
WWII tactical submarine combat! Take command of a U-boat prowling the Atlantic in search of enemy convoys to sink. Sneak past the escorts and torpedo the transports. Or surface and use your deck gun in a daring night attack.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Set in the Atlantic ocean during the Second World War, CRASH DIVE puts us in charge of a German U-Boat as it seeks out allied shipping to sink. Currently it is the only submarine simulation I own on the STEAM system and the game reminds me very much of the classic SILENT SERVICE and its sequel released by MICROPROSE all those decades ago. This is certainly not a bad thing! The whole game is played over just 4 screens. First of all we have the map, definitely the most used when not in combat, and here we plan our destination simply by clicking an area of the ocean. Our vessel moves towards the chosen area unless it runs out of fuel or meets a random encounter with an enemy convoy. During combat we use either the periscope or deck gun screens depending on whether our submarine is submerged or on the surface and firing either torpedoes or shells is a very simple affair with the mere click of a mouse button. Finally, the combat chart screen displays our vessel and any enemy shipping within range and is essential when we are below periscope depth. Here we witness the battle unfold and can see the run of our torpedoes and enemy escorts attack with depth charges. Successful torpedo attacks rely on a calculated fire solution gauge turning green when an enemy ship is highlighted for a given length of time. We are initially only given basic information such as the name of the vessel but more becomes available the longer it is targeted including range, speed and type of ship. Firing either torpedoes or shells prompts a short delay while another is loaded before it can be released, with waiting times obviously much less on the easier level settings. There are 6 levels of difficulty to choose from and the harder ones obviously feature more dangerous, zigzagging convoys and highly skilled escorts, plus greater chance of dud torpedoes! One nice feature of the game is the variety in doomed vessel animations. They go down by the bow and stern, capsize and sometimes simply explode. Starting a mission or patrol has a fully stocked U-Boat of 25 torpedoes, 185 shells, 10 decoys and 100% fuel status. Fuel is decreased during movement and all the others in combat, although they can be replenished by moving to certain locations on the map. Running out of fuel and being destroyed finishes the game prematurely while a successful patrol will result in returning to our Home Port. If the U-Boat becomes damaged the crew will attempt repairs but this takes time and often - particularly on the harder levels - equipment proves unsalvageable. There are several game speeds (16 X being the maximum) we can toggle during combat situations and these are often necessary for saving time if we wish to make an escape or wait for the last vessel to sink. When a mission ends we are greeted with a statistics screen involving information such as the distance travelled, torpedoes / shells fired with hit rates, enemy depth charges released, damage score to the submarine, convoys located and shipping sunk etc. This gives a good idea of how successful we have been. Menu options include Training (4 types covering different situations), War Patrol, Single Mission, Challenge Missions or Custom. The latter allows us to tweak the game to make it easier or harder by, for instance, toggling dud torpedoes and zigzag manoeuvres. We can also alter the volume of the theme music and graphic quality, too, plus examine scores for both Global and Local Leaderboards. CRASH DIVE comes with 32 Achievements to collect and some of them - such as the top tonnage sunk and distance travelled rewards - will take many, many hours even on the easiest settings. Graphically it is good but not outstanding while the sound effects are adequate and what we would expect from a game of this type. All in all CRASH DIVE is rather arcade-like and simulation purists are sure to be disappointed if they are expecting a game where, say, every key on the keyboard controls a different function. Yet the random encounters and numerous challenges make each mission totally unique and well rewarding to play!
[H1] UボートVII型の艦長となり大西洋をパトロール [/H1] 緻密さをウリにした潜水艦シムではなく、どちらかといえばアーケード要素が強い作品。 見張り、ソナー、航法、攻撃はすべて乗組員の仕事で、艦長たるプレーヤーは目標と攻撃タイミングを指示するだけ。 魚雷の発射角も自動的に調整されるので、2000メーター以下であれば魚雷でも砲撃でもまず外れることがない。 非常に優秀なクルーなので潜航した状態でも敵艦の距離や速度を正確に把握でき、魚雷を当てることができる。 潜望鏡や雷跡を見つけると護衛艦が突っ込んでくるのだが、ダミーを放出して200メートル潜れば、あとはのんびりしていても問題ないし、標準難易度であればバッテリーや酸素を気にする必要もない。 一定時間が経過すると警戒を解除して護衛位置に戻るので、ふたたび攻撃位置につけて魚雷を発射するだけだ。 商船に至っては雷撃されようが速度も針路も変えないので、護衛なしの商船を見つけたら浮上砲戦のボーナスタイムとなる。 なお、キャンペーンシナリオのようなものはなく、ひたすらランダムに遭遇したコンボイを攻撃し、その撃沈トン数を競うような構造となっている。 でも、価格を考えれば十分に満足できるレベルだし、たまにはDOS時代を思い出すような、こんなシンプルなゲームもいい。 [table] [tr] [th]言語依存度[/th] [th]★★★☆☆[/th] [/tr] [tr] [td]難易度[/td] [td]★★★☆☆[/td] [/tr] [tr] [td]板子一枚下は地獄度[/td] [td]★★☆☆☆[/td] [/tr] [/table]
[h1]Summary[/h1] Cautious recommend for this game if you like submarine games and are looking for something simple for some quick fun. Maybe get this on sale. It plays like a simplified version of Silent Hunter III. You can do patrols and engage convoys, evade destroyers, etc. It doesn't have the depth and detail of some other sub simulation games but it's got the basic sneak up and shoot game play in an accessible package. We need more good submarine games so would encourage the developers of this game to continue evolving and making better, more immersive and complex games in this genre. [h1]Positive[/h1] Quick fun - a basic game play loop where can hunt convoys with little preparation or background skills. Focus on game play - provides the main game play side and skips stuff that's less interesting (to me) like crew management or manual targeting. No crew management - actually like not having to manage crew at all, would like if more sub games would allow the player to avoid this side of the experience. [h1]Negative[/h1] Mobile game - the game is designed to work as a mobile game from the graphics and UI design. So running it on PC the first impressions aren't good, but there is a still a nice game inside here. Mission start position - tends to be too close to the convoys. You can almost starting firing immediately and with larger convoys you may need to back up to get the space to plan a better attack. Would prefer if could sneak up on convoys from more distance with a bit more stealth and preparation. Few options - not much you can change on the game experience or missions. No external camera - can only use the on-ship periscope/binocular view and map view. Miss the immersion of an external camera to view your ship on the water and to watch the ships sink like you could do in the Silent Hunter series. Fixed depths and periscope - miss the ability to fine adjust the sub depth and periscope height to stay hidden as much as possible while having visual contact with a convoy. The periscope depth is fixed at 10m and the periscope is binary up/down. As you get closer to ships they will spot you and the escorts will come for you. Simple mission/campaigin structure - doesn't offer much depth for a single player experience. Will get repetitive too soon.
