
Mind Zero is an action-packed dungeon-crawler RPG. Play as Kei, a high school student whose life turns upside down when he forms a contract with a “MIND,” a weapon/being with deadly powers.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
boring and generic jrpg
É tipo Persona so que com mapas mais confusos e com missões com menos sentidos, você tem que jogar de uma vez se não você esquece oque ta fazendo e pra voltar a entender oque ta acontecendo é uma luta. mas no geral é bom.
good game, but achievements not working
เกมกาก
Definitely a lowpoint in the Persona franchise.
BUG:在技能卡片店,实际能用的SP,其实是除以65536后的余数.也就是说如果你的SP刚好是65536,则在技能卡片店中被视为SP=0,无法进化/强化任何技能卡片. 本作主线剧情全程配音好评,但是剧情本身一般,而且结局令人遗憾.疑似是为了续作特意挖坑. 迷宫设计还行,但是在通关后开放的"无名迷宫"很不友好,足有50层远超其他迷宫很容易让人疲劳,简直是为了迷宫而迷宫.50层BOSS掉落了几件好装备,但是我已经不需要了,真就为了BOSS而BOSS. 更令人难受的是,登顶50层后,由于游戏中没有快速回城的方法,我还得向下爬好几层找传送点回城 更更令人难受的是,踏破"无名迷宫"后没有任何新剧情, 最坑的是,只有12,24,36层的传送点能上下自由传送.其他的传送点只能下不能上.我第一次不知道这点被坑后只能从1层重爬,幸好用"遁甲ファゴット"可以避免战斗 说到"遁甲ファゴット",这个道具是快速开图利器,但说明不详.根据个人经验,大概可以让你在100步内不用遇敌(地图上的遇敌点除外).但是!如果进入其他层,则道具效果消失!这点未说明,差评. 战斗体系,我觉得最大的败笔是技能点.所有技能都必须消耗技能点,但是技能点最大只有10,每人每回合只能+1.而且死亡损失全部技能点. 这就决定了你必须精打细算,追求性价比.游戏中的高级攻击技能,并没有性价比优势,这就导致了那些高消耗的攻击技能,特别是消耗10点技能点的大招很是鸡肋.因为攒那么多技能点很慢,而且中途死亡还会丢,特亏. 这就导致了大部分时候要靠平砍输出.我在打"无名迷宫"50层BOSS时,攻击力最高的"朝比奈狮子",使用强化到极限的,消耗4点和消耗10点技能点的攻击技能,每技能点造成的伤害是一样的,并且每技能点造成的伤害和平砍一样,也就是说10技能点的大招相当于平砍10下. 同时BUFF/DEBUFF技能也用处不大.消耗2技能点的+攻和-防的技能,差不多只能加强10%的伤害. 注意我上面用的技能都是强化到极限的,而那个10技能点的大招更是用BOSS才能掉落的道具进化过好几轮.有的技能无法强化,即使消耗更大,实际伤害反而小,更加凸显了技能点的宝贵,同时意味着技能的华而不实. 既然平砍更加重要,而且由于全部6个人物只能同时上场3人,这就导致那些低攻人物显得鸡肋.那么魔法攻击会不会弥补低攻的缺陷呢,我试过,在打"无名迷宫"50层BOSS时,魔力最强的"リィナ"在经过各种强化后,4技能点的魔法攻击技能和"朝比奈狮子"的4技能点的物理攻击技能,造成的输出是差不多的.至于"リィナ"的专属10点大招,还不如她的4点魔法强.虽然可能是因为她的大招没彻底进化/强化过,但这已经足够说明问题了,魔法系人物的大招就是个笑话. 后期回复技能也变得鸡肋.游戏后期回复道具很强,远比技能要划算.技能回不了MP可以.而且你可以消耗4点技能点BURST,瞬间使用一个道具.道具唯一的缺点就是只能对1人使用. 任务系统,最令我恼火的是,有的支线任务,必须在你到新迷宫完成主线任务后,才会告诉你必须到新迷宫去找个东西,还不告诉你在哪层,逼迫你重新探索整个迷宫. 画面,分辨率太小也就算了,我在全屏时,剧情中人物立绘还会在脖子处出现断层.很难不让人往那个方向联想.还好后来我不用全屏了,窗口模式+WIN10的放大镜解决了问题
[h1]Don't waste your money on this horrendous thing.[/h1] *The game for not having has no way to get out of it if it is not through alt + F4. *The store page tells you that it has steam cloud is a lie. *The store page tells you that it has achievements is a lie, they do not work. *The heads of the characters are cut with a white line, a failed port And the game hasn't started yet. [b]Good day[/b].
This ain't it
- Nice enough to play, rating 90/100
Hard to recommend this game with clear conscience, even on a deep discount. Sometimes games stay obscure for a reason. The game isn't broken, it just isn't that good. I'm only playing because I was desperate for blobbers that I didn't already play and don't rely on the dead-horse Wizardry ruleset. This port of a Vita game has some serious technical issues. Absurdly long loading times, only one low resolution, cutscene portraits load in with an obnoxious gap between their body and face. Technical issues aside, there are also some serious issues with design and pacing. The game whiplashes between barely any story, and long-ass yapping sequences for characters who take 4 whole textboxes for something that should only take 2 sentences. The combat often feels like a raw level check. Either you have enough buffer MP to win every battle scot-free, or the boss will seemingly stunlock your characters while draining your bars in 2 hits. For as often as you will be fighting the same enemies with the same animations, the game desperately needs a hard-skip for animations. Not just a fast-forward, which still keeps enemy attacks that have long pauses baked in. The skill system actually has some potential, but it's implemented poorly. The shop for upgrading skill cards is cumbersome- you can't sort out trash, and you can't upgrade cards you have equipped. It all leads to needless menu-shuffling, just to make your character punch a little harder or heal a little more.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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