
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра Mind Over Magic является одной из серий игр Klei Publishing, а точнее облегченной 3D вариацией Oxygen Not Included . в отличии Oxygen Not Included , материалы менее детализированы , реализован более простой подход в добыче ресурсов и сделан больший акцент на самих персонажах и их умелках. И поскольку я не мастер цветастых фраз и красивых слов Итого: ставим смело 8 Мандрагор из 10. ★★★★★★★★☆☆ Также читайте обзор игры написанный мной.. это очень облегчит игру на старте тем, кто не играл в клеевские игры. снизил бал из соображений если Oxygen Not Included сложно пройти, то Mind Over Magic после того как прошел все сложно себя заставить в нее играть. и ачивки уже вымученные.
This game has so utterly grabbed me it's ridiculous. So, for the record, Oxygen Not Included is just about the best colony simulator out there, full stop. This is Oxygen Not Included, but instead of trying not to starve or asphyxiate on an asteroid, you're running a magic school trying not to succumb to a curse. You're building a school, training students, and trying to skim the most talented powerful wizards for your staff -- both to work around the school, and to help delve into the dungeon beneath it. Here's who this is for: -Does the word, "Hogwarts" immediately cause your eyes to glaze over and your heart to fill with a sense of enchanted wonder? -Do you get so thoroughly engrossed in base builders you lose track of time and it's suddenly the small hours of a Sunday morning? (or a Tuesday...) -Do you have a part of your brain that loves min-maxing RPG teams and builds your characters like a mad scientist trying to create the perfect monster? If you exist in that specific cluster, this game is basically drugs. It's bad, fam.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My takeaway is that ramming as many needlessly complex systems together without a goal doesn't make for an entertaining game no matter how hard you try to play it.
I really like this one. I've already thought about what I'm going to say and it's going to sound scripted. But it's not. I'm not just playing a game, I'm making this design and operational decisions of a magician School. But, I am playing a game and it's really fun and it feels like a game and the art and animations are all done really well. I also have to be an architect. And learn to bend the rules of (game) physics. But it's really challenging and hasn't gotten boring yet. I've restarted three times I think this is my fourth playthrough. I don't mind using spreadsheets and games in which I'm really engross. This is one of them. Because I need to categorize things and see a bigger picture. Quality of life stuff is pretty good too. I rarely find myself thinking oh s*** that's a pain in the ass or that sucks. It's more that I didn't build properly for the next two or three rooms that I'm going to need and have to do some major redesign. But even that is doable and allows for quite a bit of creativity . Having a lot of fun for sure . It's a tough challenge for me anyway but a rewarding one and fun.
[h3]2025/11/17[/h3] 游戏难度 “舒适”加一部分自定义。 游戏内进程 1周目、370多天 游戏总时长 80小时 成就进度 60/82 今天又解开了2个成就。 没有了生存压力、战斗压力之后, 回头看自己建的基地实在是存在着各种各样的问题: ·生产线错综复杂、缺乏管理,慢慢微调还不如推倒重建来的利索 ·物资的生产速度超过了消耗速度,不知道怎么解决,每过一段时间就得修个大箱子 ·物资调度的线路也没有做过规划,有时候为了制造一瓶药剂,角色不得不跑遍整个地图去取资源 …… 如此种种,让我感觉我造的不是一个魔法学院,而是一个废品工厂。 我甚至忍不住幻想、 自己的电脑会不会在我堆起了满仓满谷的物资之后, 不堪重负而卡死。 我得承认这个游戏让我有一定的收获感—— 至少我意识到了自己在管理方面的能力有多么薄弱。 可这种来自灵魂深处的疲惫和浓浓的挫败感是怎么回事? 等我有一天在这个游戏里真正获得了智慧、 而不是面对着找不到答案的各种问题发愁时, 我想我会再把它推荐给我的朋友。 [hr][/hr] [h3]2025/11/16[/h3] 游戏难度 “舒适”加一部分自定义。 游戏内进程 1周目、359多天 成就进度 58/82 1周目通关了、在解能解的成就。 一天之内已经解开了22个成就, 今天的游戏体验还不错—— 但离改成推荐还有一些距离。 准备二周目挑战速通。 [spoiler] 速通感觉还是非常有难度的。 28天里得造出占卜室、 训练出一位生命系的来解决那两个500血的小弟, 还得从风/暗/火等高单体伤害的里面挑一个练、解决Boss。 