
It's been weeks since anyone last saw the Viking men of the village of Borja, and young Tyrim is determined to set forth and find them. Wielding his crafting and combat skills, you’ll set sail on the Mad Goat across the seas to uncover the world of Nygard’s mysteries, collecting fabulous relics, uncovering forbidden secrets and magic,...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Information / Review English [/h1] Cornerstone: The Song of Tyrim is an Action- Adventure developed by Overflow. [h1] Gameplay / Story [/h1] The story is told in a nutshell: All the men in his home village have disappeared and Tyrim has set himself the goal of finding them again. Rumor has it that they appear to be stuck on an island in the north. To get there, he needs a boat and a few tools that are scattered on other islets. But how is it supposed to get through the shark-contaminated waters to the other land masses, e.g. to free the boat builder? Of course, with a small paddle wheel raft, the blueprint of which has to be found first. You learn the basics of combat and, above all, how to use the tool kit, with which Tyrim can produce over 20 items from four raw materials (wool, wood, stone and a fire element) - sometimes with different upgrade levels. This includes some aids such as the raft, a kind of paraglider, bandages and a standard box that can be used to reach higher areas for which a normal jump is not enough. But the majority of the objects are of a martial nature, i.e. they are weapons, armor or shields. Accordingly, the "crafting" is usually left out of the already very weak puzzles. [h1] Pro [/h1] + Story about Vikings + pleasant background music + simple combat system + minimalist backdrop + An interesting crafting system in its approach + Achievements and Trading cards [h1] Contra [/h1] - Puzzles with no depth - no voice output [h1] Conclusion [/h1] Cornerstone: The Song of Tyrim is a game with potential, but which lacks highlights. I would buy it on sale. [h1] Information / Review Deutsch [/h1] Cornerstone: The Song of Tyrim ist ein Action-Abenteuer welches von Overflow entwickelt wurde. [h1] Gameplay / Geschichte [/h1] Die Geschichte kurz erzählt: Alle Männer seines Heimatdorfes sind verschwunden und Tyrim hat es sich zum Ziel gesetzt, sie wiederzufinden. Gerüchten zufolge scheinen sie auf einer Insel im Norden festzusitzen. Um dorthin zu kommen, braucht er ein Boot sowie ein paar Hilfsmittel, die auf weiteren Eilanden verstreut sind. Doch wie soll er durch die von Haien verseuchten Gewässer zu den anderen Landmassen gelangen, um z.B. den Bootsbauer zu befreien? Na klar, mit einem kleinen Schaufelradfloß, dessen Bauplan jedoch erst einmal gefunden werden muss. Man lernt Kampfgrundlagen und vor allem wie man den Werkzeugkasten bedient, mit dem Tyrim aus vier Rohstoffen (Wolle, Holz, Stein und ein Feuerelement) über 20 Gegenstände herstellen kann - mitunter in verschiedenen Aufrüstungsstufen. Darunter befinden sich zwar auch einige Hilfsmittel wie das Floß, eine Art Gleitschirm, Verbandsmaterial sowie eine Standardkiste, mit der man höher gelegene Areale erreichen kann, für die der normale Sprung nicht reicht. Doch ein Großteil der Gegenstände ist martialischer Natur, sprich: es handelt sich um Waffen, Rüstung oder Schilde. Dementsprechend bleibt das „Crafting“ bei den ohnehin sehr schwachen Rätseleinlagen meist außen vor. [h1] Pro [/h1] + Geschichte über Vikinger + angenehme Musikuntermalung + simples Kampfsystem + minimalistische Kulisse + im Ansatz interessantes Crafting-System + Errungenschaften und Trading Cards [h1] Kontra [/h1] - Rätsel ohne Tiefgang - keinerlei Sprachausgabe [h1] Fazit [/h1] Cornerstone: The Song of Tyrim ist ein Spiel mit Potenzial, welches aber Höhepunkte vermissen lässt. Ich würde es zu einem Sale kaufen.
Cornerstone is quite fun to play. However, it is one of those stupid games that only feature one save. If you have only one save available, the developers have to ensure the game works perfectly and your save isn't corrupted in any way. And this game features a gamebreaking bug that means game over no matter how far in game you get. This bug is that you can get stuck in various places throughout the game (inside walls or other objects). If you get stuck, this is permadeath (you have start the game anew), since when you leave the game, it will save your stuck position and you can only appear at the same spot (being stuck again). I read earlier discussions and this was a problem way back in 2016 when this game was released. Now, 5 years later in 2021, the developers did nothing to repair this bug (more solutions come to mind - either more save slots, or appearing at nearest checkpoint when leaving game or devising a self-destruct/suicide button to die in case you get in such situation). As such, the game is unplayable, since it is centered on exploration and you will simply get stuck while doing so.
