
Build, automate, & optimize production lines across sky islands with real spatial constraints. Every production line is an open-ended puzzle: which operators to use, how to route your belts and how to fit your factory into the landscape. Your solutions, like your factories, are uniquely your own.
Modeled estimate, not a reported figure. How we estimate →
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About

Modulus doesn’t hand you the solutions. You’re given a module to produce, how you produce it is entirely your call. Every production line is a puzzle you design yourself: which operators to use, how to route your belts, how to configure each step in the chain. There’s no single correct answer, but there are trade-offs to every choice you make.
The terrain is part of that challenge. Forget vast open plains, Modulus puts you on sky islands with real spatial constraints. Where you place your production lines matters. Working within the confines of the islands, connecting across the gaps, fitting your factory into the landscape rather than sprawling across it, is all part of the challenge of Modulus.

Modulus is a creative sandbox factory simulation where you don’t just solve problems, you design the components that make up the solution.
Build and automate elegant production systems using modular engineering tools: cut, paint, stamp, and assemble 3D building blocks called modules.
From logic-driven problem solving to free-form expression, Modulus blends base-building, resource management, and thoughtful strategy in a game that rewards both beauty and efficiency. There’s no single solution, only the system you create.

Programmed by the Colony to supply bots with relentless efficiency, your purpose was clear, until a signal from deep space changes everything.
The Grand Neural Network is calling.
To connect, you must construct massive Neural Monuments: vast, intricate structures that test the limits of your engineering, logic, and scaling automation strategies. Caught between your creators and something far greater, you begin to question your programming and pursue a deeper sense of purpose… one module at a time.

No enemies. No combat. No timers.
Modulus offers a relaxing, low-pressure take on factory automation, where experimentation and optimization thrive. Build at your own pace and enjoy the quiet satisfaction of systems that simply work.
For those who want to build without constraints, Creative Mode offers full access to tools, paint, expanded module sizes, and unlimited resources. There are no objectives just you and the grid. Design voxel art, test complex layouts, or invent something wild. It’s your sandbox.

Modules aren’t just resources, they’re the building blocks of your factory. Each one you craft becomes a visible part of a structure rising in real time.
The more complex the goal, the more intricate your modules must become, rewarding strategic planning, creativity, and system optimization.

Whether you’re solving intricate logistics puzzles or designing the most aesthetically pleasing factory possible, Modulus is built for creative expression. No two factories will look the same, your solutions, like your factory, are uniquely yours.
Begin with basic resources and learn the core systems. As your production needs scale, unlock new mechanics, tools, and challenges that deepen your understanding of logic, optimization, and modular design mastery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Dutch
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
今作に関して他の方々のレビューを見て本当に色んな視点があるものだと驚きました 視点・感じられてる事が全然違う そんな傾向がここまで強いゲームはそうない 僕の18時間のプレイの感想としては このゲームはストラテジーではなくパズルゲームだ、という点に尽きます ストラテジーとして見た場合の厳しさも緊張感も全くないです 元々そういうコンセプトで作られているタイトルであってそれに気付かなかった自分が悪かった パズルゲームが好きな人はどっぷりハマれると思います
Very enjoyable factory automation game. I think I enjoy Modulus more than Shapez 2, and that game is excellent as well. I find this game to be the perfect blend of easy and intuitive.
Nie jest to najlepszy factory builder. Po pewnym czasie staje się nudny. Brakuje też kilku funkcji QOL, takich jak dynamiczne obliczanie produkcji maszyn. Jest oddzielny budynek z licznikiem, ale nie jest łatwy w obsłudze. Trzeba by je umieścić przed każdym budynkiem. Poza tym jest mozliwy tylko podzial na dwie części. Jeśli chcesz podzielić na trzy, to jest to uciążliwe. Wyspy są również małe i mają elementy, które sprawiają, że buduje fabryk na różne sposoby, ale ostatecznie jest to bardziej irytujące niż cokolwiek innego.
апд - разработчики прислали исправленный сейв. Игра работает, прогресс сохранен! Спасибо за сейв файл Игра на самом деле чудесная
無事クリア!没頭できてとてもよかった。 機械設置のコストがなく、一度作ってもあとから修正が容易なのでストレスフリー。 はじめはざっくり作りつつ、最後基礎資源や塗料が足りなくなってどこを削れるかを考えながらのんびりプレイしていると納品目標や最終目標もいい感じにクリアできました。 しいて言うなら必要資材と工場のクレーンの数や配置をいい感じになるように設定してくれたらもっとすっきりできてうれしい。
The game has pretty unique concept of producing parts, you can actualy produce them in several ways and even hyperoptimise your production line if you really want to, also makes my brain tickle when working on the clallgenges.
遊戲本身是不錯但沒異形工廠2那種平台功能模組化+多層化有趣
sehr spaßig macht mir persönlich mehr spaß als shapez2 die formen sind leichter zu verstehen und die wege dahin vielfälltig
SPACE OPTIMISATION HJAHAHAAA
A very good game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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