
Militia is back with more bite-sized strategy that evolves to match your skill! Beat back hordes of ruffians that challenge you in Beam and Push World!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Another winner from BrainGoodGames. If you're not familiar with this developer, they make strategy board games of the best sorts. It doesnt matter which game you pick up... it's going to be great. Even better if you're already into board games, but you dont have to be in order to love this. Part of what makes these games great is the sheer creativity on offer, in terms of mechanics and ideas, and Militia 2 is no exception. This game hands you a board filled with enemies. On each board, some enemies are marked with a star, and these are the ones you need to defeat. To do this, you are given exactly three units. Which units you get varies from one round to the next, but it's always exactly three. Your three, VS about 5 bazillion enemies. It doesnt look fair, but by working together and combining their abilities properly, your three units can defeat any army, no matter how intimidating. Alot of this is due to just what your units can do. Each individual unit has exactly one attack or special ability that it can use. The Lancer, for instance, can charge three spaces in any direction, slashing any enemy it passes over in the process. The... uh... wizard stick (yeah I'm not good at remembering names) can switch any unit, yours or the enemy's, with another unit in a mirrored position on the board (hard to explain, easy to understand when you see it). Switch two enemies and they both pop. Switch one of your guys with anything and that unit is refreshed and ready to be used again. That's another important thing, by the way. Your turn consists of moving and acting with each unit exactly once. However, certain unit abilities can refresh another unit if used right, allowing it to act again. However, only one refresh is allowed per turn, no matter the source. You'll need to learn to use this mechanic if you want to make it far. There arent anything like pure healing units in the game or anything. Refresh effects are always a secondary effect of whatever ability causes it. So there arent any units that are only valid when another unit is depleted, which is good. But this isnt just about the units. The previous game did alot of what I've described so far. But this game mixes it up and improves upon the entire formula by focusing around two modes: Push, and Beam. In Push mode, enemies usually cannot be defeated just by attacking them. Instead, you must shove them off of the board, or into pools. Shove an enemy into another enemy, and both of them will be moved, so you can move lines of foes at once. This means that your tactics in this mode will be drastically different than the sorts of straightforward stuff you would do in the first game. Beam mode is even more quirky. In that mode, you can defeat enemies directly, no pushing necessary, however your units arent good about direct attacks. Instead, they usually fire beams that do rather odd things. One of them fires a beam in any of the cardinal directions, and all spaces the beam passes over are marked. You can then choose anything on one of the marked spaces and move it one space in any direction. Another unit fires a similar beam, and can warp to any marked space and do a follow-up wide slash right afterwards. However, that beam warping is the ONLY way that unit can move. The units in this mode are harder to use, but that's why the mirrors exist. Bounce the beams off of angled mirrors to make your abilities even more versatile. Some units can even affect the mirrors themselves. This all means that this second mode is drastically different from the first. Which is a far cry from the first game. That game also had two modes, but they really were very similar... they just had different sets of units. But in this game, the core design ideas are changed. It adds alot of variety to the mix, adding even more replay value. Now, one other thing that needs mentioning is the rank system. All of the games from this developer do this. They start out pretty easy, and as you win more and more, your rank goes up. The higher the rank, the harder the game. If you start losing, your rank will slowly start to fall. This means that the game is able to keep the challenge tailored to your own personal level of skill. It keeps it feeling tough yet always fair, instead of overwhelming you with something that you cant even begin to handle. However, this means there's a bit of a slow start to it. Those early games though are likely to go by pretty fast, but it still takes quite a number of them to reach the point where the rank has adjusted to you. I should also mention the enemy units here too, because they're every bit as creative and interesting as the ones that you get. Many enemies from the first game make an appearance here, but many new ones join them, particularly in the Beam mode. And with the different sorts of tactics on offer here, your approach to those older foes will have to change from what it was in the previous game. All of this in a very clean, smooth presentation, with pleasant relaxing music. The minimalist style has always worked well for this dev's games, and it works well here too. Overall, I've loved every game that BrainGoodGames has put out so far, and have spent many hours with them. And this one is every bit as good as I'd expected, and the replay value is extremely high. Fans of strategy games, board games, or both should definitely pick this up. An absolutely brilliant game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 31 reviews with recorded playtime.
