
Full-Physics Water FPS/TPS, Class-based Action-packed Arena Shooter, Run & Gun with Rocket Jump, Single/Coop/Multiplayers, Survive Procedural Waves of Enemies, Lots of Game Modes, Endless Challenges and Replayability, with an Anime Beautiful Cast, and More...!
Modeled estimate, not a reported figure. How we estimate →
Media

About
100% Full-Physics Water Weapons!!!
Robot gameplay/PvPvE
Fast-paced FPS/TPS Single/Multiplayer/Co-op up to 4 players
Endless Swarms of Enemy
Run and Gun with Rocket Jump!
Test your water-warfare skills in Battle Splash's roguelite Survival Mode! Gear up with wacky water cannons and face off against relentless waves of increasingly soaked enemies. Each waves is a different battlefield, and the results will be carried to the next round, so make the most out of your decisions! Bring your friends along for better rewards, and greater the challenge as well!
Key Features:
Water Shooter Mayhem: Battle Splash 2.0 remains true to its water-themed roots, featuring an array of water guns, water balloons, and aquatic gadgets. Soak your foes with precision and strategy using your trusty water-based armaments while dodging torrents of water in return.
Brand new mechanics: water splash will bounce off the surface upon contact, changing the shape of the Area of Effect. Once get soaked, the faster you move, the faster you recover/dry up. Characters can also change Weapons' behaviors in real-time.
Arena Shooter Intensity: Immerse yourself in fast-paced, arena-style battles set in a variety of dynamic and visually stunning environments.
Play as you Like: Whether it is First-Person Shooter or Third-Person Shooter, Battle Splash got it covered. Feel free to choose your favorite POV as each of them will provide different experiences!
Strategic Teamplay: Team up with friends or go solo as you face off against wave after wave of opponents. Communication, coordination, and strategy are the keys to success in Survival mode. Adapt your tactics on the fly to conquer each escalating challenge. Or take all of that and challenge other players Online.
Unique Characters and Abilities: Choose from a diverse roster of characters, each with their own special abilities and playstyles. Whether you prefer to be a front-line water warrior or provide vital support, Battle Splash offers a range of options to suit your preferred playstyle.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]5/10 Battle Splash 2.0 is a unique class-based third-person shooter involving water guns, but lacking in gameplay balance.[/h1] [b]Pros: + Interesting overall concept + Challenging and unique gameplay + Diverse weapons + Easy to create server + Soft and relaxing graphics + Relaxing soundtracks Cons: – Unbalanced gameplay – Bland maps with poor design – Unbalanced weapons – Indistinguishable and uninteresting characters – Current lack of players and servers[/b] Trianga’s Project: Battle Splash 2.0 is a class-based third-person shooter game involving water guns and anime girls and features several game modes and maps. Although an FPS featuring water guns is an interesting concept, this game needs to further develop its characters, weapons, maps, and gameplay mechanics as they are currently in a somewhat unfavorable state. [h1]Gameplay Mechanics[/h1] First of all, I would like to give my opinion on the overall gameplay and mechanics. All the controls function like you would expect in an third-person shooter, such as the WASD, jumping, and cursor movement controls, aiming with right-click, and shooting by left-clicking. It is also interesting that you can use one of the weapons in the game, the rocket launcher, to rocket jump like in Team Fortress 2, which grants you additional mobility. The movement mechanics are not what one would expect, however, although it does make the gameplay challenging, such as how the movement of the characters are somewhat faster than you would expect compared to movement speed in other FPS or TPS, which encourages precise aim. I recommend lowering the mouse sensitivity, as the default sensitivity is not recommended; it makes it hard to aim. Even then, controls are jerky and unresponsive, as if it was operating at 10 frames per second. I would like to see a game with smoother movement and aim. Secondly, it seems that there is little room for strategy in this game; the players die too fast, due to how much damage the weapons deal. In the "SBot Guidance" gamemode, the robot defeats players in one shot, making it hard for the players to defeat it. There is no kill feed, making hard to keep track of your teammates and the enemies. This overall makes gameplay boring and confusing. Hence, the default settings are also not recommended in this area. There is nothing more hectic than 4 teams with a total of 24 players shooting at each other. I would also like to see more gamemodes that offer strategic gameplay, such as capture the flag. [h1]Maps, Characters, and Weapons,[/h1] Regarding all of the available maps I have played on such as “Medieval City” and “Medieval Citadel”, I feel all of the maps are too open and spread out, leaving the players open to fire and leading to boring encounters and the players unable to move effectively, as there are little obstacles to hide behind. This also discourages the players from using weapons with shorter ranges, such as the water pistol, and causes players to wander off from the battlefield. There are also little to no alternative paths on each map, leaving the players little room to be creative with their encounter. The only exception is “Paper World” as there are more opportunities for flanking with the multiple paths and floor levels the map has to offer. I suggest creating maps that have more landmarks, restrict the area the player can move in, and indicate clear paths to the battlefield so the map is both memorable and easy to move in. Additionally, the character models show a lack of personality and seem generic; moreover, it is difficult to distinguish the four characters during gameplay as they appear too similar and wear similar clothes. The different colors the characters wear do not help with determining which team each character is on. Apart from their distinct weapons, every character has a sniper rifle, rocket launcher, pistol, and water balloon; this does not really emphasize the variation of each character and creates characters with similar gameplay and indistinctness. Moreover, I like how there is a diverse range of weapons, as the game not only offers you the option to use sniper rifles, rocket launchers, and water balloon “grenades”, but also different variations for each weapon. I especially like the rocket launcher, since its versatility allows rocket jumping and how its slow fire rate encourages precise aim, implementing a hit-or-miss strategy in the game. Its splash also serves as a smokescreen, making the gameplay interesting. I do not see any problems with the weapons except for the fact