
Build a self-sustaining industrial empire in the deep sea of an ocean-covered alien world. Explore procedurally generated waters, automate resource production, and turn alien life into renewable industrial output through advanced bio-cultivation systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are deployed to an ocean-covered alien world 15 light-years away. Against the backdrop of Earth's magnetic field crisis, this planet is not only a refuge, but also a testing ground for the continuation of industrial civilization. Starting from basic resource gathering and energy infrastructure, you will deploy underwater oil/mining drones, wind turbines, and functional floating platforms, gradually expanding a fragile starting point into a long-term, fully operational industrial base.
Seafloor regions are procedurally generated, with constantly changing terrain structures, resource distribution, and environmental conditions. Different depths and regions are influenced by day-night cycles, ocean currents, and ecosystem states, directly affecting the types and efficiency of collectible resources. Exploration is not just about finding resources — it is about discovering new production paths. Certain key discoveries may unlock entirely new processing methods, forcing you to readjust your existing industrial systems.
Deep Crafter’s industrial system emphasizes the balance between structure and efficiency. From basic processing to multi-stage manufacturing, the layout and logistics connections between assembly plants, conveyor belts, and vertical elevators directly determine overall production capacity. Design flaws may not be obvious early on, but will be magnified as your operation scales. You need foresight and long-term planning to build the most elegant steel networks under extreme ocean pressure.
Through fully automated collection, processing, and logistics systems, resources flow autonomously throughout the deep sea. Once basic operations are handled by automated systems, you are freed from tedious manual tasks and can focus on higher-level industrial decisions: Will you rebuild production chains, or prepare infrastructure for thousand-fold future expansion? Automation gives your industrial system the ability to continuously evolve, rather than simply replacing manual labor.
Some critical resources no longer rely on repeated extraction, but instead form sustainable cycles through bio-factories, cultivation platforms, and electromagnetic systems. Specific plants can continuously produce industrial materials throughout their lifecycle, forming closed production loops through automated logistics. Here, life is not just a resource node, but a scalable and programmable industrial module, providing unique production pathways for your deep-sea empire.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I went into Deep Crafter not knowing what to expect and came out genuinely impressed. For a small development team, what they've built here is remarkable — the underwater world feels alive, the automation systems are deep and satisfying, and there's a real sense of progression as your empire starts to take shape on the ocean floor. The game is just flat out fun. There's something uniquely rewarding about watching your production chains come together beneath the waves, and the atmosphere of the alien ocean keeps you curious about what's waiting further down. It scratches that same itch as the best survival automation games but does it in a setting that feels completely fresh. For Early Access this is already a polished and enjoyable experience. The core systems are solid, the vision is clear, and the passion of the team comes through in every detail. I'm genuinely excited to see where this goes as development continues. Highly recommended — especially if you love underwater survival, base building, or automation games. This one is worth your time.
