
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
Modeled estimate, not a reported figure. How we estimate →
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я нашел критический баг: В симуляторе школы чародейства и волшебства, где воспитываются будущие ведьмы, НЕЛЬЗЯ СОЗДАТЬ РЫЖЕГО ПЕРСОНАЖА, КАРЛ! Игра хорошая, но пофиксите это.
great game. coming from ONI it took me a few hours to get the new button locations down lol. after that it became fluid and i really fell in love with it. i will buy anything these guys put out.
Obsessed with this
great
ermm game so yummers
abandoned for Klei's other games...interestingly, I only like this one, the others are kinda boring.
Probably my favorite colony sim type game right now. Love the art style. There are some small annoyances - I wish I could plan things more easily, the combat challenge can be a bit too steep, and it starts to lag a bit after a few hours. But overall, really good, very atmospheric, lots of fun. 9/10.
Okay I will admit this was a "oh i didn't know it was made by the same people who made made oxygen not included" So that was a my bad. If you like that game you will probably enjoy this one. I did not however because games are supposed to be fun. Over-complicating things is not fun to me. I take my free time seriously as I have a very serious and high stress job owning a few companies. I was looking forward to building a magic school and fighting monsters with my students but we cant have that I guess. So here is where things go wrong. 1. Having to constantly battle this never ending fog, 2. Tediously collecting far too many materials on the surface and below the school to build rooms and items pretty much entirely vertically because we cant build foundations for some reason that's unexplained. 3.Constantly having to figure out pathing issues which is just mind-blowing to me. If It fits on the floor and there is a staircase up to it, I don't want to hear about pathing issues. if there is a pathing issue tell me where it is without me having to just guess or completely demolish rooms in order to figure out why the game didn't like that I put a medical bed in an entirely empty room. 4. This game tries to do too much. Turn based battles, too many specialties, too many materials, too little explained. You can look at my steam library and see I have been gaming for a very long time and enjoy a very wide range of games. I'm not dumb and enjoy in depth RPGs but at some point you are trying to add too many aspects into your game and it just makes the entire experience poor. I don't recommend this game unless you are a very sub-genre type of gamer that enjoys taking an enjoyable experience and over complicating it until it feels like its a full time job having to learn and keep track of everything this game asks you to do.
fino
Você pode dar rato para seus estudantes, pode empilhar as salas contra as leis da fisica, pode enviar estudantes para lutarem contra demonios sem motivo, e pode transformar alunos em estagiarios não remunerados 10/10 Hogwarts 7x0
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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