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Mlitia 2[/i] is a turn-based strategy puzzle game. Easy-to-understand and very clever mechanics makes this game quite fun. It has a good tutorial that explains things very well, so it's also very simple to get started. You will control different units on a map board, and you will have 3 units each round. Though your enemies will have a lot more units. Your goal is to remove the captains to win a round. A game consists of 3 rounds. Your units each has different attack or move options. And of course if you lose all of your units, it's game over. But if your enemy takes down one of your units, you can win it back by defeating that enemy. There is also a turn limit, so you will need to defeat all of the captains during that limit to win. There's a dynamic leveling system here, with winning unlocking more units. However, if you lose, you will also lose levels as well. The game offers 2 different game modes to start, Push World and Beam World. There are also Timed Mode and a Weekly Challenge, these are locked in the very beginning. [i]Mlitia 2[/i] also has Steam leaderboards, so you can compare your results with others. [h1]Graphics[/h1] Everything is very basic, but it suits the game well. [h1]Music & Sounds[/h1] The sound effects are nice in this game. The music starts off being rather pleasant, though after a while, I found it to be repetitive. [h1]Controls[/h1] You can play the full game with the mouse. [h1]Gameplay Video - No Commentary[/h1] https://www.youtube.com/watch?v=P3qwLMujZfo&t [h1]Verdict[/h1] BrainGoodGames is an indie development group that creates very clever games. They each have simple-to-understand mechanics and are fun to play. [i]Mlitia 2[/i] is another good solid game from them. If you have enjoyed their other games, this is a safe bet. If you like turn-based puzzle games, I definitely think this is a must-play. [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
This is as good as Militia (the first game). I'd recommend playing the first game before this. This is not a straight upgrade over the first game, but rather two completely different rulesets with their own unique approaches and challenges. My current favourite series of turn-based puzzle-like tactical games.
[url=http://store.steampowered.com/curator/32482033/]Crim's Humble Opinion Curator[/url] [h1]Solid Simple Strategy[/h1] I'll start off by saying that I'm not a huge fan of strategy games. They typically require time and practice to understand mechanics that I just don't have time for anymore. This game is a great strategy game if you don't have all the free time in the world due to work, school, or other life happenings. Militia II is the second in BrainGoodGames Militia series. I haven't played the first one or any other BrainGoodGames but I can say I really enjoyed this one. The gameplay is simple but hard to master. It's great to pick up for a few minutes and try a stage. If you fail you can just try another procedural generated level. There is a variety of enemies and units to learn about while playing keeping the variety high. When you beat a level it increases your rank allowing you to use more units and for your enemies to use more. If you lose a level you go down a level. The music is calming and fitting to the simple style. [h1]The Minor Gripes[/h1] I don't have major complaints with this one. It's got a fun dynamic puzzle style. I think the price tag could be just a bit lower for the quality of life and interest gathering. [code][h1](っ◔◡◔)っ ♥ pros ♥[/h1] +Fun Gameplay +Dynamic Difficulty +Great for short play [h1](っ>▬<)っ x cons x[/h1] -Price may not equal quality game time [/code] If you enjoy strategy games you will probably get plenty of time out of this one. I can see myself coming back to this game every so often but not often enough due to my disinterest in general strategy games. It is still a good game that I can recommend trying out. 𝕀𝕗 𝕐𝕠𝕦 𝔼𝕟𝕛𝕠𝕪 𝕋𝕙𝕚𝕤 𝕋𝕣𝕪 https://store.steampowered.com/app/794940/Hexa_Turn/
Simply brilliant. Militia 2 is an abstract puzzle-like board game for one player. There are two main ways to play the game: Push and Beam. In the Push version (my favorite) the object is to use your limited pieces to push specifically marked enemies off of the edge of the board. You can also remove these enemies by pushing them into little lakes, or even create (then push as a weapon) spiked balls. Who knew bowling mixed so well with Chess-like strategies? In the Beam version (also good) the object is still to remove the marked enemies, but how you do it is more complex. Each of your pieces can shoot a beam in one of the four cardinal directions, and these beams do different things depending on which piece is firing. One uses the beams to create a path to move on, another will use their beam to switch the places of one of the pieces in their beam with whatever is in the opposite corner from them, and a few others use their beams to simply attack. One piece can create mirrors that let you bend the path of the mirrors which adds a lot of complexity to the board. This game follows the BrainGoodGames formula of increasing the difficulty as you succeed and lowering it when you fail. This adds a lot to the longevity of the game, but I have a minor complaint about it. You have to complete three levels before the game will allow you to go back to the main menu. If you try to go to the main menu in the middle of the game it will be counted as a loss, which can be frustrating if you need to quit and save because of some real life interruption. Besides that one (very minor) caveat this is an amazing game if you like this genre, and especially if you enjoyed any of their previous works. One thing I almost forgot to mention that I really like over the original Militia (also a great game). Instead of losing your pieces when they take a hit, they are now captured, and that is a lot more fun. It gives you a chance to try to save yourself by rescuing them, and adds yet another interesting thing to worry about while you are playing.
BrainGoodGames make excellent strategy games, with a minimalist aesthetic and a clever system where the difficulty grows progressively when you win. This is a great sequel to Militia, with a nice variety of units and enemies, and two different worlds (one where you use mirrors and lasers). The randomized boards, with all the possible combinations of units, give interesting puzzles. This is very satisfying to find an efficient way to use your three units (not always the same) in a dangerous situation. The weekly challenge mode is a lot of fun: you have one week to reach the highest floor you can with a given set of pieces and try to beat the score of other players. A game you can play for 10 minutes or some hours with this addictive "just one more turn" feeling.
