
Milford Heaven, a small medieval village, is under attack!! Won't you do nothing? Luken's castle is filled with treasures! Come, help the villagers, loot Luken's castle and became as rich as you have never dreamed before!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜加一
I was going to give this game a negative review, but I've decided to change my mind simply because of its price tag. The game is rather simplistic, you have no character on screen and must simply click things to interac and move from screen to screen. The idea is kind of interesting, but in its current state it really has some flaws. The inventory is a pain, and the items feel pretty meaningless. You are also encouraged to click/move your cursor everywhere, and miss half of your attacks; I was getting tired of clicking after only a few minutes... If you want a cheap, somewhat generic and average dungeon crawler, then maybe give Milford Heaven a try.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Portuguese - Brazil
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
szar fos mint amit szoktak irni az emberek :D
I'm not quite sure you could describe this as gameplay
클릭으로만 조작하는 rpg게임입니다. 일단 저는 윈도우10을 사용하는데 게임 실행이 안되어서 커뮤니티 허브에서 해결법을 찾아서 플레이 했습니다. 혹시 안되시는 분들이 있으면 아래 링크를 참조하시는걸 추천드립니다. https://steamcommunity.com/app/485570/discussions/0/350533172694848286/ 일단 조작은 매우 간단합니다. 마우스 클릭으로 몬스터를 공격하고 이동하고 상호작용합니다. 스토리도 매우 간단하고 조작도 매운 간단한 점은 좋습니다. 또한 하다보면 생각보다 재미있습니다. 대신 큰 단점은 손이 너무 아픕니다. 게임하는 내내 마우스 클릭을 죽도록 해야해서 너무 게임하는게 힘듭니다. 그리고 체력유지가 생각보다 어려워서 게임의 난이도도 꽤 높습니다. 한줄요약하면 꽤 재미있지만 손이 너무 아파서 차라리 다른게임을 하는걸 추천합니다. 주관적인 평점 : 4 / 10
Milford Heaven - Luken's Chronicles is a small-scale, old-school action RPG that embraces simplicity and nostalgia as its guiding principles. Developed and published by CGGAMES, the game presents itself as a straightforward top-down adventure inspired by classic hack-and-slash titles from earlier generations. Rather than attempting to modernize the genre with complex systems or cinematic storytelling, it focuses on delivering a lengthy, combat-driven journey through a medieval fantasy setting where exploration, loot, and enemy clearing form the backbone of the experience. The premise is intentionally uncomplicated. The quiet town of Milford Heaven has been overrun by monsters pouring out of Luken’s castle, and the player takes on the role of a lone hero tasked with pushing back the invasion. Storytelling is minimal and largely functional, providing just enough context to justify the action without interrupting the flow of gameplay. There are no elaborate cutscenes or branching narratives; instead, the game relies on the familiar fantasy structure of advancing from area to area, defeating enemies, and gradually reclaiming dangerous territory. Gameplay revolves around a top-down perspective with real-time combat that emphasizes constant engagement. Movement and attacks are responsive but basic, favoring accessibility over depth. Encounters are frequent, and the game leans heavily into the satisfaction of clearing rooms filled with enemies, breaking objects, opening chests, and collecting loot. Enemy types vary in behavior and durability, requiring some attention to positioning and timing, but the overall challenge remains approachable rather than punishing. Progression is driven by equipment upgrades and item collection rather than complex character builds or skill trees. One of the game’s defining features is its sheer scope relative to its simplicity. With a large number of scenarios to explore, the world feels expansive despite its modest visual presentation. Each area functions like a self-contained zone, often connected through straightforward transitions that resemble classic dungeon crawling. Exploration is encouraged through hidden items and branching paths, rewarding players who take the time to fully clear each section. While environments may lack visual variety, the volume of content gives the impression of a lengthy adventure for those willing to engage with its repetitive structure. Visually, Milford Heaven - Luken’s Chronicles adopts a retro-inspired aesthetic that is both its charm and its limitation. Sprites and environments are simple and functional, evoking older action RPGs without the polish or refinement seen in more recent indie retro projects. Animations are serviceable, and visual clarity is generally good, but the lack of detail and stylistic flair can make areas blur together over time. Sound design and music play a similarly restrained role, providing background accompaniment without significantly enhancing atmosphere or emotional impact. The game’s pacing is steady but uneven. Early progression feels satisfying as new areas and enemies are introduced, but repetition becomes more apparent the deeper you go. Combat rarely evolves beyond its initial mechanics, and while new enemies add slight variation, the core loop remains unchanged. For some players, this consistency is comforting, offering a relaxing, low-pressure experience. For others, it may feel monotonous, especially without narrative twists or mechanical evolution to break up the rhythm. Community reception reflects this divide. Players who appreciate retro sensibilities and straightforward action often praise the game for its length, accessibility, and nostalgic feel. Critics point to rough edges, such as basic interface design, limited feedback systems, and occasional technical quirks, which can detract from immersion. Difficulty balance can also feel inconsistent, with some sections offering little resistance and others spiking unexpectedly, though these moments rarely feel intentional or finely tuned. Ultimately, Milford Heaven - Luken’s Chronicles is best understood as a passion project rooted in classic design rather than a modern reinterpretation of the action RPG genre. It offers a long, content-rich journey built on familiar mechanics and minimal storytelling, appealing most strongly to players who enjoy retro dungeon crawlers and don’t mind repetition. While it lacks the polish, depth, and innovation expected from contemporary titles, it succeeds in delivering a straightforward hack-and-slash adventure that stays true to its old-school inspiration. For fans of simple, combat-focused RPGs with a nostalgic flavor, it provides a modest but earnest experience. Rating: 6/10
Kart oyunudur kartları düşürülerek parası katlanabilir.İndirimlerde alın. Not: Topluluk kısmından kontrol edin fiyatlarını zarar oluşmasın.
После 300+ часов, понимаю, что херота полнейшая, лучше купить что-то другое.
喜加一
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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