
Build, automate, & optimize production lines across sky islands with real spatial constraints. Every production line is an open-ended puzzle: which operators to use, how to route your belts and how to fit your factory into the landscape. Your solutions, like your factories, are uniquely your own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Modulus doesn’t hand you the solutions. You’re given a module to produce, how you produce it is entirely your call. Every production line is a puzzle you design yourself: which operators to use, how to route your belts, how to configure each step in the chain. There’s no single correct answer, but there are trade-offs to every choice you make.
The terrain is part of that challenge. Forget vast open plains, Modulus puts you on sky islands with real spatial constraints. Where you place your production lines matters. Working within the confines of the islands, connecting across the gaps, fitting your factory into the landscape rather than sprawling across it, is all part of the challenge of Modulus.

Modulus is a creative sandbox factory simulation where you don’t just solve problems, you design the components that make up the solution.
Build and automate elegant production systems using modular engineering tools: cut, paint, stamp, and assemble 3D building blocks called modules.
From logic-driven problem solving to free-form expression, Modulus blends base-building, resource management, and thoughtful strategy in a game that rewards both beauty and efficiency. There’s no single solution, only the system you create.

Programmed by the Colony to supply bots with relentless efficiency, your purpose was clear, until a signal from deep space changes everything.
The Grand Neural Network is calling.
To connect, you must construct massive Neural Monuments: vast, intricate structures that test the limits of your engineering, logic, and scaling automation strategies. Caught between your creators and something far greater, you begin to question your programming and pursue a deeper sense of purpose… one module at a time.

No enemies. No combat. No timers.
Modulus offers a relaxing, low-pressure take on factory automation, where experimentation and optimization thrive. Build at your own pace and enjoy the quiet satisfaction of systems that simply work.
For those who want to build without constraints, Creative Mode offers full access to tools, paint, expanded module sizes, and unlimited resources. There are no objectives just you and the grid. Design voxel art, test complex layouts, or invent something wild. It’s your sandbox.

Modules aren’t just resources, they’re the building blocks of your factory. Each one you craft becomes a visible part of a structure rising in real time.
The more complex the goal, the more intricate your modules must become, rewarding strategic planning, creativity, and system optimization.

Whether you’re solving intricate logistics puzzles or designing the most aesthetically pleasing factory possible, Modulus is built for creative expression. No two factories will look the same, your solutions, like your factory, are uniquely yours.
Begin with basic resources and learn the core systems. As your production needs scale, unlock new mechanics, tools, and challenges that deepen your understanding of logic, optimization, and modular design mastery.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels like shapez but less entertaining
Decent game. Crashes in Proton all the time, though, so I can't recommend this.
[b]Русский:[/b] Есть. [hr][/hr] [b]Мультиплеер:[/b] Нет. [hr][/hr] [b]Геймплей:[/b] Заводы [hr][/hr] [b]Графика:[/b] Квадратики и миниатюры [hr][/hr] [b]Цена:[/b] 880 рублей. Очень необычная игра в заводики. Тебе предстоит нарезать квадратики, собирать квадратики и куча еще манипуляций с резать/собирать/растворять итд. Интересно и очень приятно. НО... Дороговато. По скидке советую. [hr][/hr] [b]Спойлеры:[/b] [spoiler] РОБОТяги [/spoiler] [hr][/hr] [b]Оценка:[/b] Да. Но что-то дороговато. [hr][/hr] (с) Ваша покорная Шиза: https://www.twitch.tv/krisophrenia
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Dutch
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
無事クリア!没頭できてとてもよかった。 機械設置のコストがなく、一度作ってもあとから修正が容易なのでストレスフリー。 はじめはざっくり作りつつ、最後基礎資源や塗料が足りなくなってどこを削れるかを考えながらのんびりプレイしていると納品目標や最終目標もいい感じにクリアできました。 しいて言うなら必要資材と工場のクレーンの数や配置をいい感じになるように設定してくれたらもっとすっきりできてうれしい。
最序盤は非常にワクワクするものでした。 どのように指定オブジェクトを作成するのかを考えることは非常に楽しいです。 しかし、少しすると要求量に対して供給することが困難になります。 生産スピードの遅さ、土地が狭いことによるラインの拡大が困難、地形による障害、島解放のための経験値不足。 また、このゲームは早送りが無かったので、何とか少数生産ラインを作成し、少量ずつ納品し建物を完成させる場合、時間がかかります(生産も建てるときと同じオブジェクトが要求されるので、ただでさえ生産が遅いのに素材不足でもっと遅くなります) 今のところほかの工場ゲーのように何百何千といった要求はありませんが、待ちの時間が思いのほか長く、”とにかく早く工場を拡大して、大規模ライン運用!”がしたい方にはお勧めできません。
Мне игра показалась душной. Большим минусом на мой взгляд является идентичность фабрик, визуально отличить одно от другого сложно.
Probably the best factory builder concept I have ever played. Okay also the first I've played because I hate factory builders (except this one). Because here it's not just "connect machines accorind to [recipie]", you actually have to work out the recipie. Think about order of operations, which machine does what best, symetries, re-using waste, ... It's fantqastic. Unfortunately the game has some rather annoying bugs. Also pretty bad fps once you zoom out a bit. With a bit more bugfixing and performance optimizations this'd be an easy recommendation. I still recommend it, because the concept is great, but darn, you are going to be annoyed once a bug trips up your factory.
this game scratches all of the automation itches i could possibly have. you don't have to worry about in-game currency, or resources going away, or anything like that to manage. it feels like its half a puzzle game and half an automation game.. its great if you love these kinds of games i highly suggest giving it a shot.
美术风格很喜欢,demo出来的时候就玩了,觉得很不错。玩到现在发现有一些bug,昨天重开了个新档,发现一点记录一点。平时习惯steam离线玩,所以时间较短,事实上旧档加新档的时间已经90小时+了,旧档是解锁了大部分科技了,现在新档想用新的角度来玩开的。 ------------------------------------------------------------------------- 首先是新开游戏然后进入而选择无教程的时候,后续弹出消息全都变重复了,所有,无论是开了科技还是造了奇观的所有消息提醒都变成双倍了,要点两次好的。不过这不算恶性bug,姑且提一句。后续看看还会不会遇上旧档的吃资源bug。
Scratches that satisfactorishapez itch very nicely. Building feels great, and I like how easy it is to align, copy, cut, paste, mirror, etc. when designing and refactoring my factory lines. Using operators to build specific shapes is a lot of fun. For me, this game is the perfect blend of what I like best from Satisfactory, Shapez, and Factorio in a no-pressure casual environment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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