
Enter the mechanical shape-shifting, dimension switching world of the award winning, high octane action-puzzle-platformer Mighty Switch Force! Hyper Drive Edition, and blow crime away.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well it is a switch force... things change between top and bottom... dunno how mighty it is though
Could be a nice simple game if it's simple mechanics such as jump would at least work flawlessly... No wonder why I found so much bugs in their next game like Shantae series. They can't even programm such basic things in the first place Half of a time game won't register jumps when you're doing anything else. There's literally 5 types of keypresses that game have to register - Jump, moving to sides, shoot and switch blocks (there's also posibility to move your camera in VERY limited space, I just don't count it since it's totally useless), and game really struggles to register jump in particular whenever you sent more than 1 command... I have no words... It's especially noticable on auto-switching levels. In addition, auto-switches also causing unregistered keypresses. Nice. Other really dumb, in my opinion, thing is how they designed few bonus levels. You have to KNOW what's gonna be further ahead beforehand or otherwise, if you do your best to react to changes right when they appear on your screen, you still won't make it in time. Without looking at walkthrough on web, you have to spend your lifes dying on every new part of the level, since camera movement there is absolutely useless, 'cause it doesn't go far enough to see what's coming. Basically it's designed to purely waste your time. To add more to already horrible problems, cue sounds your hat does when it's about to auto-switch blocks are so quiet that almost every single sound in game overlaps it, so only way for you so counting on your visuals without blinking or manually blinking in-between... wow. My eyes looked like I had the hardest wheat I could ever find. What's annoys me the most, is how "block priviledges" as I call them, working across all levels: If you're out of block you're targeting by literally 1% of your total hitbox - you'll be showed to the side side instead (but mostly you'll get squashed since jump-block quite often are accompanied with basic block). BUT! If enemy is overlapping from it's general block it's in by 1% - game decided for some reason to teleport enemy to tiles next to what it was in (I often encounter this frustrating piece of crap when you have to utilize jump blocks to move enemies somewhere else. They literally getting sucked into jump-blocks next to them in the middle of jumping animation!). ...why? It's really a shame to see devs not learning or polishing their games and keep making them with similar fundamental bugs (refering to newer Shantae installement).
シンプルなアクションパズル テンポ良し、BGM良し、やり直しのしやすさ良し また、1つのステージも短くちょっとした時間でも気楽に遊べるのでちょっとした合間にも良いかと BGMがいちいちかっこいいのでかなり良いです
A cute puzzle platformer with lots of charm and heart put into it. The graphics are cartoony and pleasant to look at, and the character design is... Ahem... What you'd expect from WayForward (Expect some interesting results from a Google search, and from other well-known sites too). It's a fun head-scratching experience, though some of the later and extra challenges might seem impossible at the first few tries. Also, you'll have to restart some levels a quite a few times until you get the bigger picture of what you'll have to do. 7/10, buy it in the name of the law!
[h1] Mighty Switch Force! Hyper Drive Edition [/h1] Mighty Switch Force! Hyper Drive Edition, una versión HD de un juego del mismo nombre, es simplemente increíble, no es y no será el mejor juego de la historia, pero si ofrece una experiencia agradable al jugador, sea visual o auditivamente. Es curioso como Mighty Switch Force! Al empezar a analizarlo y ver cada punto que tiene para ofrecer al jugador, contenga una historia casi inexistente, que simplemente sirve como “contexto” para que el jugador vaya directo a los niveles, una jugabilidad y mecánicas simples (pero no por ello malas), y que a la vez, sea un juego relativamente corto. Que de todos esos puntos que contiene mighty switch force, el que más destaque por encima de todos ellos, y el que probablemente más recuerde no solo yo, si no cada jugador, sea el OST de este. Mighty Switch Force en cuanto al ost, es simplemente brutal, hace que el jugador, directa o indirectamente siga el ritmo de esta, que también sea parte del hecho de completar el nivel en la mayor velocidad posible, que entregue una sensación de velocidad, de adrenalina, o que también tome un giro en cuanto a ritmo y sea más calmado (sobre todo en los niveles hyper). Probablemente este sea el punto más fuerte de mighty switch force, y tampoco es que sea esto malo o diga que lo es, al fin y al cabo, uno quiere los videojuegos por sus historias, personajes, o como mencione anteriormente, por su música. [b] ►8.8/10◄ [/b]
its neat
Fun platforming with tight controls loosely based on that on Mario Galaxy levels. Combined with a very pleasing art style and a 10 hour playtime makes for something short and sweet.
o jogo é divertido, sua arte é bem bonita é sua musica é boa, o modo historia tem uma dificuldade bem de boa, os mapas bonus eu achei bem idiota já, os mapas hyper eu nem tentei pra não me estressar, eu sou péssimo nesse tipo de jogo é ainda sou burro que fico tentando pega o Par, ai eu só acabo ficando irritado. Mighty Switch Force! é um bom jogo é eu o recomendo.
my brain isint big enough to play this but is nice
not worth it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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