[h1]Запуск игры под SteamPlay/Proton[/h1] [b] Разочарование! А теперь по порядку: -- Есть Linux build который не запускается из за кривого пути к библиотекам mono в каталоге самой игры. -- Различные глюки с текстурами и глюки с моделями, так и с физикой предметов из за которых некоторые задания сюжетной линии очень легко не пройти, даже если начнёшь заново с контрольной точки. То есть начинай игру заново. -- После прохождения показывают титры и по окончанию оных ничего нельзя сделать, тупо белый экран и никакой реакции на мышь и клавиатуру, остаётся только выйти из игры через Alt+F4. -- Ачивки, некоторые не выполнить опять же из за глюков игры и движка. -- Завышенный ценник за этот "продукт" жизнедеятельности игровой индустрии который также выходил на Xbox. -- Сюжет может и не плох, да и мир не плохой со свободой передвижения, но пункты выше напрочь убивает желание дойти до конца. [/b] Тестировалось всё на Ubuntu Mate 18.04.4 и ноутбуке: CPU: Intel(R) Core(TM) i5-2540M @ 2.60GHz RAM: SO-DIMM DDR3 16Gb 1333MHz SSD:SAMSUNG EVO 850 120Gb Video: Intel HD 3000 + Nvidia GeForce GT 540M(Fermi) Версия proton 5.0-5
Hello friends, Today i will be reviewing the game called "Cornerstone: The Song of Tyrin". This game is a 3d platformer where you do quests, help the people of the islands you explore, and build things. There is also a ok story, but don't expect a super long game. The time i played above is how long it took me to beat it, even while searching for stuff around the islands. The crafting system is clever. You can build stuff and repair things. Sometimes i build crates to jump up to places. Ive used it several times when playing the game. This make the game a bit versatile on what you can explore and such. PROS: - There is controller support. It works for the most part pretty good. - The game is a platformer/exploration game. - It is quite fun to find new islands to explore and find the mysteries on each of them. - The crafting system is quite fun to use. Be aware you need enough supplies to build things though. CONS: - It seems the developer has abadoned the game and is no longer working on it at this point. A dlc was supposed to come out, but i doubt it now. - There are minor glitches. For example, sometimes my weapon and shield floated next to my character. - The game is not long..making a perfect game for younger people who are starting out gaming or just young children. Recommended for fun and young children. For some reason, Tyron building stuff reminds me of Hiccup from How to Train Your Dragon. He is handy with tools, just like Hiccup. The achievements are somewhat easy to get also, so if your a achievement hunter, you could get a perfect game in not too long a time for this game.
[h1] I've read the Reviews from other people first and expected absolute Trash but instead got a half decent / decent Game for a fresh developer / indie game [/h1] A game that tries its best but falls short of its dreamy goals. From what I remember the game set out to be Dark Souls (Not really but somehow) meets Windwaker but fails to capture the spirit and feel of either of them. The endearing story, likeable characters and visual feel are its strong points. Janky movement and weak physics are its low points. Combat ends up at a middling average plus its somewhat glitchy / buggy at times. This game could easily be a 8 / 10 or a harsh 3-4 / 10 depending on who's doing the reviewing and how willing one is to forgive these fresh developers' mistakes. At any rate I found the game enjoyable but with a few faults that held it back
Bugs por doquier , historia no muy interesante,problemas con las fisicas,un desastre no se como los devs l,anzaron un producto hecho mediocremente y con tantas fallas
Good grief. I don't like leaving negative reviews but for the price they're charging...! Feels like a prototype someone knocked up in Unity (...it is a Unity project) - world graphics are pleasant enough but the characters are atrocious (main character looks like a wooden mannequin) and the animation and physics are broken. I can't believe this was on a kickstarter and this is all that was delivered - it really does feel like an abandoned alpha. It's a shame because at it's core I can see that there is a spark of a decent idea.
Cornerstone is a role playing game in which you play the role of a viking teenager looking to answer the classic question of what he wants. The game is decent as it introduces characters, various crafting options and an initial event to send you on a quest to find the village's warriors. The problem is The Song of Tyrim eventually becomes crippled and feels unfinished. The modeling is basic, but the objects are also very flexible. Some houses can be destroyed. There were efforts made to make the environment dynamic. The problem is controlling the character feels like trying to move a string puppet through a maze. The movements aren't fluid, the attacks are simplified and most of the time it's not obvious what can be achieved while controlling Tyrim. Issues spread further when quests are added to your journal which never really grows larger than 3 to 4 items. Sadly the game feels unfinished, several quests I've seen on books don't look very coherent and I'm uncertain if they can be finished at all. Quests may have been too predictable and this is how the end game was translated in order to create difficulty, but it only created confusion. Finally, it's worth mentioning that the physics are fixed in Cornerstone. You bring the crafting menu and suddenly your character falls off whatever moving platform it was on. Wind will push you over the ledge only when you're in a convenient spot where it can happen. Enemies can go through traps unscathed, etc... I don't recommend Cornerstone. Even on sale it feels like I purchased someone's botched up project. it needed many more hours of development and testing in order to be worth its regular price tag, but unfortunately it seems it was abandoned.
Cornerstone: The Song of Tyrim is a kickstarted Unity based third person console-esque 3D action platformer/brawler with crafting elements as you can collect stuff and build inconsequential things. This really feels like a console game, and while it works, the third person view isn't the best animated and the camera controls aren't completely perfect... these might seem like minor frustrations, but when it comes to platformers and action games in general, controls absolutely must be tight and responsive, and here, they aren't. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. The low poly assets are simple and mostly feature shading rather than deep, rich, high res textures. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. I'm not sure why this was released on PC instead of on the consoles where it belongs, and the eye watering $20 USD for a console reject is just too much for this to be recommendable.
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