
Command the silent service. Modern Naval Warfare is the definitive tactical simulation that puts you inside the pressure hull of a Virginia-Class nuclear submarine. This uncompromising tactical simulation offers unparalleled depth in graphics, physics, and authentic combat systems.
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About
Command the most advanced nuclear-powered submarines in the world. Modern Naval Warfare is the ultimate tactical simulation, offering unparalleled depth in graphics, physics, and authentic combat systems. From the pressure-crushed depths of the ocean to the high-stakes politics of the South China Sea, every bolt, frequency, and sonar ping is simulated with uncompromising detail.

Unrivaled Visual & Atmospheric Fidelity Experience a world built on real-world GIS data. The simulation's physically-based rendering (PBR) and world lighting create a breathtaking environment, from the curvature of the Earth at high altitudes to the shimmering caustics and reflections on the ocean surface.
Volumetric Clouds & Dynamic Weather: Navigate through GIS-assisted weather conditions and a multi-layered spectral wave system.
Authentic Interiors: Explore accurate 3D representations of the Virginia class (Blocks I-IV) CIC with fully clickable, feature-complete control stations.
Living World: Engage with digital twins of modern military and civilian platforms, including dynamic civilian traffic assisted by GIS-AIS data.
Advanced Acoustic & Physics Simulation In the silent service, sound is your only sight. Our 3D sound propagation model calculates transients, flow noise, and individual component sounds (engines, pumps, propellers) in real-time.
Real-time Signal Analysis: Utilize FFT analysis for Narrowband, LOFAR, and DEMON applications, modulated by specific sonar array characteristics.
Physical Realism: Every object follows real-time hydrodynamic and hydrostatic calculations. Weapons movement, explosions, and even material reactions to underwater pressure are physics-based.
Damage Control: Face hi-fidelity damage modeling and volumetric flooding based on true shipbuilding concepts like permeability.
Sophisticated Systems & Weaponry Take control of a wide spectrum of military-standard sensors, including RADAR, SONAR, and EO/IR.
Electronic Warfare: Experience RF signal propagation affected by wavelength, line-of-sight, and antenna configuration.
Lethal Arsenal: Deploy torpedoes, multi-stage missiles (with individual stage envelopes), and mines.
Countermeasures: Defend your boat with noisemakers, sonar decoys, chaff, and flares.
Navigation: Use INS, GPS/GNSS, Tercom, and DSMAC for precision strikes.

Step into the role of various crew members with native-language station interfaces:
Pilot Station: Control depth, speed, course, trimming, and masts.
SONAR Station: Manage Broadband, Narrowband, Active Intercept, and Tactical Decision Aid.
Fire Control: Utilize advanced TMA (Target Motion Analysis) with interactive rulers and mission planners for Harpoon and TLAM missiles.
ESM & RADAR: Intercept threats and monitor AIS signals to maintain situational awareness.

