
A digital adaption of the iconic Deathtrap Dungeon trilogy of books by Ian Livingstone. Play as a novice adventurer and rise up through the ranks in this epic tale of deadly traps, fearsome monsters and devious adversaries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i didn't really like this game but not for the reason other reviewers didn't. this is basically a text adventure jazzed up with 2d backgrounds. you complete simple quests (find x, kill y, ect), find items, traps, and fight. when you die (and you will) you are taken to the start of the dungeon with all you're items and all traps reset. now what i didn't like about this game was the dice. there are 2 kinds attack (skill) and luck dice you get more dice with points or with items. each die starts with 1 success symbol and each level up you can add a 2nd or a 3rd symbol to one of the dice but you can not pick. if you upgrade something you must upgrade a die to 3 before it moved to the next so you can not have multiple die with just 2 symbols. do to this rolling dice feel awful with 11 dice i only ever got a max of 5 successes at once. there was also a curse i ran into that put an X on one of my luck die so if it ever came up it was a auto fail. like wtf not a negative to the roll but a strait up fail. the game also feels like it's made for you to die as healing is rare and if you're not rolling good you'll be dead really fast. i also didn't like how you can only move forward unless you die. why? if i can die and go back why can't i just go back? sorry, but i didn't like the core concept of this game so i didn't enjoy my gaming time with it. 4/10
Worth the low price. I am old enough that I bought these books when they were released on paper. On release. So old. However, at less than a block of A4 printer paper today these are great value no matter the price of nostalgia. However, however ... the novelty factor started to diminish with each 'book'. Deathtrap Dungeon is great fun. Well done top down CRPG with just enough challenges and cute artwork that I laughed, cried and snorted my way through with a smile on my face. That smile slowly fell away with Trial of Champions which had events so brutal I questioned the madness of the developers. Then I remembered the damned book was the same ... so I apologise to the developers for my cursing of their pointy little wizard beards. Having sneaked through THAT horror show, with one life remaining, I started the last 'book' Forest of Armies of Rock Monsters and Darkness ... or something. I never finished this one as compared to Deathtrap it was a bathroom bottle of meh. Anyway, I got 5 hours of fun for less than a heavily discounted £5, relived the fun horror of that pissant wizard in Trials and will never look at a rope in quite the same way. (I think it was under £2 on sale, that's like $1.50 in Freedom Money) That's great value for an enjoyable few hours. Totally recommend.
-> RNG -> Repetiton -> Uninstall
很好玩 有中文 没毒点 没bug 8分游戏 喜欢这种类型的那就是9分必玩
https://youtu.be/hrW552yKdEc Providing the closest version to the original table top games, the experience is still overly raw with generally frustrating sluggish design and intended delays.
It's a simple yet fun game. Don't expect anything Epic but if you want a nostalgic throwback to those old pick a path books from the 80's then this will be a treat for you. There's virtually no learning curve so you can jump right on in and explore a dungeon. The music is pretty awesome too. This game may not be for those younger people spoiled by Triple A titles like Elden Ring and Baldurs Gate, but if you want a casual fantasy game that's relaxing to play, then give it a try. It's well worth the price.
Deathtrap Dungeon Trilogy lo tiene todo para gustarme y, de hecho, hace años que me terminé el primero de los libros con muchísimo gusto. Pero no termina de funcionar. Como libro es divertido, porque puedes poner marcapáginas y hacerte trampas a ti mismo para no releer veinte páginas una y otra vez. Como videojuego no lo es, precisamente porque tienes que repetir mucho contenido que es soberanamente aburrido y demasiado anclado en el azar.
