
Embody Kimuto on the first day of his new job in this humor-packed dungeon crawler with surprising secrets to discover!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Catalan
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] Totally nice 1-bit pixel graphics oldschool experience especially for old gamers. Reminds me of the Gameboy era like Final Fantasy Adventure. Totally awesome, some sub minigames. GB聖剣伝説を思い出させる1ビットグラフィックが特徴のACTRPG。スピーディーでスムーズなアクションを楽しむことができるだろう。話はコミカルめ、ボス戦や隠し要素多数あり。 Mini-video >> https://twitter.com/hhfcurator/status/1625042985066041345
Muy buen juego que nos trae nostalgia a raudales. Con un excelente sentido del humor, y con clara inspiración en Binding of Isaac. Los gags son magníficos y los guiños a otros juegos y a la cultura popular hacen que sea una experiencia realmente agradable. Obviamente, si los gráficos retro son un problema para ti, aléjate de este juego. No se hizo la miel para la boca del asno.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was such a treat to finish, loved playing it on my Deck.
UnderDungeon es uno de esos juegos que, ya sea por su encanto o genialidad, consiguen trascender el incómodo corsé de los géneros. Disfrazado de dungeon crawler, el juego de Josyan y compañía, ofrece una aventura mucho más redonda, más sorprendente y más fresca de lo que una simple etiqueta puede sugerir. Porque sí, hay mazmorras. Y sí, se recorren esas mazmorras espada en mano. Pero, principalmente, lo que hay es un amor por los videojuegos tan, tan palpable, que resulta difícil dejar de sonreír como un tonto cada cinco minutos, incluso cuando el elevado —al menos para mí, que soy malísimo— nivel de dificultad no deja de ponerte cara a cara con la muerte, literalmente. Es más, ojalá más encuentros con la muerte. Con todo esto, lo que quiero decir es que si UnderDungeon fuese una comida, sería una sopita caliente tras una noche de mierda en la que la lluvia te pilló en mitad de la calle sin paraguas, y un coche te salpicó hasta la cintura.
대화문으로 지시하는 사항을 따르며 플레이 해야 해서 언어 압박이 생각보다 있는 편입니다. 전반적인 시인성이 좋지 않은 편인데, 폰트도 가독성이 좋지 않아서 게임을 이해하기 위한 피로도가 보기보다 높네요. 저는 아주 단순한 게임이라고 생각해서 괴리감이 좀 있었습니다. 게임성으로는 캐릭터 디자인이 아주 귀엽고 공격 스타일이 개성 있습니다. 하지만 여러 무기와 아이템을 제공해주는데도 무기 밸런스가 애매하고 아이템 효용성도 낮아서, 기술과 아이템을 획득하는데도 성장의 재미가 느껴지진 않았습니다. 가로 세로 대각선으로 공격하는 방식도 불편했고요. 전투 시스템도 조금만 실수해도 죽는 상황에 사망 패널티가 거의 없는 수준이어서, 짜증만 나고 긴장감은 없었고요. 죽을 때마다 대화 지문이 많이 나오는 건 정말 귀찮았습니다. 그래도 던전 구성은 레벨마다 개성 있어서, 새로운 지역으로 떠날 때 설렘을 주긴 합니다. 캐릭터의 성장에 신경 쓰지 않고 8방향 공격에 거부감이 없으면서, 영어로 게임을 이해하고 진행하는 데 어려움이 없는 분이라면 해 볼 만할 것 같습니다.
Game started pretty promising: The 1-bit visuals are nice and reminded me for some reason of zelda: links awakening. The soundtrack is really, really great and had a lot of catchy tunes. Story and level progression were alright, too. BUT: Fighting felt awkward and clunky most of the times. I't way too hard to move and aim the attack in the right direction, especially since you can move freely but have only 8 directions to attack. But the worst thing, that ruined the game for me was the shoehorned 4th wall breaking at the end. That was so lazy/unnecessary/random.
The game is an interesting mix of Zelda/Isaac style dungeons with plenty of weird moments+characters in the vein of Undertale/Turnip Man comits tax fraud. After each dungeon/area you are returned to a small main hub. On paper, it sounds like it could be interesting, and for some I'm sure it will be, but it wasn't doing much to appeal to me. The resolution is pretty borked, with no in-game option to fix it. The text is soo big that it is almost dizzying for me to read any of it, making all text that appears an unpleasant annoyance. The Zelda-like aspects are pretty self-contained within each dungeon. The best thing about Zelda-likes for me are the large overworlds that you constantly backtrack through as you find more tools.. Outside of these dungeons, this game doesn't have that. I'd almost give this game a sideways thumb, but because of the QoL problems I'm leaning more negative (and dropping it).
¿Te gusta MundoDisco? ¿Zelda? ¿El estílo One-Pixel de Gato Roboto y Minit? Pues no se que haces que todavía no has probado UnderDungeon. Una aventura cortita, divertida a raudales y con un carisma desbordante. Un Link's Awakening de manual que encima no para de dar giros en el gameplay y en su formula para que todo sea una sorpresa constante. El guion es, sorpresivamente, lo que más me ha gustado del juego, con ese toque satírico contra las grandes corporaciones y ese tono metareferencial que hace que cada diálogo valga la pena. Ya solo por este cachondeo de historia cuesta cada centavo, pero es que el conjunto general es tan bueno que sería un crimen no recomendarlo. Quiero mucho a este pequeño gato negro. Kimuto Stand.
Un juego con gran sentido del humor, entretenido, divertido y que tiene la esencia de los juegos clásicos. Acompañado de buena música y secretos por doquier, esta aventura clásica me ha hecho desconectar y pasar un buen rato.
Un muy buen juego, cortíto y simpático. Todos los personajes son supercarísmáticos y las conversaciones con ellos son muy graciosas. Los niveles son pequeños pero llenos de secretos. Lo que menos me ha gustado del juego ha sido el combate, no digo que sea malo, solo que el resto es bastante mejor. En definitiva una joya de juego.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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