
Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, French, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very good point and click adventure game. Good story, good characters and good voice acting. Puzzles are intuitive for the most part. Main character is arrogant and complains a lot, which can either be annoying or endearing. Moo.
It's a good conspiracy mystery game, with mostly logical puzzles. Would recommend.
The game has aged well. No problems while playing it with the steam deck. The animations of the characters are horrible but the story is well done, as the voice acting that is amazing, and it really hoocked me since the beggining. There are two puzzles that toasted my brain cell but the way u proceed to the story is easy. Really enjoyed.
If you like the Gabriel Knight series you will like this...
LOVED the Gabriel Knight games of the past, so was excited to try this developer's game from years later. It did not disappoint. If you are familiar with the GK games, each one incorporated new ideas into gameplay, so that was just part of it. There are a few things that might annoy some with the technical gameplay, but it's really a very good game with a thrilling story. It also hit that sweet spot where I had to think and try things but didn't have to cheat with hints constantly. Here's how you measure a great game: are you relieved that it's over, or would you have enjoyed more of the story/stories like it? This game falls in the latter category.
As a long-time Gabriel Knight fan I was very interested in Pinkerton Road's output. It still pains me a bit that I couldn't support them back in the day. Having heard several negative reviews of the game I was a tad worried if it would be worth my time. But I find that even at 11 years old, Moebius has the hallmark quality storytelling I came to love Jane Jensen's work for. Extensive research, suspenseful writing, in-depth character work, a vague border between real life and the game's story are all present. Plenty of research available at your fingers for the bonus Wikipedia effect as well. The game backdrops are stunning - of course helped by the storyline taking you to some very good-looking locations. The animation of the characters however leaves room for improvement. Exaggerated shoulder/hip movements and rolling eyes make the conversations more listen-worthy than look-worthy. Fortunately the voice acting is quite enjoyable. Also the music of the game brings a suspenseful atmosphere that will be familiar to Gabriel Knight-fans. Though at some points it's a bit too suspenseful. Like when you're out in Cairo just plain looking for information and it sounds like there's a murder taking place. The controls are point-and-click with a slick black/blue interface popping up. A hint option allows you to see what there is to do on a screen. On the two occasions where you are navigating a location that is larger than the screen, the system shows its limitations. Scrolling between the sides takes a lot of clicks. The puzzles are fine and logical (save all the instances where you need to look for an alternative light source while you are never without your phone.). A lot of the game puzzles are analyzing people, these are optional but add to the colour of the game. Several sections have multiple ways of solving them, which is another bonus and point giving replay value. There is a tendency to negatiely compare this output to the unmatched Gabriel Knight series, but this feels unfair for an indie game. Moebius holds up quite nicely as a highly enjoyable output. If after many years a sequel would be offered, I would definitely get it,
Pretty good, much better than Gray Matter
I'm a huge PnC person and the best thing about Moebius is the main puzzle mechanic of comparing characters to famous people from history (trying not to be spoily). The worst thing is some of the puzzles, and the ending. It was really disappointing after the last puzzle which was long and boring. I thought there would be something else to play to counteract it but...ended on a pretty sour note. The characters & story never get compelling enough, which is disappointing for this genre of game. It is playable, not completely cringe, but not great. Overall, 6.5/10 territory. It's not horrible, but it's kind of iffy especially coming from legendary Jane Jensen.
Moebius: Empire rising es una aventura gráfica point and click que fue financiada mediante un Kickstarter en el año 2012. Como parte de la campaña pude seguir el desarrollo mediante las actualizaciones que recibíamos los mecenas, es por ello que le tengo un cariño muy especial. Por desgracia el juego no disfrutó del éxito esperado. Parte de las críticas recibidas eran merecidas, especialmente en el plano técnico, las animaciones de los personajes estaban a un nivel que rozaba lo inaceptable. Sin embargo debo decir que el tiempo ha jugado a su favor. Al ya no ser una novedad no importa tanto que no sea puntero a nivel técnico y las animaciones se han mejorado. Pero al fin y al cabo hablamos de una aventura gráfica, y hay otros factores más importantes. El planteamiento argumental del juego es muy original. Nuestro protagonista Malachi Rector, experto en antigüedades deberá buscar patrones históricos en personajes de la actualidad. Una parte importante de los puzzles se basarán en ello, así como en la capacidad del personaje de analizar a otras personas para obtener información. Detrás de ello tendremos una trama política a escala mundial, y durante del desarrollo del juego visitaremos diferentes localizaciones a lo largo del globo. Si tengo que destacar algo, es la química que hay entre los dos protagonistas. Si bien la trama queda bien cerrada, pienso que ese aspecto podría haberse desarrollado en una, tristemente imposible, secuela. En resumen, una aventura gráfica clásica de Jane Jansen (creadora de Gabriel Knight) con mecánicas y planteamientos muy originales. Merece una oportunidad, os sorprenderá para bien. Recomendada.
Any fan of the Gabriel Knight series will LOVE this game! Not just because it's a really great game with a cool storyline and gameplay, but what really stood out for me was the MUSIC! Robert Holmes is the composer, and I found myself just getting lost in the nostalgia of that "Gabriel Knight Sound" to the music! Big thanks to Jane Jensen and Robert Holmes for this wonderful experience! (By the way, I've met Ms. Jensen, and she's super cool! Met her at a "Gabriel Knight Conclave" in Seattle, WA, where she was given a T-shirt signed by the GK crew, which she then signed and gave to me! I'll never forget it!) Just some advice: Save often! And be sure to [spoiler] unpack your suitcase before you leave the hotel! [/spoiler] I mean, it's common sense, right? :) Bottom Line: Buy this game! Because somewhere between 10 and 20 years ago, Jane Jensen gave me her T-shirt! lol
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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