
Build a self-sustaining industrial empire in the deep sea of an ocean-covered alien world. Explore procedurally generated waters, automate resource production, and turn alien life into renewable industrial output through advanced bio-cultivation systems.
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About
You are deployed to an ocean-covered alien world 15 light-years away. Against the backdrop of Earth's magnetic field crisis, this planet is not only a refuge, but also a testing ground for the continuation of industrial civilization. Starting from basic resource gathering and energy infrastructure, you will deploy underwater oil/mining drones, wind turbines, and functional floating platforms, gradually expanding a fragile starting point into a long-term, fully operational industrial base.
Seafloor regions are procedurally generated, with constantly changing terrain structures, resource distribution, and environmental conditions. Different depths and regions are influenced by day-night cycles, ocean currents, and ecosystem states, directly affecting the types and efficiency of collectible resources. Exploration is not just about finding resources — it is about discovering new production paths. Certain key discoveries may unlock entirely new processing methods, forcing you to readjust your existing industrial systems.
Deep Crafter’s industrial system emphasizes the balance between structure and efficiency. From basic processing to multi-stage manufacturing, the layout and logistics connections between assembly plants, conveyor belts, and vertical elevators directly determine overall production capacity. Design flaws may not be obvious early on, but will be magnified as your operation scales. You need foresight and long-term planning to build the most elegant steel networks under extreme ocean pressure.
Through fully automated collection, processing, and logistics systems, resources flow autonomously throughout the deep sea. Once basic operations are handled by automated systems, you are freed from tedious manual tasks and can focus on higher-level industrial decisions: Will you rebuild production chains, or prepare infrastructure for thousand-fold future expansion? Automation gives your industrial system the ability to continuously evolve, rather than simply replacing manual labor.
Some critical resources no longer rely on repeated extraction, but instead form sustainable cycles through bio-factories, cultivation platforms, and electromagnetic systems. Specific plants can continuously produce industrial materials throughout their lifecycle, forming closed production loops through automated logistics. Here, life is not just a resource node, but a scalable and programmable industrial module, providing unique production pathways for your deep-sea empire.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, Italian, Russian, Czech, Polish, Thai, Dutch, Portuguese - Brazil +3 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I went into Deep Crafter not knowing what to expect and came out genuinely impressed. For a small development team, what they've built here is remarkable — the underwater world feels alive, the automation systems are deep and satisfying, and there's a real sense of progression as your empire starts to take shape on the ocean floor. The game is just flat out fun. There's something uniquely rewarding about watching your production chains come together beneath the waves, and the atmosphere of the alien ocean keeps you curious about what's waiting further down. It scratches that same itch as the best survival automation games but does it in a setting that feels completely fresh. For Early Access this is already a polished and enjoyable experience. The core systems are solid, the vision is clear, and the passion of the team comes through in every detail. I'm genuinely excited to see where this goes as development continues. Highly recommended — especially if you love underwater survival, base building, or automation games. This one is worth your time.
一款第三人称科幻沙盒建造游戏。游戏的剧情相当科幻,我们的主角女科学家MIA在地球进行深海勘探的时候,误触虫洞被吸引,直接穿到了距离地球15光年、且表面没有陆地、整个星球都被海洋覆盖的“河伯星”!为了返回地球看望重病的女儿,MIA决定在“河伯星”建造“深海工厂”,最终实现“星际传送门”,返回地球!看女儿之余顺便给人类文明带来新的希望! 玩法也很具想象力,虽然同样是自动化流水线生产,却大胆地将流水线实现了深海海面立体化,比许多平面工厂和地面立体工厂要更有意思。刚开始需要自己手捡资源,手搓基础工具,再过渡到采矿机器人、资源收集器、熔炉、传送带、电力设备、储存仓库等等设备。之后的链接自动化生产线是游戏的核心策略和乐趣大头。初期还好,资源不多,简单的几款原材料到熔炉的传送带链接有手就行。后续则需要实现从原材料到工业品一步到位全部自动化生产,需要把多种不同位置的资源采集归类,利用它们生产出不同的基础材料,再将多种基础材料相互链接,制造出高级物品并传送链接制造出最终需要的产品,整个流程要一丝不苟的严谨,也要很大的耐心。再加上工厂是海上海下立体的,立体化物流系统的建立很考验玩家的空间规划想象力。 《深海工厂》里的昼夜交替系统、复杂的天气系统和各种隐藏剧情,再加上丰富的海底矿藏、多样化的生物资源、还有各种能解锁的未来科技,全都是我们搭建成一条条生产线的基础,以此让我们在海洋里搭建我们自己的工业帝国!最终建成“星际传送门”实现人类大迁徙,让人类文明之火照耀整个宇宙!