本作原名叫《深海浮城》,是制作人斧头哥带领着17人团队开发的一款基于无缝地图衔接的可以在海洋中建造一座城市的开放世界游戏。期间因为种种原因导致资金链断裂,项目搁置半年,后重新集结人员,将其改名为《深海工厂》重新启动制作,这次将玩法聚焦到了海洋题材的自动化生产,虽然游戏成功复活且发售了,但目前还是早期的EA版,后续还有很长的路要走。 初见本作给人一种“《深海工厂》(海洋背景特色)+《戴森球计划》(工业自动化生产)”的既视感:玩家降落在被海洋完全覆盖的异星球“河伯星”,通过下潜到深海探索,寻找各式各样的有用资源,依托资源解锁完整科技树,搭配特殊深海材料搭建各类高科技设施,逐步搭建全自动生产供应链,从零打造一套可自主运转的海上深海工业帝国。 游戏可玩性还是不错的,比预想中的有意思,虽然无法给《戴森球计划》这样体量的作品相比较,但是其中的“海上+海下”联通的3D自动化生产立体构造还是挺有新意的,比起传统的平面工厂自动化要来得更有趣。作者的想法也不局限于此,据他本人描述,未来还会着手开发“生物改造模块”,目标是实现海洋中所有的植物和动物的采集培养。 缺点是画面与模型比较粗糙,结合开场AI动画质感廉价、晃动视角频繁出现掉帧卡顿、UI界面跟字体尺寸过小(长时间游玩,眼睛看得不舒服),差点把我劝退。好在游戏节奏比较快,开局花不了多少时间就能体会到自动化采集、加工、量产的乐趣,算是提供了玩下去的动力。作者更新也挺频繁的,几乎保持一天一更,希望未来作品能变得越来越好吧。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, Italian, Russian, Czech, Polish, Thai, Dutch, Portuguese - Brazil +3 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款第三人称科幻沙盒建造游戏。游戏的剧情相当科幻,我们的主角女科学家MIA在地球进行深海勘探的时候,误触虫洞被吸引,直接穿到了距离地球15光年、且表面没有陆地、整个星球都被海洋覆盖的“河伯星”!为了返回地球看望重病的女儿,MIA决定在“河伯星”建造“深海工厂”,最终实现“星际传送门”,返回地球!看女儿之余顺便给人类文明带来新的希望! 玩法也很具想象力,虽然同样是自动化流水线生产,却大胆地将流水线实现了深海海面立体化,比许多平面工厂和地面立体工厂要更有意思。刚开始需要自己手捡资源,手搓基础工具,再过渡到采矿机器人、资源收集器、熔炉、传送带、电力设备、储存仓库等等设备。之后的链接自动化生产线是游戏的核心策略和乐趣大头。初期还好,资源不多,简单的几款原材料到熔炉的传送带链接有手就行。后续则需要实现从原材料到工业品一步到位全部自动化生产,需要把多种不同位置的资源采集归类,利用它们生产出不同的基础材料,再将多种基础材料相互链接,制造出高级物品并传送链接制造出最终需要的产品,整个流程要一丝不苟的严谨,也要很大的耐心。再加上工厂是海上海下立体的,立体化物流系统的建立很考验玩家的空间规划想象力。 《深海工厂》里的昼夜交替系统、复杂的天气系统和各种隐藏剧情,再加上丰富的海底矿藏、多样化的生物资源、还有各种能解锁的未来科技,全都是我们搭建成一条条生产线的基础,以此让我们在海洋里搭建我们自己的工业帝国!最终建成“星际传送门”实现人类大迁徙,让人类文明之火照耀整个宇宙!
This game is just if you told chat GPT to recreate Dyson Sphere Program but in an ocean, I'm pretty sure it even took half the models too. AI Slop that really lets you FEEL the plagiarism
深海自动化生产线,题材属实有点意思,指引直接下咱作为新手也能很快入坑,遨游水世界,不错!
Interesting automation crafting game with a lot of potential but serious levels of jank currently making playing challenging. Worth picking up if you can tolerate awkward camera and placement controls along with sytems needing a fair bit of polish. The core gameplay and production lines are well thought out though the 'plot' is worse than literally nothing and uses AI instead of actual art for the poorly voiced and incoherent intro.
私人音效、半条命2画质、机制全抄、采矿ui应该是bug要一直点。玩不了
定价定高了最多值28,当然我只体验了20分钟不到很多内容没有玩到所以给了28,不然18都有点困难。进游戏的加载页就一种廉价感AI生成的,CG就更没法看了。画质不吐槽,压根就没有。操作方式旋转视角要一直按着鼠标右键,是没法做视角跟随鼠标吗?然后是海底矿物资源的采集,基本上是BUG里面找游戏,鼠标放矿物上死活不显示名字,采集无效,人物游泳卡住,引导第一个科研叫海洋采集,科技栏里叫海底采集...你们游戏真的有测试过吗?
This game is so cool, I truly love all factory games and wow this is really great, and I see a lot of great update, just awesome :-)
The game has potential to be a great automation factory builder, but in the present state, there is a serious amount of jank in building anything. They really need to smooth out and polish the controls and placement mechanisms in the game. The tech tree is well formed though, and the actual automation pieces, once you get past the control jank, are fun to complete. I did notice some bugs with automation stopping and having to be deleted and rebuilt to get it going again. This is a small annoyance as well. Works well on steam deck also though. I hope to see the devs polish this and iron out the kinks. The bones are certainly there.
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