Fun way to kill some time , easy and challenging , requires some strategery , also calling out everything before you do it gives you that Command feeling
One of my all time favorite games. worth having, worth playing. still play this game on my phone while killing time. easy to learn , a challenge to master. By far the best sub war game simulator Ive played to this date.
Crash Dive, developed and published by Panic Ensues Software, is a World War II submarine game that finds a careful middle ground between full simulation and accessible action. Rather than overwhelming players with the dense systems often associated with naval sims, it distills the experience down to its most essential elements—stealth, positioning, and calculated attacks—while still maintaining a strong sense of authenticity. The result is a game that feels tense and strategic without requiring an extensive learning curve to enjoy. You take command of a German U-boat operating in the Atlantic, where the primary objective is to hunt down enemy convoys and disrupt supply lines. The structure of the game alternates between broader patrol navigation and focused combat encounters, giving each mission a sense of purpose beyond isolated engagements. Searching for targets, tracking movement patterns, and setting up an ideal attack angle creates a steady buildup of tension before any torpedo is even launched. This slower pacing during reconnaissance contrasts sharply with the intensity of combat, where every decision must be made quickly and with precision. Combat itself is built around timing and awareness. Successfully striking a convoy requires more than simply firing torpedoes—it demands careful positioning, an understanding of enemy movement, and the ability to anticipate how escorts will respond. Once an attack is launched, the situation often shifts dramatically, as enemy ships begin countermeasures such as depth charge assaults and aggressive pursuit. These moments are where the game feels most alive, as players must manage depth, speed, and battery usage while trying to evade detection. The constant pressure of being hunted adds a layer of urgency that keeps encounters engaging even after multiple missions. The game’s systems are designed to be intuitive, allowing players to manage key aspects of the submarine without becoming bogged down in excessive micromanagement. Controls for speed, depth, and weapon systems are straightforward, making it easy to react to changing conditions. At the same time, there is enough depth to reward careful planning, particularly when it comes to conserving resources and maintaining the integrity of the submarine. Damage can impact performance in meaningful ways, forcing players to adapt their strategy when systems begin to fail under pressure. Visually, Crash Dive presents a clean and effective depiction of naval warfare. Ships are clearly distinguishable, and the surrounding environment—whether calm seas under daylight or tense nighttime operations—adds variety to each encounter. The lighting and water effects, while not overly complex, contribute to the atmosphere in subtle but important ways. Sound design plays a major role in reinforcing immersion, with engine hums, sonar pings, and the distant explosions of depth charges creating a constant sense of unease. These elements work together to maintain tension, even during quieter moments. One of the game’s strengths is its pacing. It avoids overstaying its welcome by keeping missions focused and varied enough to maintain interest, though the core gameplay loop remains consistent. Over time, this repetition can become noticeable, as the primary objective rarely changes beyond variations in convoy composition and difficulty. Additionally, players looking for a deeper simulation experience may find certain aspects simplified, such as the absence of more detailed crew management or advanced operational systems. These omissions are clearly intentional, but they do limit the overall complexity of the experience. Even so, Crash Dive succeeds in delivering a satisfying and well-balanced take on submarine warfare. It captures the tension and strategic decision-making that define the genre while presenting it in a format that is approachable and engaging. The combination of stealth, tactical combat, and resource management creates a gameplay loop that remains compelling, particularly for players who enjoy methodical, high-stakes scenarios. In the end, Crash Dive stands as a strong example of focused design. It may not aim to replicate every detail of real-world submarine operations, but it captures the essence of the experience in a way that is both accessible and rewarding. For players seeking a naval game that emphasizes tension and strategy without excessive complexity, it offers a memorable and enjoyable journey beneath the surface. Rating: 8/10
мне сонар и плюхание глубинных бомб в кошмарах сниться будут
my life is taking a crash dive for the worse
amazing game 10 out of 10
i had bought this version and then out came Crash Dive 2 so i was lucky that it happened so quick that Steam gave me a refund. i don't exactly remember but i believe its similar to Crash Dive 2 but not as detailed? So i won't recommend it as it seems the Crash Dive II does the same and more? Price is good on this version but why bother ?
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