
A few days only are left to make the impossible possible... but now that Marine has combed the whole territory of Myst, chances to find the last few warriors wear really thin... or can she go on the track of the legendary man who calls himself The Bear, and boasts of incredible power?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
*Note that 1 achievement is broken as of this time of writing (30 Dec 2021). [b]Playing status:[/b] 42/43 achievements, finished the game twice (only 1 playthrough is needed to get all working achievements) [b]Game length:[/b] 11.5h [b]Grindy Achievement(s):[/b] Yes (3+ achievement that needs 4h+ grind to get). [b]Optional Achievement(s):[/b] Yes (32 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [b]Millennium 4 - Beyond Sunset[/b] is the third installment of the [url=https://store.steampowered.com/bundle/3409][b]Millennium[/b][/url] series. It continues its story from the previous game, [url=https://store.steampowered.com/app/298830][b]Millennium 3 - Cry Wolf[/b][/url] ([url=https://steamcommunity.com/profiles/76561198132503739/recommended/298830]my review[/url]), with Marine trying to recruit thirteen warriors for a showdown. The game offers a lot of party members to play with and sidescroller maps for most of its dungeons. [b]Pros:[/b] - 4 difficulties - Sidescroller dungeons give a fresh look from other RPG Maker games - Optional tasks to do (side quests, bosses, secret rooms) - Options to choose random encounters or touch-based encounters [b]Cons:[/b] - The game can be difficult at the beginning due to the "grinding mechanic" - Some bosses rely on RNG to beat - Party members will leave your party from time to time, leaving you with unleveled characters if you are not careful [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [b]Yes.[/b] [i]If you enjoyed the previous games and don't mind playing another in a harder difficulty, buy this game at a sale.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] The game might introduce some sidescroller dungeons in the previous episodes, but this episode topped it by number. Although some areas reuse the same sprites from the previous games, newer areas, especially the sidescroller sections, look fresh with their new style. I liked these types of dungeons since they are straightforward enough to traverse. Despite the numerous screens, the energetic background music that was played in these maps also motivates you as you play. [h3]Story[/h3] To be honest, I'm not sure whether I liked or hated the story. This episode tells you about how desperate Marine, the main character, is in getting 3 new characters for her party within a time limit, which doesn't affect the gameplay. There will be some touching moments when she feels uncertain whether she'll make it or not, which I found to be executed perfectly - both the background music and writing were done well to make you feel emotional. However, her desperation makes her unstable. I don't like the means that she used to recruit people to the party - she won't take no for an answer and will resort to drastic measures just to make sure that the others accept her proposal. This feels like a setback to her character, making her look selfish and annoying at the same time. [h3]The Game[/h3] [b]Gameplay[/b] You'll have a lot of party members that will join and leave your party from time to time. People who don't know which party members should be kept will lose their leveled party members if they are unlucky since inactive party members won't get EXP in combat. Moreover, the main character, the only one that can't be switched and will always be in your party until the end, is too weak to carry the rest of the party to level up the others when this happens. Characters are unbalanced at the beginning. You'll be stripped of all of your weapons in this episode, forcing you to use bare hands. You can increase your bare hands level to increase the damage, but you need to use that character to hit an enemy to gain an exp for that skill. This makes the early game to be tough since most of your characters are useless - one character can damage for ~100 while others will damage the enemy in the two-digit range, or even less. It wasn't until you level up the bare hands level and promote your characters before they become useful, and that will either require grind or knowledge on where you can access the promotion. The first dungeon is still tough though. You'll even need to save after every fight just to make sure that the RNG won't screw you up. [b]Combat[/b] RNG affects battles. Enemies are very tough when they show up for the first time, so you must either pray that they won't kill your party members or use items. Moreover, enemies, bosses included, can wipe your party members if you are not careful. You can get stun-locked by the paralyze or stun status, which is almost impossible to cure unless if you cast a certain skill in battle. Heck, there is even a boss that can KO most of your party members with one skill if you are unlucky. I liked how you need to change your gears or party members when you need to take on a boss that is hard to beat. Sometimes, you'll also have to change your strategy too. Some bosses will counter some attacks