Whether you are a lone wolf or part of a strike group, the world is your battlespace.
The Technothriller Campaign: A massive 18-mission campaign set in the South China Sea.
Diverse Operations: Engage in Anti-Submarine Warfare (ASW), convoy hunts, special forces insertion, and espionage.
Training & Editor: Learn the ropes with a 3-mission training sequence or create your own challenges with the built-in quick mission editor.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
as an ex Royal navy submariner ( Tactical ) I can recommend this although it is in early stages and has it problems the heart of the game is good
Still super early access, a lot of stuff missing, i can see where its going, sound is missing alot, sound is a huge indication of things happening in sims. Lack of Crew announcing commands, thats something that i guess is on the way, also sounds with masts raising etc. I feel the jumping between stations could be more instant when using the menu panels on the side, the menu panels could be smaller too they are quite large, i feel if they were always visible and smaller it might make navigating around the stations more fun and simpler. Much like 688 we had the sidebar, or Silent Hunter/Uboat has their panels always visible and not taking screen space. I think this could be a really great sim if the user experience is more simple and bold but without taking the nerdy element out of the game for the sim enthusiasts. Keen to see where it goes, but for now its super early, keep an open mind and see where this goes, I think it could be a great game. DEVS! listen to the community
Fun game, quite overpiced. If you don't want to learn don't play.
Early access simulation already showing off as very promising one, Gameplay is slow paced , graphic is very good, while optimizations is something that needs work, overall promising, and covering a niche that was not covered in subsim games. Give it time and it will shine for a long long time
Modern Naval Warfare - Das DCS der Marine. Modern Naval Warfare versucht etwas was bisher erst wenige Spiele vollbracht haben. Das prominenteste Beispiel wäre DCS (Digital Combat Simulator). Ich würde es nicht mal als Spiel betrachten sondern eher als Sandbox oder Simulation. MNW hat enormes Potential und ich habe das Gefühl, dass die Entwickler sich an 1-2 Stellen übernommen haben aber im Großen und Ganzen bin ich sehr begeistert darüber, dass jemand versucht ein DCS für Seekriegsführung zu bauen. Dementsprechend empfinde ich auch den Preis als gerechtfertigt, so fern man den Preis eher als Investment sieht. Das Spiel steht noch sehr am Anfang. Die Performance ist teilweise noch unterirdisch und an einigen Stellen weiß man nicht ob das nun ein Fehler auf Spieler- oder auf Simulationsseite ist. Trotz allem habe ich bisher 5h+ in das Spiel investiert und habe meinen Spaß daran "Target Motion Analysis (TMA)" wie Ekelund Ranges und co im Spiel umzusetzen. Im Discord sind einige leute mit über 100 Stunden Spielzeit. Man kann also definitiv mit dem "Early Access" Spaß haben, sollte aber kein Vollpreis/AAA-Titel erwarten. Einige Dinge die bis zur Vollversion dringend gefixed werden müssen: 1. Die Performance ist bisher noch unterirdisch. Ich spiele schon auf Geforce Now mit Ultimate Rig und komme nicht über 4x Zeitkompression hinaus. Funktionierende zeitkompression ist allerdings etwas was in einigen Szenarien dringend gebraucht wird wenn man nicht für 4h auf leere Sensorbildschirme starren will. 2. Auch kommt es gelegentlich zu "Lags" die anscheinend nicht an der FPS liegen. Meiner Meinung nach könnte man viel Performance rauskitzeln wenn man nur die Stationen simuliert. Man muss nicht unbedingt durch das ganze Boot laufen können. 3. Es gibt bisher keine richtige KI. Feindliche Schiffe wehren sich also nicht und versuchen auch nicht aktiv anzugreifen. Das muss dringend behoben werden bis zur Vollversion. 4. Die fehlenden Szenarien oder Kampagnen stören mich nicht. Das kann die community durch mods nachliefern. 5. Ebenso wenig stören mich die fehlende Musik oder Sound-Effekte. Es ist ein Uboot und kein 2. Weltkriegssimulator. Man hört bei solch riesigen Ubooten keine Torpedo Geräusche wie sich das manche hier in den Rezensionen vorstellen. 6. Zum Sonar Modell kann ich nichts sagen. Relativ häufig werden Youtuber als Quelle zitiert für eine schlechte Sonar Umsetzung. Im Discord sind einige Uboot-Veteranen (echte Sonar-Offiziere) die deutlich andere Aussagen von sich geben und denen ich eher vertraue als irgendwelchen Youtubern wie JIVE. Fazit: Ich habe die 60 Euro gerne investiert und sehe es als Investment in die Zukunft. Ich glaube den Entwicklern und würde mich riesig freuen wenn mehr Arbeit in diese Simulation gesteckt wird und wir vielleicht wirklich in ein paar Jahren ein "DCS der Marine" haben.
Logged in, looked at some lines on a screen, pressed some buttons, shot at "something". I got everything I was expecting out of the game.
An unpolished diamond at this stage. But, surely one of my favorite sim right now. Game runs smoothly for me: no lag or crash, and Barco details etc are great! However, warship won't fight you back, only defensive maneuver at the current stage. Additionally, sonar doesn't work sometimes—bugged. It's like DCS but a pure flight sim instead of dog fighting sim. Happy hunting!
dream come ♥♥♥♥♥♥♥ true (if it gets out of early access and is roundedly completed well for what it is.)
This game is still in early stages but is setup to be an outstanding game
Mega symulator
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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