
Mind Zero is an action-packed dungeon-crawler RPG. Play as Kei, a high school student whose life turns upside down when he forms a contract with a “MIND,” a weapon/being with deadly powers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not a bad game per say but there are a lot of cons like -translators arksys (they like to butcher japanese text and add in modern day slangs and such) -bad vita port -cant change resolution -it feels abandoned no updates no guides by the fans how to fix this port -no cloud saves -blurry *here is some goods -story is good -if u like grind like realy like it like me u would like this game :D -??? fun :D thanks for comming to my ted talk :P
This is typical oldschool jrpg with great soundtrack, and i am here for it. Reminded me of the days, when i was playing persona 1 for the first time. Most negative reviews, because port is kinda lame, it could be better, but i bought this game with 80% discount, so i dont complain
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Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Başlangıç seviyesi bir görsel roman/zindan oyunu. standart bir güç kazanma hikayesi ardından standart olaylar zincirine giriş yapıyoruz :D
its Persona 4, if the gameplay; was WORSE and more convoluted than persona 1. furthermore, the story and characters are so close to persona 3&4, it is a wonder no one got sued. in short, it is the actual "persona without the heart" same ideas(and aesthetic), just barely changed to mascarade as a different game. with half the quality and twice the tedium.
there's always been something about accessories that really appealed to me
Picked it up to scratch the Persona itch before they were out on PC. The itch was not scratched
Mind Zero is a Japanese role-playing game developed by ACQUIRE Corp. in collaboration with Zerodiv and published on PC by Aksys Games, offering a hybrid experience that blends first-person dungeon crawling with anime-styled storytelling and turn-based combat. Originally conceived for handheld hardware, the game carries a distinctly old-school sensibility, drawing inspiration from classic grid-based RPGs while attempting to modernize the formula through character-focused narrative and layered combat systems. The result is a title that feels ambitious in concept, even if its execution is uneven. The story centers on Kei Takanashi, a seemingly ordinary high school student whose life takes a sharp turn after an encounter with a supernatural entity known as a MIND. This event pulls him into a shadowy parallel realm that exists alongside modern Japan, revealing a hidden conflict that quietly influences the real world. As Kei gathers allies who have also formed contracts with MINDs, the narrative alternates between everyday city life and increasingly dangerous expeditions into otherworldly dungeons. The game frames its storytelling through visual-novel-style scenes with voice acting, leaning heavily on character interactions to carry emotional weight and establish tone. While the premise hints at philosophical themes surrounding identity, power, and inner desire, the plot often unfolds in fragmented episodes rather than a tightly structured arc. Dungeon exploration is presented entirely from a first-person perspective, evoking the feel of traditional dungeon crawlers. Players navigate maze-like environments filled with narrow corridors, dead ends, and random encounters, gradually mapping each area through careful movement and trial-and-error exploration. Progression can feel slow and methodical, as dungeons emphasize endurance and spatial awareness over spectacle. Environmental variety exists, but layouts tend to prioritize function over visual flair, reinforcing the game’s methodical pacing. This design will resonate with fans of classic dungeon crawlers, though players accustomed to more cinematic RPG exploration may find it repetitive over longer sessions. Combat is where Mind Zero attempts to distinguish itself mechanically. Battles are turn-based and revolve around managing multiple resource gauges for each character, including health, technical energy, and MIND power. Summoning a MIND dramatically enhances a character’s abilities but also introduces vulnerability, as damage taken while a MIND is active can be severe. This risk-and-reward system forces players to think carefully about timing, encouraging strategic decision-making rather than constant offense. Party composition, skill selection, and resource management all play meaningful roles, and encounters can become surprisingly tense when mistakes compound. When the system clicks, combat feels thoughtful and engaging, rewarding planning over brute force. Character progression ties into both combat and narrative development. Each party member has distinct strengths and weaknesses, and their MINDs grant access to unique abilities that shape battle strategies. Equipment upgrades and skill customization provide steady growth, though progression can feel incremental rather than transformative. Narratively, character development varies in effectiveness. Some companions receive meaningful backstory and personal conflict, while others remain closer to familiar JRPG archetypes. As a result, emotional investment in the cast can be inconsistent, depending largely on which characters resonate most with the player. Visually, Mind Zero reflects its handheld origins. Character portraits and dialogue scenes are cleanly illustrated and expressive, successfully conveying personality and mood. In contrast, the 3D dungeon environments and combat models are noticeably dated, featuring simple textures and stiff animations. This disparity between narrative presentation and gameplay visuals can be jarring, but it also lends the game a certain nostalgic charm for players familiar with older JRPGs. The soundtrack complements the atmosphere effectively, shifting between subdued tracks during exploration and more energetic themes in combat, while voice acting adds life to story sequences despite occasional uneven delivery. Mind Zero’s biggest weakness lies in pacing and cohesion. The narrative often hints at larger ideas without fully exploring them, and the story’s conclusion feels abrupt, as if setting up future developments that never materialize. Combined with repetitive dungeon design and limited quality-of-life features in the PC version, this can leave the experience feeling less polished than its ambitions suggest. Still, there is a clear sense of identity beneath these shortcomings, driven by its willingness to experiment with mechanics and structure rather than strictly follow genre conventions. Overall, Mind Zero is a flawed but intriguing JRPG that appeals most to players with a fondness for niche dungeon crawlers and experimental systems. Its blend of strategic combat, atmospheric exploration, and character-driven storytelling offers moments of genuine engagement, even as technical limitations and narrative pacing hold it back from reaching its full potential. For those willing to look past its rough edges, it provides a distinctive and memorable journey that stands apart from more mainstream role-playing experiences. Rating: 5/10
It seems to run fine for me (no obvious glitches or crashing) but has sections that want a touchscreen interface. I could not get those to react with any button on the keyboard, or my controller. Edit to the above, it seems to work fine on Steam Deck, but I am leaving it as a negative because it does not work on PC (touchscreen is very much needed)
한글 없는 거는 메인 스토리는 보이스 지원되서 할만한데 전투가 별로였음 전투 할때마다 마인드를 소환해야 되는데 소환 장면 시간 걸리는 거 개 거슬림. 진행할 수록 적들 쌔져서 평타로만 잡기 힘들다 보니까 매 전투마다 스킬 한 두개씩 섞어서 써줘야 되는데 너무 귀찮음.
É tipo Persona so que com mapas mais confusos e com missões com menos sentidos, você tem que jogar de uma vez se não você esquece oque ta fazendo e pra voltar a entender oque ta acontecendo é uma luta. mas no geral é bom.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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