Another good brain game. Personally I like his other stuff better than his chess-like ones like this, but this is the best of the latter, and they are all good for anyone who likes minimalist strategy games that become emergent puzzle games. In my chess playing prime, I probably would have liked it better. Years of deteriorating attention span leaves me making stupid mistakes because I run-and-gun a bit, which is a terrible way to play these.
Very nice game. The mechanic of liberation of allies is an excellent addition to the serie. One nice thing for the player is the room for improvement. Initially, you have to familiarize yourself with the very exotic pieces and later you have to learn many effect subtleties to anticipate correctly on enemy actions and also improve your tactical skills.
Just a simple review to big up a small developer making some incredibly well designed (if slightly ugly) games. Played the first Militia and loved it so i bought this. I have other games by the same team that are also excellent. It's a tactics/puzzle game following a chess type ruleset. You get 3 pieces who all have different powers with the aim of killing the enemy units; specifically the "captains". It's randomly set up each time and the difficulty goes up as you win and decreases if you lose. Other people have described it better but just wanted to give a positive review as the game seems to be criminally underplayed by people and would love more people to play it and the other games. 8/10
ステージ自動生成型無双系特殊駒3人が行く詰め将棋ライクPZL ミーツ 相撲。 味方3駒を使い複数いる敵駒のなかの敵将駒を討ち取るゲーム。 Into the Breachがタワーディフェンス(守る)系なら、こちらは無双(攻める)系。 駒を組合せ敵将を倒すシステムが楽しい。 日本語はありませんが、基本的にルールと駒の動かし方の説明以外に文章はないので、その部分さえ理解(読んだり翻訳ソフトを使ったり)すれば、あとはプレイ中に英語を意識しなくても楽しめます。 ここまでは前作と同じですが、今作は駒の位置を操作することを主眼に作りなおされています。 今作は攻撃手段として、前作からある敵を直接叩く以外に、場外(盤外と中央の穴)への突き落とす、敵攻撃を利用し同士討ちを誘う等に加え、敵味方関係なく駒を押し出せる能力(盤面での位置を操作。味方を押し出すと再行動可能になる)、鉄球押し出しで押し出し方向の列の敵排除を行なう等の追加でより立ち回りが重要に。 更に前作では敵駒に味方駒がやられた場合は完全退場するため劣勢を挽回するのは難しかったのですが、今作は倒された敵に味方駒が捕まえられる形になり該当の敵駒を倒せば救出可能。 なので、とりあえず突っ込んでヤラレタ後に取り返すことを織り込むなど行動の幅が広がり、またうっかりからの即降りゲーム終了も減り、復帰行動(逆襲)を考えるのも熱い。 またステージごとに、前作では出現する敵(の種類)やその位置と敵が湧く地点以外は基本的に変わりませんでしたが、今作では無作為に配置される鉄球が追加。 敵の動きも独特になり、殆どの味方が弓を持つ敵の攻撃に干渉し、敵の同士討ちを簡単に狙えるようになったため環境を利用した戦いがより楽しくなりました。 上述の追加変更で、まず盤面をパッと見て、この列の敵は鉄球を転がして処理、あっちの敵は押し出して同士討ちを狙いつつ、そこの壁際の敵は盤外にまとめて落すか的な計画を立て、結果敵の予想外の動き(や見落とし)で意表を突かれ窮地に陥り、残り味方一駒に。そこからの逆転という状況の起伏が起きやすくなり、分かりやすく楽しいです。 前作で微妙に気になったプレイ時のメリハリ感の少なさが、今作では物量(データ量や物語)ではなく、システム的要素(干渉できる部分)が増やされ改善されています。 なのでソリティア(ボドゲ)感も残りますが、むしろそこ(サクサク悩む感じ)が今作の良いところ。 ソリティアローグライト詰将棋ライクPZL好きにはお薦めなゲームです! (狭いストライクゾーン) 以下雑感 前作に伸び代は確かに感じていたのですが、こんなに面白くなるとは思わなかったこと、味方HPも無ければ成長要素も物語もないままで、つまりあくまでミニマムなままに滅茶苦茶面白くなっていることに驚いた作品でした。 単純なボリュームアップに走らない続編に制作者のこだわりを感じる一品。4/5。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Ludo Supremo | $5K | 147 | 55% | $1.99 |
| Summertime Madness | $5K | 99 | 75% | $3.99 |
| Dead By Murder | $5K | 53 | 58% | $3.99 |
| Nympho's Path | $5K | 180 | 88% | $1.99 |
| Headlong Hunt | $5K | 51 | 100% | $4.79 |
| Choo-Choose | $5K | 462 | 85% | $0.74 |