
Be immersed in a transcendental experience that brings your music to life. Use your own music and watch the environment react. Play music in any music player and MIRAGE will listen and respond. This is a world-class music visualizer.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Arabic*, Japanese*, Korean*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
We need access to the store for the DLC visualizer packs etc. The store will not work after the game updates. Seems the only way to fix that is remove this game from the library and redownload and then immediately go into STEAM library settings for the Mirage app and uncheck the "automatically download updates" box. The store should stay functional so that purchases can be made. Then update after the dlc is purchased/unlocked.
Exactly what I was looking for. I'm currently using this in conjunction with an exercise bike. Hop on, put on your music, and workout to a selection of beautiful and immersive atmospheres that react to your music. I only wish there were more scenes. A way to connect a bluetooth cadence sensor for a workout machine would also be an incredible addition to this. Imagine your stationary bike actually allowing you to pedal forward and move through these environments all while listening to your music. Turning this into a fully fledged fitness app + standalone music visualizer would be a worthwhile investment IMO. In any case, if this sounds like something you might use it for I totally recommend trying it out. I've never felt so motivated to stay on that bike.
where is music?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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