
Command the silent service. Modern Naval Warfare is the definitive tactical simulation that puts you inside the pressure hull of a Virginia-Class nuclear submarine. This uncompromising tactical simulation offers unparalleled depth in graphics, physics, and authentic combat systems.
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Command the most advanced nuclear-powered submarines in the world. Modern Naval Warfare is the ultimate tactical simulation, offering unparalleled depth in graphics, physics, and authentic combat systems. From the pressure-crushed depths of the ocean to the high-stakes politics of the South China Sea, every bolt, frequency, and sonar ping is simulated with uncompromising detail.

Unrivaled Visual & Atmospheric Fidelity Experience a world built on real-world GIS data. The simulation's physically-based rendering (PBR) and world lighting create a breathtaking environment, from the curvature of the Earth at high altitudes to the shimmering caustics and reflections on the ocean surface.
Volumetric Clouds & Dynamic Weather: Navigate through GIS-assisted weather conditions and a multi-layered spectral wave system.
Authentic Interiors: Explore accurate 3D representations of the Virginia class (Blocks I-IV) CIC with fully clickable, feature-complete control stations.
Living World: Engage with digital twins of modern military and civilian platforms, including dynamic civilian traffic assisted by GIS-AIS data.
Advanced Acoustic & Physics Simulation In the silent service, sound is your only sight. Our 3D sound propagation model calculates transients, flow noise, and individual component sounds (engines, pumps, propellers) in real-time.
Real-time Signal Analysis: Utilize FFT analysis for Narrowband, LOFAR, and DEMON applications, modulated by specific sonar array characteristics.
Physical Realism: Every object follows real-time hydrodynamic and hydrostatic calculations. Weapons movement, explosions, and even material reactions to underwater pressure are physics-based.
Damage Control: Face hi-fidelity damage modeling and volumetric flooding based on true shipbuilding concepts like permeability.
Sophisticated Systems & Weaponry Take control of a wide spectrum of military-standard sensors, including RADAR, SONAR, and EO/IR.
Electronic Warfare: Experience RF signal propagation affected by wavelength, line-of-sight, and antenna configuration.
Lethal Arsenal: Deploy torpedoes, multi-stage missiles (with individual stage envelopes), and mines.
Countermeasures: Defend your boat with noisemakers, sonar decoys, chaff, and flares.
Navigation: Use INS, GPS/GNSS, Tercom, and DSMAC for precision strikes.

Step into the role of various crew members with native-language station interfaces:
Pilot Station: Control depth, speed, course, trimming, and masts.
SONAR Station: Manage Broadband, Narrowband, Active Intercept, and Tactical Decision Aid.
Fire Control: Utilize advanced TMA (Target Motion Analysis) with interactive rulers and mission planners for Harpoon and TLAM missiles.
ESM & RADAR: Intercept threats and monitor AIS signals to maintain situational awareness.

Whether you are a lone wolf or part of a strike group, the world is your battlespace.
The Technothriller Campaign: A massive 18-mission campaign set in the South China Sea.
Diverse Operations: Engage in Anti-Submarine Warfare (ASW), convoy hunts, special forces insertion, and espionage.
Training & Editor: Learn the ropes with a 3-mission training sequence or create your own challenges with the built-in quick mission editor.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am very disappointed with the release of this game. After 3 or 4 missions only once was I able to make contact (ais or sonar), the game time is slow even at 4x time boost . The weapon systems failed launching missiles into the sea, not at there intended targets. Watching the tutoring videos didn't help
Give it time!! This game is very early access. Should it have been released? That's open to debate. But this kind of game is going to take you dozens of hours and a lot of frustration before you feel like you are in any way proficient at it. If you are looking for a game where you do a series of tutorials, then blow up a bunch of stuff, and the game walks you through that process, play Uboat. If you are looking for something that recreates the experience of being in command of a particular submarine in the modern age, and are willing to spend the time to absorb a very, very, very steep learning curve, give this a shot. Also, keep in mind that it's nowhere close to being finished. No, there are not "tutorial missions". The "tutorials" are going to be found on Youtube. Give Jive Turkey a sub, and follow him. Or just wait six months. But going online today and declaring the thing dead on arrival is ridiculous, guys. This thing will be pretty amazing when it is ready. Think DCS for the submarine world....
Need to wait some time to enjoy this sim. There is a huge performance problem and memory leaks. For me playing one of best modern Virginia class SSN and be forced to classify every contact via optronic mast is a joke. In short, if any potential sub player think that this is a new modern DW type of game, then You are wrong. Time is needed for this title, maybe and preferably mods.
Recommended with the caveat that it is an EA title. Note: review based on July 7, patch. This game has the potential to be a great simulation of a modern submarine. Pros -detailed recreation of a Virginia Class Submarine, including a 3D control room, and detailed modeling of all the important stations (Sonar, TMA, Periscope, ESM, Rdar, etc.); -detailed Sonar/underwater sound propagation modeling which sees to match up petty well with available open source material; -detailed recreation of the South China Seas, including the composition of the Sea Bed which can affect the sound propagation; -includes a large number of civilian and military vessels and submarines, each with a detailed 3D model and unique sonar signature; Cons -Game is early access, so certain features still need to be added (Opfor combat AI, crew voices, etc.) or tweaked and there are a certain number of bugs; -No EA discount; -No overall game guide has yet been released, so there is limited documentation on how some stations work; -limited number of missions and campaigns and currently no mission editor, although there is a quick mission generator. -the game reuires a fairly powerful PC to run it, although on my PC, it runs very well at High settings. Bottom Line: if you are looking for a detailed realistic simulation of modern submarine warfare, this game is worth giving a try.
[b] GOOD: [/b] - If set correctly - the game looks decent. Putting the deactivate realtime screen render if not used aside, all menus got that look and feel of a sub running on win95 - The game got huge potential for gamers that want to read a manual first or spend like 20h to randomly try things out. [b] BAD: [/b] - Sadly the game is full of bugs and some features are not implemented yet. e.g.: NAV-Computer might hang/not work; map and mission description do not match; fired torpedos might randomly divert 90deg because some hidden numbers are not set correct after repetitive launch; using the command a crewmate way of interating with the ship - controls, settings, information might bug like my ship once dove nearly straight down ... - Without using time-compression the performance is fine depending on the settings. Comparing this game to similar ones like UBOAT there are major problems with time-compression. While having round about 120FPS on 1x-time, those drop down to 10ishFPS on 6x-time. (With compression menu going over 10x ...) It can be fun but currently those bugs make it hard to "learn" the game because you dont know if you did something wrong vs some menu bugged and unwanted behaviour is introduced ... My best example is: I did a quick match 1:1 and tried to hit a carrier with torpedos. I repeated the firing process over 10...15 times on different tubes and for some reason at some point my torpedos strangly diverted after like 2sec of traveling, rendering it useless ...
not yet
as an ex Royal navy submariner ( Tactical ) I can recommend this although it is in early stages and has it problems the heart of the game is good
No creo que este para venderse y menos a ese precio.
I imagine its going to be a good game, I do not know what i'm doing. First mission says surface and get a message. I can never get a message comm masts up
As someone who has been passionate about books and nuclear submarine simulators for over 35 years, I wholeheartedly recommend this new simulator. MNW is the pinnacle of the genre. Extremely detailed and complex, even for me, someone who knows the subject well. It's still in Early Access, but it's well on its way to becoming the greatest submarine simulator of all time. I highly recommend it.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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