
"15 minutes of fast-paced battles, with nearly 100 purchasable items, 5 different map styles, 11 characters with 5 different classes and a total of 50+ weapon upgrades. Experience all the content without the need for unlocking."
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
唉, 刷好评 快跑 看看评论区清一色的话术吧, 你TM当人瞎呢???? 好好好, 抛开刷好评的嫌疑不谈, 你想让我喷你那ok UI有多烂, 评测区没人薅着这点, 咱也好歹有点数, 敌我区分像话吗?场面乱起来的时候玩家知道自己和敌人到底挨着有多远么? 上面都算好改的, 下面才是重量级 系统选的无功无过, 但是设计层你填的是认真的么? 这么喜欢堆维度再加三百个词条好了, 归根结底一句话, 这款作品表达清楚how to win了么? 一个技能挂着一堆参数, 你在做幸存者like还是moba?玩家在商店看到这种抽象的描述, 第一时间知道怎么提强度么?知道自己提了多少强度么? 还有那该天杀的, 还给道具分门别类, 和一种完全没教程介绍的属性维度做协同, 哪来的胆子啊?这都没人骂还不是刷的真就给我看闷了, 怎么着你们的靶向宣发很成功, 成功到只有抖音快手的玩家来膜拜啊? 猜猜为什么幸存者描述只有简单的一句话, 当玩家打开商店的时候, 玩家要在最短的时间里选完自己需要的玩意儿, 这样才不会把心流撕个稀巴烂, 现在好了, 玩家在背完你这***一万个技能的一万个描述之前, 玩家连怎么提强度都不知道, 你还说不是做TMDmoba呢? 如果你是开发者, 麻烦看看你的账号吧, 你这个账号如果是一个策划的主要账号我都感觉我写这些就像是一种人文关怀, 没玩过游戏做什么游戏啊?
比较中规中矩的幸存者,设计的比较随意。 有些创新,但是创新也有不少是负优化的。 有些素材堆砌,融梗。 我用坤坤好像爱丽丝人偶出不来,BUG? [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
╱|、 (˚ˎ 。7 |、˜〵 じしˍ,)ノ Good game 𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏𓍊𓋼𓍊𓋼𓍊𓆏
虽然很便宜,但是感觉玩起来浪费时间。受伤反馈几乎没有,经常莫名其妙就死了。手感也做的稀烂,人物动起来像开碰碰车,攻击还有僵直,一头冲进怪堆攒死。优点是很便宜懒得退款了,希望开发者好好打磨,看了下发现不是EA,感觉不如半成品。刚刚玩另一个游戏的时候想起来了这个游戏UI和关卡画风也不是统一的,字体各种各样看着不是很舒服,有些别扭。 今天看到游戏更新换了个枪手玩,不知道为什么移动起来时快时慢的。
The pixel art style is cute and there are multiple characters to choose from. It's not very comfortable to play at first, but you will be able to appreciate the fun after you get familiar with it. During the game, you should remember to exchange items and abilities in time to improve your strength, otherwise you will be very difficult to pass the late stage.
游戏优化非常差劲,游戏并不是很大,加载时长却长的吓人。新版本更新前数据过大会直接down掉,更新后更是一卡一卡的。
嘿嘿,挺好玩的一个幸存者游戏,目前发现的最强的是鞭炮流。选鲍勃(英文名是Bomb,其实就是炸弹),选满鞭炮和大炸弹等,站在中间挂机,boss几下就被炸死了。其余的几个流派,目前没玩明白,有的比较刮痧。目测可以全成就,大约至少需要5个小时。 小建议:中英语言各自都有些语言没有翻译,还有些错别字,例如Tab键不是Tap,主页升级的暴伤不是爆伤。
一顿早饭都不到钱,让你可以轻松打发时间,全新的吸血鬼幸存者玩法,摸鱼必备。
不推荐购买。
打发时间的,摸了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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