
This game tells a story about an alien chasing escaped convict, to take him back to his own planet. The hero alien took form of a toothpaste to balance his body in earth's atmosphere. Mint is appointed to bring back Lugal, an escapee from its home planet.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played Mint for a little bit. It's a pretty simple game with an easy formula. Move right, Jump over enemies (cuz facing them head on is pointless and you can easily make it to checkpoints without dying), and fight the boss. It's pretty easy but it is very repetitive. The sound also glitched at one point where it sounded like it had 2 tracks playing at the same time. And sometimes monsters won't even acknowledge your presence. Overall, I would buy it if it was a dollar due to it's simpliticity and lack of content.
"Mint" ist ein 2D Indie-Plattformer. Der verurteilte Lugal ist dem Heimatplaneten entkommen und versteckt sich auf einem anderen Planeten, auf dem er wieder Chaos erzeugen wird. Wir sind ein großer Held und bekommen die Mission, den entflohenen Sträfling wieder einzufangen. Und wir nehmen natürlich die Form an, die für diesen Auftrag am sinnvollsten und naheliegensten ist: wir, der große Held, verwandeln uns in einen Klecks Zahnpasta. Mit grünen Mint-Streifen. Als heldenhafte Zahnpasta müssen wir nun in mehreren Leveln von links nach rechts hüpfen, Gegner und Zwischenbosse bekämpfen, bis wir zum finalen Boss, ein wildgewordenes Quietscheentchen, gelangen. Das Spiel ist inhaltlich absurd. Darin liegt auch seine Stärke, denn man merkt die ungebremste Kreativität durch die ganze zusammenhanglose Setzung durch. Auch die comichaft bunte Grafik und der Sound passen zur abgedrehten Welt. Ebenso kreativ sind auch die verfügbaren Waffen. So haben wir zum Beispiel eine Virus-Bombe, die wir langsam schwebend losschicken und dann mit unserem normalen Schuß zum Platzen bringen sollten. Auch gibt es zum Beispiel den Zorn des Mutterschiffs, das tödliche Strahlen losschickt. Oder wir können auch Heilungsstäbe in den Boden rammen, an denen wir uns dann heilen können. Das ist alles vielfältig und kreativ. Dummerweise trägt das alles aber überhaupt nicht zu einem guten Spielgefühl bei. Im Gegenteil. Die Waffen sind teils umständlich zu bedienen und stören sich gegenseitig. Die kleinen Gegner bleiben oft kryptisch. Manche sind sofort zu besiegen, andere scheinen fast unzerstörbar. Manche sind so schnell, daß wir gar keine Chance haben, sie richtig zu bekämpfen bevor sie uns erreicht haben. Außer wir gehen sehr langsam vor, denn meist können wir die Gegner schon angreifen, bevor sie uns überhaupt bemerken. Das liefert dann allerdings überhaupt keinen Spielspaß. Das Spiel scheint nicht genau zu wissen, was es überhaupt will. Vieles wirkt beliebig. Zudem wirkt das Spiel auch so, als sei es noch nicht fertig. Als sei das Ganze nur ein Teil eines Ganzen, ein paar willkürlich und zusammenhanglos herausgegriffene Abschnitte, die mehr als Demo dienen. Dafür spricht auch, daß das Spiel verdammt kurz ist. Wäre man nicht von manchem erstmal verwirrt, könnte man locker in deutlich unter einer halben Stunde durchs ganze Spiel durch kommen. "Mint" wirkt ungeschliffen. Als hätten sich die Entwickler völlig verzetteln und weder Plan noch durchdachtes Konzept gehabt. Und so ist der Titel dann auch nur für Leute interessant, die sich für außergewöhnlich kreatives Scheitern interessieren. Für den normalen Spieler ist "Mint" leider genauso bekömmlich wie Zahnpasta. [h1]Wertung:[/h1] 6/10 Atmosphäre ?/10 Story 6/10 Grafik 6/10 Sound 5/10 Spielmechanik 3/10 Balancing 5/10 Spielspass [h1]Fazit:[/h1] Kreativ verzettelt. [h1][b]5/10 Gesamtwertung
Pros: Decent art Cons: Repetitive gameplay, bullet-sponge enemies, unclear skills, too easy. Overall it's just way too unbalanced to be any fun imo.
