bit too easy, but it makes up for it for the boss.
One of the best shmups i've ever played, hands down. Lots of achievements and unlocks to pursue, game is newcomer friendly and has difficulty modes to suit even the hardcore players!
if you've never played a SHMUP or bullet hell before and are curious about the genre, I strongly recommend choosing this game as your first SHMUP SHMUPs are very niche because of their inaccessibility, many older games requiring a lot of hours spent practicing in order to beat them, so almost all modern SHMUPs make solving this "problem" of inaccessibility one of their main priorities DEVIL BLADE REBOOT's normal mode gives the best solution for this: keep the game intense, but also make it extremely forgiving by allowing the player to get hit many times, as it frequently gives them shields and bombs... this results in a game that has "difficult gameplay", and is a true bullet hell (which other games forego in trying to be accessible) but isn't difficult to beat and because the game has two difficulties above normal, if you're looking for a game that is difficult to beat, the game will also provide that
The berserk system is very good way to handle dynamic difficulty. This is a very great game of bullet hell to start with, challenging for everyone, make it more challenging whenever you want to... Very intelligent. Love the soundtrack.....
if anyone says they think this game is bad they're lying, this is a modern masterpiece.
Stylish as hell and with a surprisingly reasonable normal-mode difficulty! Even casual shmuppers should find this a blast.
童顏回憶 好玩
とりあえず2Dシューティングに興味があるならこれをやっとけってぐらい完成度の高いSTG 幅広い難易度、爽快感、これでもかという親切設計と非の打ちどころがない。
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