
Build, automate, & optimize production lines across sky islands with real spatial constraints. Every production line is an open-ended puzzle: which operators to use, how to route your belts and how to fit your factory into the landscape. Your solutions, like your factories, are uniquely your own.
Modeled estimate, not a reported figure. How we estimate →
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Modulus doesn’t hand you the solutions. You’re given a module to produce, how you produce it is entirely your call. Every production line is a puzzle you design yourself: which operators to use, how to route your belts, how to configure each step in the chain. There’s no single correct answer, but there are trade-offs to every choice you make.
The terrain is part of that challenge. Forget vast open plains, Modulus puts you on sky islands with real spatial constraints. Where you place your production lines matters. Working within the confines of the islands, connecting across the gaps, fitting your factory into the landscape rather than sprawling across it, is all part of the challenge of Modulus.

Modulus is a creative sandbox factory simulation where you don’t just solve problems, you design the components that make up the solution.
Build and automate elegant production systems using modular engineering tools: cut, paint, stamp, and assemble 3D building blocks called modules.
From logic-driven problem solving to free-form expression, Modulus blends base-building, resource management, and thoughtful strategy in a game that rewards both beauty and efficiency. There’s no single solution, only the system you create.

Programmed by the Colony to supply bots with relentless efficiency, your purpose was clear, until a signal from deep space changes everything.
The Grand Neural Network is calling.
To connect, you must construct massive Neural Monuments: vast, intricate structures that test the limits of your engineering, logic, and scaling automation strategies. Caught between your creators and something far greater, you begin to question your programming and pursue a deeper sense of purpose… one module at a time.

No enemies. No combat. No timers.
Modulus offers a relaxing, low-pressure take on factory automation, where experimentation and optimization thrive. Build at your own pace and enjoy the quiet satisfaction of systems that simply work.
For those who want to build without constraints, Creative Mode offers full access to tools, paint, expanded module sizes, and unlimited resources. There are no objectives just you and the grid. Design voxel art, test complex layouts, or invent something wild. It’s your sandbox.

Modules aren’t just resources, they’re the building blocks of your factory. Each one you craft becomes a visible part of a structure rising in real time.
The more complex the goal, the more intricate your modules must become, rewarding strategic planning, creativity, and system optimization.

