
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏不会再更新了吗?科雷已经放弃这个游戏了吗?
Залипательный стилизованный менеджер колонии в стиле Oxygen not included. Тут нет сложных систем жидкостей и газов и нет рытья астероида во все стороны. Но есть строительство кривого дома ввысь со сложными требованиями к комнатам, хорошо интегрированные в ролевую систему пошаговые битвы и достаточно навороченный менеджмент прокачки персонажей. Уникальная фича игры, что у нас, как у школы, смысл работы - это не просто плодить юниты, а их максимально прокачать и выгнать (выпустить с дипломом), что бы взять новых и так по кругу. Навороченная система статов и типов магии постоянно ставит вопрос: кого куда и на сколько качать и кого после этого выпустить, а кого оставить работать в школе. У персонажей нет классических навыков (типа стройки, готовки, исследований). Вместо этого каждое действие делается каким-то из 7 видов магии, по которым и разбиты навыки. А кроме рутинных работ, эти же магические скиллы применяются в боях, позволяя кастовать заклинания. Получается достаточно комплексная система. В целом процесс игры похож на ONI - помечаем задания, намечаем строительство и наблюдаем, как эти ****** делают медленно, не то и не так.
Mind Over Magic is fun, and it offers way more than the other 2 magic school games. It has a lot going for it like school customization. that being said, i cannot recommend it. Even in 1.0 it feels like an early access release with some janky and bizarre things like no drag to select things for harvest or only 1 burial solution for dead mages. There is a good game here under all the obviously missing content they planned for it, its so obviously abandoned mid-way through development i cant recommend someone play it even if i enjoy it as it is.
Дизайн интересный, но геймплей такой же унылый как и в ONI. С ласт обновы прошло 10 месяцев, видимо разрабы свое творение также забросили. также как в ONI есть пачка болванок, также надо развиваться где постоянно чего-то не хватает. Из плюсов это визуал, пошаговые бои (концептом) и система построек разных домов, чтобы не приходилось строить онли коробки. Но на этом плюсы заканчивается. Дальше ты афк смотришь как твои ребята день за днем страдают фигнёй а ты пытаешься сделать так, чтобы они не умерли. Сверху опять система гринда, ведь идеальные маги получаются ой как не с 1 раза. Ну и отсутствие сюжета, естественно. В общем, старый добрый унылый ONI в обертке гари поттера
I wanna like this game, but designing the castle is most boring, tedious, unfun part of the game. Everything is kinda meh too... I'm really not seeing what everyone is saying about it being like Oxygen Not Included, I don't get that vibe at all. Regardless, the game is too slow and doesn't give you enough freedom to expand. The UI is a clustered ♥♥♥♥♥♥♥♥ too.
Jogo muito bom!!! fiquei ate as 4h da manha jogando ele durante 3 semanas.
本来就喜欢魔法题材的游戏,目前玩下来还是挺不错的,不知道后期会不会太乏味
Muito legal, mesma vibe de Oxygen Not Included, mas com coisas mais interessantes, como o combate por turno. Achei complexo, mas é interessante de saber mais sobre as mecânicas.
its like 2006 not 2026, design, onboarding, loop...
Wenn man Oxygen NOT Included mag, sollte man dieses Spiel auch einmal ausprobieren.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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