that they seem to do too much damage, so the weapons either need to do less damage or have a slower reload time, either allowing longer character lifespans or encouraging precise aim. The special weapons carried by each character are, furthermore, either too weak or too strong. The healing weapon is near useless given that the default respawn time is 5 seconds and how the players are able to heal by themselves. The scanning weapon is also ineffective given its small scanning range and how the players are spottable in the open. The turret is too powerful considering how it is easily activated and how little time the player is given to react. [h1]Graphics and Artwork[/h1] The artwork used in the game features relaxing visuals throughout the maps, such as autumn-leaved trees and grass. The bloom effect adds to the overall colorful theme the game has to offer. [h1]Audio and Soundtrack[/h1] The soundtrack used for the game are mostly decent, if not repetitive. They are also quite relaxing, making them appropriate for a less serious game such as this. [h1]Other Aspects[/h1] I have also found a bug where the scores do not reset after a match. For example, if I had 7 kills and 4 defeats in the first match, these scores will stay static and carry on into the next match. However, I like how easy it is to create a server, allowing easy access to the gameplay. As of now, there is a lack of servers and players, so the game needs promotion. [h1]Final Thoughts[/h1] Overall, the game offers relaxing and colorful themes and a unique take on shooter games but needs lots of improvement on gameplay balance. I recognize the potential this game has and I'm willing to support the game. [quote] If you found this review helpful, be sure to check out [url=https://steamcommunity.com/id/destawaits/]my other reviews![/url] [/quote]
After a long break, the game has had a massive update! At the time of writing this I have not yet played the new upated HOWEVER my review still stands based on the old content. I will update this with new info soon. - Long time fan and patreon for the project and extremely happy to see the launch on steam is live! :D The biggest differences against other multiplayer shooters are: No death! - Its all water guns and water baloons! Fun for all the family~ unieqe water system - Since players don't die, one of the characters has, basicly, a hair dryer to dry her teammates off! Easy to pickup, difficult to master - its said a lot, but it really plays here. Beware the splash damage!
[quote][b]Warning: Dead PVP Game[/b] This game has no meaningful single player content, and no playable PvP servers. There is no functioning PvP population, it's a dead game, and cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Trianga's Project: Battle Splash 2.0 is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper took a bunch of really poor Unity assets like [url=https://assetstore.unity.com/publishers/22258]Sapphiart-chan[/url] from BLACKC Inc, and a few others, with a little reskinning to try disguise where they stole the assets from (no credits of course), and dumped it all on a Unity FPS arena shooter blueprint/template. Then threw on a bunch of DLCs for more "borrowed" assets from other developers. It has no value or merit as a real game. It's worth mentioning that despite this qualifying as an asset flip due to the majority of the game itself having been made by other people, some mediocre effort went into making a variety of weapons, which nobody ever used because serious PvP gamers aren't interested in asset flips. The focus of the asset flip is pure PvP, there's no single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. The vast majority of PvP-only games fail because they don't "go viral", and without players, or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The game assets are fairly mediocre/low quality, in some places they appear mismatched... Ultimately the quality of these assets, and thus the overall visual quality is lower than average, and low quality always makes for a less than optimal gaming experience. Remember, we're looking for the best of the best of 100,000+ games on Steam. One of so many reasons that asset flips are never games with any true value for gamers. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 9 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Unethically, the developers have left this on the Steam store in an unplayable and broken state (because there's no players and no single player content). It's the responsibility of the developer to maintain their product, ensure it runs on all modern PCs, or if they determine there's defects and the game doesn't work, or the population dies, they should remove it from sale instead of misleadingly trying to scam gamers into buying knowingly defective products. This is harmful to Steam and to gamers, not just because it's a direct and intentional attempt to scam people, but because it takes a share of the marketing space and visibility away from other games. It's polluting Steam and making it harder for gamers to find genuine games and for genuine indie developers who put months or years into making proper games find an audience. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. So, should you buy this asset flip? Is this one of the best of the 100,000+ games on Steam? The developer is deliberately and unethically trying to scam gamers into paying them for an assset flipped game they know is unplayable. Don't give it to them. Remember that if you buy a game from an unethical developer, you're putting your money at risk. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer makes the easily disproven claim that this isn't an asset flip, just take a look at the models in the game and then take one look at the asset pack I linked. The assets are identical bar a few reskinned/swapped textures etc. This is not a co-incidence, especially considering the assets are also [i]in the game manifest for anyone to see![/i]. It's unclear why the developer chose to breach Valve guidelines just to embarrass themselves in this way. The developer claims my findings are unfounded [i]but I linked the evidence in my review for everyone to see[/i]. More dishonesty. The developer admits their game is unplayable because, duh, you can't play a PvP game on your own. But also doesn't seem to understand why that should discourage people from buying it? Yet he's keeping this on Steam with his hand out for YOUR money. Don't give it to him. You can see how dishonest he's being. I've provided evidence to back up the facts of my review. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
THIS GAME HAS THE OPTION TO PLAY ALL MODES WITH BOTS + FRIENDS. I am sick and tired of people simply going "dead game" and "unplayale" in every pvp game when it's possible to make your own custom games, add bots and invite your friends. There is also a survival mode specifically I think to play vs bots.
