
Sky to Fly: Soulless Leviathan is a sequel to the legendary steampunk action runner. Upon learning of the impending attack on Vetropolis, the main hero has decided to become an Agent, but the corrupt authorities want to stop him.
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Sky to Fly: Soulless Leviathan is a sequel to the legendary steampunk action runner. Upon learning of the impending attack on Vetropolis, the main hero has decided to become an Agent, but the corrupt authorities want to stop him.
In this part, you will have to fight with an army of robots, be thrown into jail, and lead the clan that worshiped by the ancient Servicemen. In this part, you will have to fight a lot, indeed, shoot a lot and perform aerobatic maneuvers at top speed.
Next 2 months you will have the opportunity to whirl into a breathtaking sky battles on fantastic ships and create your own civilization in as little as six months.
And while you're enjoying 25 game levels, reaching your goal and mission, you can upgrade you ship and discover a fantastic world beyond the clouds.
Game features:
25 core missions + 9 additional quests
15 locations designed to astonish the most sophisticated gamers
14 charismatic characters to show you this virtual world
5 types of flying ships with lots of upgrades
8 crew members
14 types of enemies
6 boosters
4 kinds of resources
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I bought this game noticing it was on sale recently on Steam, as I'm a fan of good endless runner arcade style games (the last one I got was Race the Sun - which is MILES better). The story is awful, and the English translations (I sincerely hope English is not your first language as a dev) are deplorable. There is nothing more to say here. The graphics look alright, but that's not what I look for in an arcade style game like this - I want something quick and fun for when I have 5-10 minutes to kill waiting for someone, or want a game to pass the Steam Controller around with while talking with friends. The music and sound effects are a pretty bad fit too. The cannon doesn't feel like it has weight when fired - it sounds like a pop gun. The music sounds like someone just pirated some random instrumentals and threw em' together. I'll never forget infiltrating the prison of 'Windopolis' - a situation one would expect to be fairly tense - to.... Luau music???? I thought I was sitting on a beach in Hawaii. The gameplay is slow, and more importantly, BORING. Your airship will control like it is flying through molasses rather than air. Every level in the story mode is extremely repetitive. The Endless Mode, which really should be the bread and butter of this game, manages to be even worse than the story mode. I don't know if the difficulty never increases, or if it just takes a really long time, but 15 minutes of just dodging the same floating walls/debris over and over again collecting gears and speed up power ups that barely make a difference is... well, it's not interesting to say the least. To put it simply - the only way I could end Endless Mode was to ram myself into obstacles repeatedly and die after I was bored to tears. If this game really has this positive of a reception, people must have really low standards - be wary of the positive reviews here.
I don't mean to discourage potential buyers, but this game's cartoony physics totally turned me off. I know this is a runner and not a simulator, but it feels like some sort of magical anti-gravity ship more than a steam machine. Graphics are pretty and really well crafted, but the game's mood didn't cut it for me. Gameplay is way to easy. Music and sound effects suck, big time. Cannon pops like a pop gun. Refunded.
Schön umgesetzter zweiter Teil des Rennspiels, welches schon durch die mobilen Versionen auf iOS & Android bekannt ist. Ich finde die Umsetzung des Handyspiels recht gelungen. Es hat sich meiner Meinung nach einiges verbessert beim zweiten Teil. Das Upgrade-System, welches ich beim ersten Teil bemängelt habe, funktioniert nun einwandfrei. Man kann hier im Gegensatz zu "Faster Than Wind" endlich etwas kaufen. Dies tut dem Spiel auch absolut gut. Auch positiv anzumerken sind die Trading Cards mit denen ihr ein Abzeichen herstellen könnt. Errungenschaften scheinen leider keine zu kommen, diese gibt es auch für den ersten Teil noch immer nicht. Finde ich persönlich sehr schade, hier geht etwas Motivation verloren. Alles in allem kann ich auf Grund des Spielspaßes aber trotzdem eine Kaufempfehlung aussprechen.
This is the best definition of "on rails" I have ever seen. "25 core missions + 9 additional quests" At no point were there any "additional" quests "15 locations designed to astonish the most sophisticated gamers " Maybe it was more challenging without a controller? "14 charismatic characters to show you this virtual world " The concept of "show, don't tell" is lost on this dev. "5 types of flying ships with lots of upgrades" Two. There are two ships. "8 crew members " There are 6 with 2 speaking characters? "14 types of enemies " Where? "6 boosters" I think there were 3? or 4? 4 kinds of resources They all end up are coins... So really there is only one.
this game is a second part for "sky to fly: faster than wind". I've played the first part and i can say game's definitely got better - both technical part of it and story part: now you have guns from the very beginning, or, instead of guns the other ship can jump; i have a feeling game's got more dynamic, ship's flying faster, there are more different enemies and obstacles - swirls and lightninigs; more difficult tasks - definitely recommend!
Unglaublich wenig Spiel fürs Geld. Und die Videos sind gespult! Es ist lange nicht so actionreich. Eigentlich tuckert man die ganze Zeit vor sich hin. Das Schiff ist nach der Hälfte des Spiels voll geupgradet...
Cool flying game like the first one. Has pretty artwork and relaxing music. Story is interesting and continues from first game. Handling still feels kinda slow but better than first. Doesn't have bonus missions, just endless mode to play when not going through story missions but this mode is not locked by long cooldowns like the first game had, so is better that way. I enjoyed my time in the game. Yes would recommend this game.
Это раннер, то есть две кнопки вправо и влево… В отличии от [url=http://steamcommunity.com/profiles/76561198084019881/recommended/403850]предыдущей серии[/url] теперь платить нужно/можно только деньгами, а ударившись о препятствие кораблик становится виртуальным, проходя сквозь него, а не продолжать тыкаясь, разбивать свою жизнь, в безуспешной попытке сдвинуть летающий остров с места. Пострелушки стали более активными, появилась возможность в некоторых случаях подпрыгивать по желанию. Я не большой поклонник этого жанра, но некоторым говорят такое нравится. Возможно и дети определённого возраста будут в восторге. Вынужден повториться: Под Ubuntu 16.04 со встроенным интеловским видеодаптером работает без нареканий. [h1]Обзор входит в список [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1103944566]Игры, Linux, Steam, обзоры[/url].[/h1]
Bought this game for a quick play the other day, enjoyed it very much. very entertaining, good sound, and good music. I thought for the 20 min I gave it. I enjoyed it a lot and plan on playing it more. There is a lot going on at once in some maps but if you are into those multi-tasking racers this is very good for 3-4 bucks! 8/10 so far! https://youtu.be/Ht7P5RxwFb4
A nice game for in between. A little bit too easy and a little bit too short but it is fun to play, if you can ignore some parts of the translation. Would like to play something like that again.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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