
World of Contraptions is a physics-based building game in which you build the most varied contraptions to solve the most diverse types of puzzles. Win dozens of levels with different types of obstacles. Design the best contraption for each challenge using a giant collection of blocks.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Great fun if you enjoy building robots/contraptions to perform tasks. The later levels are definitely difficult, especially if you are trying to go for the optional objectives and gathering all the stars on each level. I have completed 95%, but still some have me stumped but will keep trying. Thanks to the developers!
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An extremely fun and engaging puzzle-solving physics game. It's almost as much fun when contraptions don't work as when they do. Comes with 100 puzzles in the campaign, each with its own challenges, and provides a level editor as well. I especially like the rich selection of components, allowing for a lot of creative freedom in designing contraptions; and the "logic" UI allows automating them in a variety of ways. Excellent value for money, and highly entertaining.
I get irrationally angry at the camera in build mode auto zooming in to parts that I place and the lack of a chase camera on the companion block.
I disagree with many of the other reviewers about "unrealistic" physics or "extremely repetitive" level design. I play quite a decent amount of physics and building games (Scrap Mechanic, Trailmakers, Main Assembly, etc) and this is generally on-par with those in terms of physics. None of them have what I would call "realistic" physics, but it's a video game man...the physics are there and generally enjoyable. There is some repitition in level, but with 2 caveats - the repeat levels are spread out, and they are inteded to be iterations in that each subsequent "version" of the same level is a more difficult model. I'll admit, some of the levels can be brute forced, but there's some sense of hilarity in that when it happens. But many things across many physics games CAN be brute forced. That's not the point. It's an experiment; can you make it smooth and repeatable? MOST importantly, in the very short time I've owned this I've seen a massive level of activity and response from the developer(s?). They are active on Reddit, they are taking some suggestions from the player base and implementing them... And second most importantly...the logic update is SUPER dope. They need to add more levels that require automation like that...but when you get one it's SUPER fun writing your own little python script and watching your bot succeed in the level
on-par with besiege building in my opinion! I love it
Très bon jeu où il vous faudra être ingénieux pour passer chaque niveaux. Je noterais quand même un manque d'ergonomie sur certains points comme la camera mais se sont des détails. Le jeu propose beaucoup de contenus de base et il y a le workshop. Franchement pour le prix n'hésitez pas ce jeu est excellent
gg
Bom conceito, péssima execução. A física do movimento no jogo é horrível, a câmera pior ainda, se fosse feito de outro forma poderia ser muito bom.
Fun game in between of besieged and The Incredible Machine.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, Portuguese - Brazil
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