Mint has some really nice potential. With some more time and better direction it could be something worthwhile. However, as of now it feels unfinished and unrefined and I can't suggest anyone spend even a few dollars to spend time on it. The art style, enemy design, and overall aesthetic is really great. The main character is adorable and has good movement. I love the variety of enemies that are spread throughout and they all work fairly well as varied foes. This game has a good grasp on pixel design elements too with a pleasant map design to boot. The variety of weapons and skills are pretty fun to try and use. Having a simple attack, drone, companion (of sorts), and other things including a healing device makes different approaches to fighting enemies interesting. But really, that's where the positives end. - First off, if your game has bad grammar it REALLY makes it look bad right off the bat, and this game has a lot of it. - The control scheme is poor. There could have been a lot more work put into assigning everything to more convenient buttons. While using a keyboard the buttons to use each skill is really inconvenient and wonky. Using a controller (which thank you for having controller support in the first place) is just as bad as using things doesn't feel intuitive. - There is no real sense of character progression. You start out with every skill at the beginning. Trying to remember how and when to use every skill is annoying. I ended up just using the most basic ones to keep myself from being overwhelmed. This game could have been greatly improved if they would have just given one new skill out after every boss or if there would have been some sort of currency to purchase the new skills at, not all at the get go. - Plot is nonexistent other than the paragraph you get in this page's description. In-game has no exposition except from small excerpts from the narrating character. No backstory in the form of cutscenes or the like. There is no reason to get invested or care despite the (apparent) plot having serious potential. Really, it's just dropping you into this world and you're told to go to the right and kill enemies. - No reason exists to kill any of the enemies you encounter other than to collect more health. It's much easier to just jump past all of them to get to the end of the level. - The HUD is confusing. The meters that display charging times for the various skills have no indication for what they do and we aren't told what they are for. - The enemies can be more frustrating than they are worth. Many of them are flying and since all attacks only fire horizontally there are sometimes no way to attack them. Others are completely invincible when they really shouldn't be. - It's far too short and honestly fairly easy. There was some great potential here but it just wasn't worked into a well thought-out game. It's as though all the effort was put in to designing the art and the various skills rather than the stuff that matters for an enjoyable and engaging experience.
Finish it in around 20 minutes, no save, badly balanced, and success are broken, not worth 2.99 $ at all ... Only overall design is cool (but only 3 environnements - Cave, Forest and Dark Forest). All enemy can be skipped, only boss are required (4 boss fight), just press a single button for 2-3 minutes ... Not recommended on my side ... Final Note : 6 / 20.
Mint is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. This is a genuinely made game where you control an alien who decided to transform himself into a blob of toothpaste, and try to capture an escaped prisoner. The game is differentiated from the aforementioned thousands of platformers on Steam by having a number of gimmicks, mostly taking the form of various attacks... this really just makes what should be a simple precision platforming experience into a convoluted mess. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. The game only displays in mobile phone style ultra-pillarboxed aspect ratio. This is just one of many indications this was developed to be a mobile app and not a serious PC game. It's not acceptable for developers to dump garbage like this on Steam when it's not even formatted or designed to run properly on modern PC gaming displays, to the point that this could be considered insulting. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", DGHZ has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. Mint didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is BIG_SMOKE, but only around 13 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Mint is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Pros: Decent art Cons: Repetitive gameplay, bullet-sponge enemies, unclear skills, too easy. Overall it's just way too unbalanced to be any fun imo.
This game is very interesting it reminds me of some of those great old retro games had good fun playing this banging game!
Gameplay & review: https://www.youtube.com/watch?v=5sadLQ5xy5o&index=17&list=PLySWle9ZKHFh9Z4D16PxZNP0uKVx_GkcA I really liked the look of this game from the screenshots I saw and to be honest, the description made me giggle a bit too. Games whose developers don't speak English as a first language need love too! I got really into Mint and was up for playing longer than I usually do for a Let's Try video! However, after only 40 mins (and that was with a couple breaks too) I had actually beaten the game, oh well! From a gaming point of view, it has platforms and your character has a ton of abilities.. you just have them ALL from the off-set and it takes a while to get used to them - rather than getting them one by one etc.. Some of them didn't make sense to me but hey.. I still have a heck of a lot of fun with Mint!
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