While there's potential for low-budget fun here, I can't see myself actually recommending it. On the positive side, its a really interesting idea for an FPS and they do tweak the traditional FPS rules in some interesting ways. It's extremely high mobility both because you need to dodge water shots and because you air dry faster at high speeds. This leads to a pretty good feeling of running, jumping and just moving around in general. You have 4 mains weapons with 3 variations each, and each of the 4 characters has a unique special power. But an online shooter is made by it's player base... and in this case it's dead. You're limited to a single wave based shooter mode that involves you surviving 30 waves of bots. I've tried it multiple times but it's not that good. The biggest problem is that most shooters have an intentional level design that funnels players towards one another. The levels here are massive spread out battlefields. This means that nearly every time I've played I've wandered around an empty map because the bots are always somewhere else. Eventually I run out of time and have to restart that wave. But after 3 minutes of aimless, actionless wandering... I just don't care. Even worse, because I can't win enough waves I can't unlock more weapons than the pistol! I find myself wishing for a zombie mode where the bots seek me out, or a traditional team deathmatch where the bots at least try and help me search. I want to be able to enjoy these mechanics but I just really can't find any way to do so with the setup that's in place. If you have a group of players all in the mood for a silly little water gun fight you might be able to have a good evening. But otherwise, you'll probably be better off skipping it until something else changes.
I'm not one to push for Steam adding a "Mixed" review rating along with Yes or No, but Battle Splash could sure use it. The game looks great but is shallow as heck and very light on content for the current asking price - I nabbed this for 50% off and would still say that was too expensive. Bot AI is wonky, expect to be aimbotted from across the map but them not be able to hit you from a person-length away when you spam A and D. As of now, you can play through the included four maps in under an hour, unless you play each of the four game modes on all maps which *might* bump you into the early end of the three hour mark. Online matches are nonexistent apart from the very few I've seen set up on the official channel. Development has been rather slow, although the developer's around often on their Discord. Should you remove Battle Splash from your wish list? No. Keep it on there and take a peek when it hits full release, this could really go places. But if you're hungering for an arena shooter right now, go grab one of the others this is compared to instead.
Better than MWIII
A for effort but game is dead as hell. If a multiplayer focus game has 0 concurrent player then it is not worth buying; not even at this price unfortunately.
Great concept, super fun arcadey shooting mechanics but with waterguns. Cute waifus! Only played survival with my partner so far and that was a blast! The game is really rough but dang the network/netplay works really well and for €1 this game is so much fun! 6/10 as a whole, but for it's price it's like a 9!
起動するまで時間がかかり、GPU負荷が大きくてファンがかなり回ります。Steamdeckで動作はしています。コントローラー対応になってはいるものの、武器チェンジ(武器枠が1~5まであるのに5が選択出来ないし武器のローテーションも出来ない)など必要な動作の割り当てが欠けていて(そのくせジャンプは2つのボタンに割り当てられている)そのままでは快適に使えません。チュートリアルでもキーボードの操作表示しか出ません。 XUnity.AutoTranslator-ReiPatcherで日本語に自動翻訳が可能ですが、武器説明など改行されず文字が小さくなりすぎて読めない部分があります(_AutoGeneratedTranslations.txtの編集が必要)。BepInEx版XUnity.AutoTranslatorでも翻訳は出来たのですが、翻訳確認後に二度目の起動ができませんでした。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Introvert Quest | $2.1K | 148 | 74% | $0.71 |
| The Demon Within Me | $2.1K | 61 | 66% | $2.49 |
| Last Heroes | $2.1K | 126 | 68% | $0.79 |
| Brutal Runner | $2.1K | 106 | 60% | $0.99 |
| TOK 2 | $2.1K | 164 | 93% | $0.72 |
| A Sirius Game | $2.1K | 79 | 49% | $0.79 |