from certain party members, so you need to make sure every hit counts. Most of them can be beaten similarly though. You still also need to rely on your luck with the RNG to some extent, or even items if you don't have the best gear. [b]Length and Difficulty[/b] The game seems to be shorter than the other three games. The in-game clock says that I finished the game in 11.5h with an imported save from the previous game, and that's after grinding for 2-3h for an achievement. I spent the rest of my playtime to get the other grindy achievements and replaying the game again from the beginning with a fresh save to test if one achievement will be granted that way. It turns out that the achievement is indeed broken no matter what you do. Despite offering 4 difficulties, the game has another layer of difficulty embedded in. After playing the game twice, I found that playing the game in hard mode without importing your save makes the game more difficult. You need to use items, conserve more MP and skill usage, and even change your gear just to beat a certain boss. I still need to change my gear to some extent with imported save, but those changes are kept to a minimum. I even got frustrated with some of the bosses sometimes since they can be hard to beat without some items from the imported save. [h1]Conclusion[/h1] Apart from the touching moments, the story feels empty to me. The only thing that kept me playing this game was the fun sidescroller dungeons, which covers almost all dungeons in the game. I didn't have any trouble replaying the game again because I loved those maps so much. However, as a part of an episodic series, this game feels like a filler with an experimental dungeon design in it. There is no need to create a new title that only covers recruiting three people to your party members - I can't think of any other reason to do this except to drag the story. Although the combat can be harsh at the beginning, it becomes bearable later on. The sidescroller dungeons also help to ensure that you don't get to battle too many enemies with the visible encounter. If you enjoyed the series up to this point, I suggest you buy this game at a sale if you like to play it in a different "format". I still can't recommend it to those who are new to the series though, simply because there is no story recap and the exclusive items that are only available from the previous games. [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
cool
У морської піхоти та її друзів є шість днів, щоб знайти чотирьох воїнів, що залишилися, і потрапити на розбірку! З таким щільним графіком і драматичними подіями, що нагромаджуються, нерви морської піхотинки на повній. Але крихітна фея Жанна повернулася! І вже одне це допомагає навіть балансу
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
今天是牛子节,点赞这段话,牛子精灵就会在你睡着的时候偷偷给你的牛子加长1cm,但是如果你看到了这段话不点赞的话,你的牛子就会缩短1cm
Um bom jogo, mas os jogos da série Millennium nunca melhoram alguma coisa sem piorar outra, e aqui não é diferente: Neste jogo, é revelado que, por estarem treinando para um torneio de artes marcais, os participantes não podem mais equipar armas e armaduras (exceto quimonos) e nem usar magias de ataque (Abu é uma exceção por algum motivo). Essa regra faz sentido por causa da proposta do jogo, mas deveria ter sido explicada há no mínimo dois jogos atrás. As dungeons melhoraram um pouco em relação ao terceiro jogo porque há menos inimigos bloqueando o caminho, mas há uma exceção chamada Grand Rift, que é absurdamente longa e entediante. Batalhas em pontos fixos ocorrem com menor frequência do que no terceiro jogo, e agora a fada Jeanne é ativada automaticamente quando uma dessas batalhas ocorre. O roteiro tem seus altos e baixos. A primeira parte do jogo é melhor porque finalmente conhecemos todos os lutadores que representarão Mystrock no torneio. Também tem o reencontro [spoiler]da Marine com a mãe dela[/spoiler], que havia sido mencionada no segundo jogo, mas esquecida no terceiro. Por outro lado, esse jogo mostra que os roteiristas estavam ficando sem tempo para criar plano de fundo pros personagens novos, já que Wolfgang e o [spoiler]avô da Marine[/spoiler] se unem ao grupo apenas para fazer número. Perto do final também tem uma cena controversa onde a nossa "heroína" [spoiler]põe fogo na casa do "Urso" depois que ela falha três vezes seguidas nos desafios que ele propôs como condição para ajudá-la.[/spoiler] Pessoalmente, acho que seria bem melhor se a Marine [spoiler]tivesse vencido a terceira prova com ajuda da Merline do que ver ela sendo uma péssima perdedora. [/spoiler] Apesar desses problemas Millennium 4 é um bom jogo. Recomendo.
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Игра, созданная на базе "RPG Maker", впечатляет своим сюжетом, диалогами и персонажами. Она захватывает и оставляет незабываемые впечатления. Визуальные эффекты потрясающие, а длительное и напряжённое приключение не отпускает до финала. Главная героиня умеет прыгать. Хоть я и не фанат этого движка, игра мне очень понравилась. Рекомендую её всем, кто готов потратить достаточно времени. Если у вас его мало, лучше выбрать более качественные проекты.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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