Whether you’re solving intricate logistics puzzles or designing the most aesthetically pleasing factory possible, Modulus is built for creative expression. No two factories will look the same, your solutions, like your factory, are uniquely yours.
Begin with basic resources and learn the core systems. As your production needs scale, unlock new mechanics, tools, and challenges that deepen your understanding of logic, optimization, and modular design mastery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Dutch
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muito bom!
I love watching a chain you spent 3 hours setting up run at its peak efficiency. Deeply addictive
GIVE ME THE PAIN
Bilgisayar işlemcisi gibi, en küçük alanda en yüksek verimlilikle makinelerinizi çalıştırmanız lazım. Oyun başında savruk bir convey yada build yaparsanız ileri oyunda spagetti oluyor herşey. Onun dışında techtree deep değil bence daha eklenmesi gereken çok şey var, drone'lar çok yavaş ve boya üretimi genel olarak sinir bozucu derecede yavaş, nenem daha hızlı boya üretir. Bir makine üretmek için 3 boya tesisi kurdum ve yakında 4 olacak mesela. Kaynak yönetimi sınırsız olduğu için stressiz geçiyor oyun genelde bu yönü artı, birde drill mevzusu çok iyi istediğiniz şeyi üretmenize olanak sağlıyor ki bence oyunun peak noktası burası. Oyunun voxel olması, belirli space'lerde sadece kuruluma izin vermesi, üretim çeşitliliği falan derken oyun sizi içine çekiyor ve durmuyor.
Ein interessantes Spiel. Es hat keine Unendlichen Bauoptionen wie zb. Satisfactory. Es hat begrenzten Platz und man muss, nach updates, gerne mal was neu optimieren. Das Prinzip einfach erklört, du Produzierst einen 8x8x8 würfel, und musst den so zerschneiden und wieder zusammen kleben und noch teilweise färben das etwas komplexes in voxelgrafik entsteht. es macht viel aus wie man was zerschneidet, es entscheidet ob es die kette einfacher macht oder komplexer. 3dimensionales denken ist hier extrem wichtig. produktionsmengen sind hier relativ unwichtig und schnell keine probleme. die herausforderungen sind noch mal eine extra liga und alleine dafür kann man immer eine insel reservieren und ständig neu bauen um neue modelle zu bauen. ich empfehle es sehr wenn man mal eher nicht schön bauen will sondern komplex in form. es brauch aber am ende wie satisfaxtory viel zeit ..
挺有意思的,建造基本没有成本,也没有战斗压力。玩法上有点类似 shapez。
Ce jeu est trop cool, moi qui adore les jeu d'automatisation (style "factorio" ou "Capt of industry"), j'adore le gameplay de Modulus qui à la particularité de tout miser sur une seule ressource principale qu'il faut modeler, transformer et/ou colorer. Pas de stress, pas d'ennemi, pas de timing...la liberté et cela n'a pas de prix. Pour couronner le tout, la DA est très chouette et il a aussi la bonne idée d'être de mon plat pays ;) Donc n'hésitez pas, il en vaut la peine et merci au Dev...
还不错的自动化工厂游戏,拥有比较独特的拼方块机制,唯一有些不爽的就是这个地块限制,大概能明白制作组是想让玩家多动脑子,搭建紧凑且高效的产线,而不是一直干无脑的扩大产线这种体力活,但实际游玩起来很影响体验,因为科技线是逐步解锁的,所以就要一直建了拆拆了建,玩到终期阶段的时候是真的很无力,每个岛都塞得满满的,都是努力的心血,不想重建了,新出现的那个中心岛也根本不够建那些复杂的产线,就没啥动力再玩下去了。总体来说瑕不掩瑜,还是给个好评吧,建议制作组出一个平地模式吧。
Modulus is one of the most relaxing yet challenging factory games out there. you have to build your factory with limited island space and as few steps as possible. which is kinda refreshing in the factory genre since most of them is build more machines to get more items. however, some things feel off about it when compared to the staples of others in the genre. some examples: Blueprints feel kind of limited by having a fixed set of save slots. freighter and hub names don't allow for special characters. keyboard short cuts feel super limited. and a lack of speed up time. The last one is kinda annoying based on how the game is setup. with having limited space and limited resource nodes, it doesn't pay to build more of something. instead opting to just wait it out and let the simulation run till you get the right amount of research points to get more optimizations. the same kinda off feeling continues to blueprints, I COULD save them and rebuild more, but I would have to rip up the blueprints I had because there is that ONE STUPID RIVER in the way. making the possible time saver pointless. I had to reorganize one entire line of machines to get more output, and I had to painstakingly move every single part of it to force it in. While I enjoyed my 50 hours of play, the friction is starting to feel like a machine grinder on me. which is normally not too much of a problem... I did finish Factorio and Space Age. but those actually felt rewarding to endure the grind since its so easy to refactor the factory. If I have to give a true rating, I would say "mixed." because while I do see the mod support adding features to reduce the grind, its not what the devs intended you to play. regardless of them supporting it. if you have fun and need more, you got it. but I feel content with the ~50 hours, and I won't really miss this one if I walk away from this game unfinished. but there is a market for this type of game. just not for me.
Enfin un jeu où le génie d'organisation et gestion des ressources sont au centre de l'action. Graphiquement très agréable, une ergonomie très bien pensée, des possibilités immenses et variées. Là c'est de la logique et du concret, c'est la capacité de trouver les solutions optimum qui est récompensée. On est vite captivé, pour ne pas dire accro. Pas de pression pour le temps, pas d'aléas. Tout est entre nos mains à notre rythme. C'est un peu de l'ingénierie, mais reste ludique. Génial pour les "ingénieurs" en herbe et les créatifs qui aiment construire, gérer, optimiser et admirer un résultat de travail bien pensé. Je recommande à 200%
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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