Si vous aimez les adaptations de "Livre dont vous êtes le héro", et tout spécialement les tout premiers écrits par Ian Livingstone, vous devriez alors posséder le "fighting Fantasy bundle" qui vous permettra d'acquérir pour une petite promo cet opus ainsi que le précédent qui s'intitule "Fighting Fantasy Legends". Si le premier opus n'était pas mauvais (et pas vraiment éloigné de celui-ci dans sa réalisation), disons le sans détour cet opus est tout de même meilleur. D'une part vous aurez ici 3 histoires (imbriquées les unes dans les autres), il en était en réalité de même dans le précédent opus, mais vous aviez une énorme région à parcourir avec en son sein 3 des premiers "Livre dont vous êtes le héro" comme "La cité des voleurs", "Le sorcier de la montagne de feu" et "La forêt des ténèbres". Ici vous démarrerez avec l'adaptation d'un célèbre livre de Ian Livingstone, "le labyrithe de la mort", attention cependant, ce n'est pas ici l'adaptation fidèle et rigoureuse du livre éponyme mais plutôt une version condensée et adaptée dans sa forme en un jeu de plateau, où plutôt que tourner la page d'un livre pour opter pour tel choix, vous aurez ici deux (ou plusieurs) chemins à prendre, une porte à ouvrir ou non, des rencontres aléatoires tirées sous forme d'un paquet de cartes et qui pourront soit être des rencontres (combat), soit des trésors, soit des pièges, et bien entendu comme pour le livre vous aurez votre inventaire avec vos potions, des artefacts et votre or. Comme pour les livres vous aurez les deux caractéristiques que sont l'habileté (prouesse au combat) et la chance, au début du jeu vous démarrez avec 8 dans chaque valeurs et 20 HP, vous pourrez ensuite adapter ces valeurs pour qu'elles oscillent entre 6 et 12, chaque point au-dessus de 8 ponctionnant d'autant vos HP. Comme pour le précédent volet les textes sont toujours réduits pour tenir dans un encart style texte de bande dessinée, vous voyez à nouveau votre champion de haut, il en sera de même pour tout ce que vous rencontrerez. Les scénarios sont intéressants, il vous faudra sortir vivant d'un labyrinthe avec en son sein un tas de rencontres mythiques qui demanderont de bien réfléchir à ce que vous ferez, et ça et là des énigmes bien pensées faisant souvent appel à la logique (vous débuterez le second des trois livres avec un meurtre dans une ville portuaire, et vous pourrez alors tenter d'élucider ce meurtre, ce qui vous demandera de bien être à l'écoute des faits et des versions des suspects, et de tout regarder de près). Alors bien entendu, il faut avoir à l'idée que vous avez là une adaptation d'un "Livre dont vous êtes le héro", le rythme est donc plutôt lent et fait de lecture et de tirages de dés, mais la réalisation est impeccable et l'envie de réussir à finir le jeu prendra sûrement le dessus sur le rythme, pour peu que vous aimiez le style (j'en ai mis du temps à récupérer les 4 pierres précieuses du premier volet, quel plaisir d'enfin y arriver à bout!) Ajoutons enfin que le prix est de moins de 9€ pour chaque opus, vous aurez donc un paquet d'heures de jeu pour un somme plutôt modique, que demander de plus?!
SHORT REVIEW This is a cRPG version of three of the early Fighting Fantasy gamebooks (Deathtrap Dungeon, Trial of Champions and Armies of Death). The game is presented in a top down 2D environment for illustration purposes and encounters are via an encounter card deck with a dice based conflict resolution system. PLOT: Seems to be a reasonable translation of the books although I'm going from memory and it was getting on for 40 years ago! GAMEPLAY: Dice based conflict resolution system. DIFFICULTY: The “difficulty” levels in this game are utterly pointless. All a higher difficulty level means is you have less lives to complete the adventure, the game play remains identical. GRAPHICS & SOUND: Perfectly adequate for the game. REPLAY VALUE: Very little. You cycle through the main dungeons multiple times in a single play through anyway and as the conflict resolution is dice based (i.e. pure luck) there is no point in playing again. ISSUES AND BUGS: None. The game works “straight out of the box” with no messing around and appears to be completely bug free. ACHIEVEMENTS AND TRADING CARDS: Partial integration with the Steam platform, Steam achievements for those interested but no trading cards. VALUE FOR MONEY: Good. The game is competitively priced for what it is but I would put it in the “wait for a discount in a sale” category rather than the “buy it now at full price” category. (It was 75% off in the recent winter sale.) LONG REVIEW This is a cRPG version of three of the early Fighting Fantasy gamebooks (Deathtrap Dungeon, Trial of Champions and Armies of Death). Unlike the other Fighting Fantasy Legends game where the three books have been combined into a single game in this one they are three completely separate games each one starting from a basic character again. Its also required for you to complete the first game to unlock access to the others. As far as I can tell its a reasonable translation of the books although I'm going from memory and it was getting on for 40 years ago! The game is presented in a top down 2D environment for illustration purposes and encounters are via an encounter card deck with a dice based conflict resolution system. The game is quite reasonable but there are three things I don 't particularly like about it: 1: Trial of Champions has far too many blind choices of Option A or Option B where one of them results in instant death. 2: Armies of Death has a whole series of hard combat encounters at the end. To get through this you need to do a lot of grinding to upgrade your skill dice to have a reasonable change success. 3: Personally I don't like dice based systems, they are 0% skill and 100% luck. Two of these are actual “problems” with the game in my opinion, the third is just an issue of personal taste. Originally these were dice and choice books and Deathtrap Dungeon Trilogy keeps these elements, so when you decide to go one path, that's it, you might be able to circle back the other way later, particularly if you die, but it's still a version of Option A or Option B, not both. Overall quite fun if you don't expect too much from it although there is a bit of grind, particularly in Armies of Death. Also has a nostalgia element for those of a certain age who played the original books.
加点全部加红色子,剩下的就交给命运了
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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