
Use the MOLEK-SYNTEZ to create small molecules with various pharmacological effects from the comfort of your small Romanian apartment.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 693reviews | 89% | — | $200.7K |
| $9.99 | 30ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let's make Ibuprofen together. Speaking seriously, I really appreciated the game, I'd like to point out a couple of things: - The game isn't a programming puzzle, in the sense that you don't write code. However, you control waldos through a graphical language (each symbol represents a rotation, translation, addition or subtraction of an electron, etc.); each level is made up solely of the space where to insert commands and the prompt, and there are leaderboards based on cycle efficiency, the number of commands, or molecules used. In other words, even if it isn't one formally, the approach is actually very similar to a true programming game. - The game is even more minimalist than TIS-100; there, at least there was a PDF explaining the language, whereas here you open the first level and it's hard just to figure out how to interact with the game UI. Once you absorb the mechanics, however, I have to say it's quite easy. Or rather, the game offers far more tools than are truly necessary to complete individual levels—for instance, each waldo can execute at most 20 commands, but often half of that is enough, and I beat practically all the levels while ignoring the rotation commands. In other words, with the exception of two or three, most levels can be "brute-forced," so finding the solution itself is only challenging up to a certain point; the real game begins when you enter the realm of optimizing those solutions. - Unfortunately, there is no workshop or way to import custom levels; I'm really disappointed about this.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gonna have an amazing dream tonight, then all of a sudden it'll turn into a horror- where a zach solitaire game comes in outta nowhere
I absolutely loved this game. Minimal presentation, check. Great soundtrack, check. Awesome little puzzles to nerd the **** out of, check. A Zachtronics game, so histograms to compare with other players, making you want to further optimise, check (see my playtime). Story not distracting but adds to the overal atmosphere, check. Most fun I had in a Zachtronics game since SHENZHEN I/O. Only minor issue I had is that bond priority can depend on orientation, if I remember correctly (been a while that I played the game).
This is actually the best zachtronics game and I wish this one would get a new expansion now that Opus Magnum got one. Idk why it got less attention than TIS/Shenzen/Opus but it's so good.
Maybe it's my previous attachment to organic chemistry, but this game is just so charming to me through all its simplicity.
Если вкратце, то это упрощённая версия TIS-100 в сеттинге химии. Как глоток свежего воздуха после хардкора в TIS-100. Из химии надо знать только про валентность химических элементов, которых в игре всего 8 — 2 оставшихся открываются в дополнительных уровнях. Валентность каждого, за исключением водорода, показана в правом нижнем углу под надписью MAXIMUM BOND COUNTS.
jesse we need to forcefem the neets
Typically I quit zachotronics games because they get too difficult. This one got too repetitive. Still, worth a try.
I wish real synthesis was this easy...
[h1][b] Reseña de MOLEK-SYNTEZ[/b][/h1] [h2]Resumen del Juego[/h2] MOLEK-SYNTEZ es ese tipo de simulador indie que te mira a los ojos y te dice: “¿Te crees listo? Perfecto, demuéstralo… pero sin llorar.” Aquí no vienes a disparar, vienes a [b]programar/automatizar[/b] procesos para sintetizar moléculas con lógica pura, como si tu diversión fuera convertir el sufrimiento en eficiencia. La primera impresión es clara: minimalista, frío y obsesivo. Es un rompecabezas para gente que disfruta optimizando hasta cómo respira. Si alguna vez soñaste con tener un laboratorio donde la creatividad se mide en pasos y errores, felicidades: has encontrado tu pequeño infierno elegante. Y sí, es un juego de un jugador con logros, guardado en la nube y tablas de clasificación… porque nada dice “relax” como comparar tu nivel de obsesión con el de otros desconocidos. [h2][b]Lo Sintético y lo Tóxico[/b][/h2] Lo Bueno: Rompecabezas de lógica y automatización con sabor a “programación de verdad”, no a tutorial disfrazado. Propuesta bien definida: sintetizar moléculas con pasos optimizados y soluciones elegantes. Tablas de clasificación: ideal para los competitivos que necesitan validación matemática. Steam Cloud: tus errores viajan contigo, por si quieres sufrir en más de una PC. 6 logros: pocos, pero al menos no te piden 300 horas de “mira el menú principal”. Lo No Tan Bueno: Comunidad microscópica (4 jugadores actuales): a veces se siente como competir en un torneo donde solo llegó el organizador. Solo 6 logros: si eres cazador de logros, esto es una entrada, no un banquete. Puede sentirse demasiado “seco”: si esperas fuegos artificiales narrativos, te van a dar una calculadora y un “suerte”. Enfocado al 100% en lógica: si no te gusta pensar, aquí no hay plan B… solo plan “equivócate y repite”. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Sólida, precisa y adictiva si te gustan los sistemas.[/td][/tr] [tr][td]Dificultad / IA[/td][td]8[/td][td]Exigente por diseño: el juego no te “acompaña”, te evalúa.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Cumple para el género, pero no es un universo infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Funcionales y fríos: se ven como deben, no como sueñas.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]No es el punto; está ahí como excusa científica.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Laboratorio lógico: coherente, sobrio, efectivo.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos, sin show: aquí manda el cerebro.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Discreta: acompaña sin robarte atención (ni salvarte).[ /td][/tr] [tr][td]Voces[/td][td]4[/td][td]Prácticamente inexistentes o irrelevantes para la experiencia.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Variedad centrada en puzzles; fuera de eso, es un carril único.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Ligero y estable: no debería pelearse con tu PC.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Optimizar soluciones y competir en rankings engancha.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.4[/b][/td][td]Gran puzzle de lógica, pero deliberadamente poco “amigable”.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] MOLEK-SYNTEZ es un simulador indie de rompecabezas que no pretende caerle bien a todo el mundo. Si te gusta la programación, la lógica y la automatización, es de esos juegos que te hacen sentir inteligente… hasta que te humillan con un problema “simple” que te roba la noche. Ahora, el elefante en el laboratorio: [b]solo 4 jugadores activos[/b]. Eso no lo hace malo, pero sí lo vuelve una experiencia más solitaria que un examen final. Aun así, con [b]505 recomendaciones[/b], queda claro que su público existe: solo que probablemente está ocupado optimizando su solución en vez de socializar. Si buscas un reto cerebral, rankings para medir ego y una experiencia centrada en sistemas, vale la pena. Si necesitas fuegos artificiales, cinemáticas y abrazos, este juego te va a dar una libreta, un error de lógica y silencio. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.4/10 Número de jugadores activos al momento de hacer esta review: 4 Descuento máximo registrado: N/A Veredicto: [i]Muy Bueno: brillante para fans de lógica/programación, frío y poco indulgente para el resto.[/i] Si disfrutas sufrir de forma productiva (optimizar, iterar, demostrar que “sí se puede mejor”), cómpralo y presume tu solución en las tablas de clasificación. Si lo tuyo es desconectar el cerebro después del trabajo, este juego te va a poner a trabajar otra vez… y encima te va a calificar.
Players by region
Where this game's players are, estimated from review languages.
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| $2M | 5.1K | 92% | $9.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $200.7K | 317 | 94% | $19.99 | |
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| $200.6K | 652 | 90% | $9.99 | |
| $200.9K | 423 | 77% | $19.99 |