深海自动化生产线,题材属实有点意思,指引直接下咱作为新手也能很快入坑,遨游水世界,不错!
Interesting automation crafting game with a lot of potential but serious levels of jank currently making playing challenging. Worth picking up if you can tolerate awkward camera and placement controls along with sytems needing a fair bit of polish. The core gameplay and production lines are well thought out though the 'plot' is worse than literally nothing and uses AI instead of actual art for the poorly voiced and incoherent intro.
私人音效、半条命2画质、机制全抄、采矿ui应该是bug要一直点。玩不了
[h2]从零开始探索异星![/h2] 想象一下,一颗从未有人踏足过的星球,此刻完完全全展现在你的眼前;而你可以对其进行充分的发掘与改造,在自动化的轰鸣声中,逐步征服这里,将其建设成一个能够自我运转的工业帝国! 《深海工厂》就是这样一款主打海洋探索和自动化工厂建设的异星生存建造游戏。本作的最大特点就是游戏的场景是一颗没有陆地、全是海洋的星球! 前期玩家需要亲力亲为,潜入大海、直达海底,收集像海草这样的基础资源、并亲手开采铜铁等各种矿物,然后利用合成器手搓出各种进阶工具和装置。 而与一些硬核生存游戏不同,有关海中探索部分本作是没有任何诸如氧气、饥饿等生存条,也没有攻击性海洋生物——尽管它们会在海洋里自在地游弋,但那只是装点海洋的背景物!事实上,角色的所有行动仅依赖电池供电,而电池仅需基础的物资就能制作,也就是说在本作里是不存在生存焦虑的,玩家可以把全部精力投身于工业化建设。 而本作的核心自然是工业化建造了,就这方面而言游戏整体的难度偏低,玩起来不会有什么挫败感,可以肆无忌惮地造造造! 在初期玩家就能解锁采矿机器人,只要在矿脉上放上,机器人就能够自动采矿并将资源打包上浮至海面,实现资源采集自动化; 同时,玩家可以在海面大规模地铺设漂浮平台,人工造出一片片陆地,在上面建造风力发电机与无线输电塔后,就有了基础的电力来源了; 而解锁传送带后更是能够实现资源的自动运输与分流:铜矿、铁矿直接送入对应熔炉冶炼,煤炭存入仓储后分流供给所有熔炉,冶炼好的金属再送入制作台加工成齿轮、电路板等高级零件…… 游戏的科技树内容还算丰富,从基础冶炼、物流,到钢材加工、电子元件制造,再到后期的生物物流、海洋生物捕捞,一应俱全。 总得来说,本作是一款尚有无限潜力的基建类型作品;虽然目前游戏还存在一定的问题,不过假如想体验一下无压力轻松建设的游戏,那么本作依旧值得一试。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
This game is so cool, I truly love all factory games and wow this is really great, and I see a lot of great update, just awesome :-)
主打一个海洋生存探索模拟经营建造玩法的沙盒游戏,上手难度不是很高,目前还是EA阶段,期待进一步完善内容
垃圾畫質 垃圾建造方式
定价定高了最多值28,当然我只体验了20分钟不到很多内容没有玩到所以给了28,不然18都有点困难。进游戏的加载页就一种廉价感AI生成的,CG就更没法看了。画质不吐槽,压根就没有。操作方式旋转视角要一直按着鼠标右键,是没法做视角跟随鼠标吗?然后是海底矿物资源的采集,基本上是BUG里面找游戏,鼠标放矿物上死活不显示名字,采集无效,人物游泳卡住,引导第一个科研叫海洋采集,科技栏里叫海底采集...你们游戏真的有测试过吗?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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