80天解决最终Boss不是最难的, 最难的是28天到80天之内是没有成就系统做提示、 milestone得自己设置。 [/spoiler] [hr][/hr] [h3]2025/11/15[/h3] 今天找到了刷虚空菌盖的办法, 开始摸索提高水系魔法的升级效率, 初始教学大楼的内部改造也是有了阶段性成果, 除了植物园、其他的终极教室都造了出来、并塞进了初始大楼, 还培养出了一些专属法师、钥匙的制作进度达到了4/7…… 可以说是收获满满的一天。 可那种玩着累的感觉出现了—— 本来觉得盖盖房子是一种身心放松的事情, 但过程并没有那么愉快。 比如说想要建一个温室,里面每种植物箱都安排6-8个。 从打地基开始、上支撑架、拉地板、造墙、造loft、铺设植物、最后封顶, 因为不是说你点了鼠标之后、下一秒就能给你造出来, 得等“建筑队”上班之后处理, 所以光这么个东西就得做一两个小时(现实时间)。 (虽然可以强制执行,但这里执行了别的工作就停了。 产生的混乱感觉有些得不偿失。) 再比如说,我在游戏里已经度过280多天了, 一直没有试过高级排班, 试了一下的结果就是各种出岔子。 按说使用工作组的管理方式是更科学的, 但摸不透工作组的优先级怎么设才不冲突、 反倒是手动微调各个教师/学徒/学生的优先度才能得到自己想要的。 再再比如说, 随着学院的面积越来越大,自动化管理所需要的资源也是越来越多。 造温室的过程太专注,等发现自动化跟不上,厨房、工厂已经开始各种乱套。 没做规划、凭着感觉先调整了一波。 造机器人(“缝合怪”)需要的资源又跟不上,发展再次停滞。 还有那个龙也不得不提一嘴: 真不该给它孵化出来啊!!!!!!! 感觉学院里每个地方都满负荷了, 还得照顾它? 实在照顾不过来、就只能放着它给我加debuff。 最后让我忍不住抱怨的是在战斗上也卡关了—— 2个18级2个16级的队伍、里面3个能放大招的, 在带两个500血小弟、自己700血外加全属性抗性的Boss面前, 多少有些不够看。 第一波小弟干掉之后、把Boss打个半死, 这Boss会再拉两个小弟出来。 我手上续航类的遗物刷得不够多, 结果就是试了两三次、实在打不过。 打不过就倒逼着我去招生、筛选可塑之才、给他们做任务、 安排教师退休、练满了的学徒聘用为教师、学生升级学徒, 各种刷遗物、 而老师退休带来的工作安排调整…… 啊~~~~~想想就烦。 到现在我已经玩了接近60小时, 身心不仅没有得到放松、反倒是各种焦头烂额—— 虽然隐约觉得自己的管理能力似乎有那么一点点的提升, 但哪儿提升了、自己还没想明白, 现在还做不到触类旁通、反哺自己现实中的生活工作。 虽然赢不了(无法驾驭)这个游戏就给它打差评有些没出息, 但现在我只想逃离这个游戏一两天—— 这游戏玩得真比上班还累。 [hr][/hr] [h3]2025/11/14[/h3] 找到了10几个小时学徒都没有把魔法等级练上去的原因, 土和风还找到了加速提升的方法。 [spoiler]雕刻和绘画[/spoiler] 终于能够积极推进1周目的进度了。 可日程安排方面还是搞不懂, 每天都有很多学员、很多教师处于空闲状态。 学习成本太高, 可能是这类游戏的共同特点吧。 [hr][/hr] [h3]2025/11/13[/h3] 1周目、“舒适”加一部分自定义。 游戏内进程 160多天 游戏时长 42小时 成就进度 28/82 最近的10个小时,基本就是在放置—— 想要研究Ⅳ等的科技, 需要攒材料做法师的隐居地。 这个攒材料的过程很漫长、且没有什么大事要做的感觉, 一直都是小修小补。有些无聊。 [hr][/hr] [h3]2025/11/12[/h3] 总体感觉是个好游戏。 就是学习成本比较高: 虽然在一开始就在网上查了1个来小时的资料, 但游玩的过程中还是要隔三岔五就停下来、再找找看有没有更优解。 打个比方, 从知道有“高档休息室”这么个东西开始, 到开始建造、拆了修改、最终完成初版、考虑扩张性拆了造第二版, 前前后后就花了将近4个多小时吧。 玩儿到现在, 最初的基地结构已经大改了两次, 但初期压根没有规划, 导致依旧有大量的高级建筑无法顺利造出来。 而造出来的建筑感觉也没有形成搭配—— 比如厨房里餐厅有些远, 从厨房拿了吃的去餐厅吃的路上, 师生们每天都会浪费很多时间。 想修。 但改动实在很费劲。 不过这些都不算缺点, 应该算是游戏性、是玩这个游戏的乐趣所在。 非要说有什么毛病, 我感觉需要改进的一点是成就系统—— 就这儿没有汉化。 有些东西光看字面意思不太知道怎么去达成, 直到在游戏里遇到了、解决了才恍然明白过来。 算是对于成就党而言比较麻烦的一个地方吧。
把大量有意思的要素揉在一起做出了一款让人疲惫的作品
Залипательный гибрид головоломки, стратегии и немного тактики в магическом сеттинге. Чем то Oxygen Not Included напомнило. Сел вечерком пару часов поиграть, очнулся в 7 утра, так что осторожнее! ;)
The game is knowledge test and tedious. you didn't have enough wood from start of the game to repel the fog ? Your playthrough is screwed. you didn't know about the room system ? well the game gave you codex and expected you to read, and study it. now undo and rebuild everything. at least rebuilding gives you 100% material back, but not the time wasted. you train students and graduate them... why ? they gives you relics. what are relics ? oh you didn't know ? that's not our problem. The game fails at teaching you basic fundamentals and setting you on the GOAL.
I really enjoy this game! I like the variety in the Book of Rooms and what it means for different builds when you mix up the keywords for the rooms. The combat is easy to get a grip on and deep enough given that base building and training is the real draw, at least for me. Character variety is fun! The only thing I have a little trouble with is the way you have to optimize at high levels - some races/elements just aren't useful or are an active hinderance, so you can't have a huge variety. But honestly if you're not min-maxxing, it's not much of a barrier.
Unfortunately this is not about building magic school, but micro-managing personell. I expected something more like Spellcaster University, but this is not it. Also, all gathering has to be manual for some reason, you need to click-click-click to collect stuff. Which is sad, room system surely looks interesting, but not automated staff ruins it for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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