
An ancient tower in a forgotten land. A lone photographer on a desperate search. Facing dangerous animals, crumbling architecture, and perilous pitfalls, can you reach the summit of the Tower, and perhaps, redemption?
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About
An ancient tower in a forgotten land. A lone photographer on a desperate search. A once-in-a-lifetime chance. Camera Obscura is a puzzle-platformer in which you attempt to summit a ruined tower – a relic of a fanatical sect trying to reach the sun. Facing dangerous animals, crumbling architecture, and perilous pitfalls, can you reach the Summit, and perhaps, redemption?
Camera Obscura uses an innovative "afterimage" mechanic that allows the player to temporarily clone the Tower's architecture in order to span gaps, create staircases, and freeze moving platforms in place. The ability to copy and manipulate each level allows players to find many paths through the tower's 57 maps.
Innovative "afterimage" mechanic. "Flash" the screen to create a ghostly double of your surroundings. Manipulate the afterimage to turn walls into stairs, platforms into cages, and even defend yourself against the creatures in the tower.
Custom level editor. No programming required, just point and click to create platforms, enemies, switches, and doors. Share you levels on the Steam Workshop.
Original soundtrack. Listen to 11 beautifully-composed tracks throughout the Tower's eight zones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]Camera Obscura[/i] is a puzzle platformer game that utilises photography as its core concept. What makes is stand out from the crowd is that the player isn’t limited to using built-in platforms, instead using a camera to create a temporary, solid image of the base layout to pave the way further. That’s pretty much it, but you really don’t need more here. [b]THE GOOD[/b][list] [*] Photo shooting as the main mechanics is not something I’m familiar with, especially when it’s used to reshape the world instead of just capturing the views. When you use your camera, the current layout of platforms and obstacles is copied. The copy becomes a still, interactive image that gives you extra surfaces for a couple of seconds. This usually gives you multiple ways to beat a level, eschewing the linearity of solutions most games within the genre go with. The game is a great blend of platforming and puzzles, where you can test your dexterity, cleverness and reaction time. The difficulty level progresses at a proper pace, allowing you to hone your skills without throwing you into the deep end. [*] There is a replayability factor in form of medals for finishing a level in a certain time limit, as well as mementos, which serve as collectibles that uncover bits of the story behind the protagonist and what motivates her to rush towards the danger that lurks in the mysterious tower you’ll be visiting. The medals and unorthodox mechanics make the game a decent choice for speed-running. And if you’re a trophy hunter, there’s a lot of hidden goodies to find when you take alternative routes instead of the shortest ones. [*] There is a story in here. It’s not obligatory to follow and you won’t be missing on any information crucial to progressing if you don’t. Still, it’s a good addition, serving as a nostalgic background to the protagonist’s journey, and thanks to its inclusion, there’s four different endings you can get. [*] In case you’re already done with your playthrough and want to challenge yourself further, there’s a built-in level editor and a level sharing tool. All your craziest ideas may come true with a little bit of work, and all your photography-related nightmares may materialise into reality with heaps of downloadable levels from the community creators. [*] The game is laughably cheap. For two bucks you get to spend enough hours in game to call it a shameless steal. I honestly don’t get the price tag, it’s crazy! The madness![/list] [b]THE BAD[/b][list] [*] You can shape the world accordingly to your needs, but there are times (not often, fortunately) where you have to be overly precise with both the camera and movement. Considering that the layout copies only stay for a little while, it can be irritating to lose its perfect positioning because of one nanometre between you and success. This may lead to some frustrations, especially in case of people who aren’t particularly patient and/or skilled in platforming. [*] Photo shooting is a great mechanics. But it’s also the only mechanics. Whilst with each level the game continues to get more and more challenging, you’ll be testing the same skill over and over again. Personally, I enjoyed it, but at the same time I can clearly see it as a completely legitimate reason to call the game monotonous. [*] In a game that invites you to try speed-running its levels, it’s unforgivable to not have a timer. And [i]Camera Obscura[/i] doesn’t have one. You can only see your run time after having finished a level, which goes strictly against the very idea of speed-running. This lack of means of comparability can leave you with a feeling of wasting the time you could spend on another try.[/list] [b]OVERALL[/b] Great idea for the mechanics, good execution of said idea, a couple of issues that don’t take away from the overall enjoyability, decent retro-esque visuals, and a satisfying story that’s playing a background role. [i]Camera Obscura[/i] is a nice game for puzzle enthusiasts and for those who love platformers – with emphasis on the former. There’s multiple ways to play it and technically endless opportunities for a challenge, with the level editor. The game’s not reaching to perfection and may seem too simple or lacking in flavour for some people, but you still get much more than what you’d usually get for such a price.
eu sei que ninguém lê as minhas reviews, então vou dizer que sou gay
Flash oyun :D
Has some interesting idea/concept but the combination of annoying placements of enemies and mechanics, paired with the ridiculous speedrun/challenge runs you can try to do here makes this a no for me.
Необычная идея, достойная реализации, но на практике работает не всегда так, как хотелось бы. Зайдёт ценителям нестандартных платформеров.
Very neat mechanic, very atmospheric music and graphics, just a hard game
A charming, if a little clunky, platformer with a fun mechanic - taking a picture of the stage to then use that afterimage to then be able to platform around the level. Ultimately a fairly short game, Camera Obscura isn't one that I felt overstayed it's welcome - and while there are some issues such as the controls being a little stiff, and the fact that despite a bevvy of achievements for time-related feats, there's no timer on screen or any way to enable one (not to mention that the steam overlay just doesn't work, meaning it's hard to know quickly when you've achieved something) means that it's not perfect. That being said, it's very servicable, and I had fun playing it. Give it a go!
Графика Операционная система MS-DOS демонстрирует ограниченные возможности графической обработки, что, однако, не умаляет эстетических достоинств игры, обусловленных её уникальным визуальным стилем. Геймплей Геймплей характеризуется высокой степенью интерактивности и вовлечённости, позволяя игроку полностью погрузиться в атмосферу игрового мира. Аудио Аудиосопровождение игры, несмотря на ограниченные технические возможности, способствует созданию аутентичной и запоминающейся звуковой среды, дополняющей визуальный опыт. Аудитория Игра ориентирована на широкую аудиторию, включая представителей старшего поколения, благодаря своей простоте и доступности. ПК характеристики Минимальные системные требования игры включают поддержку операционной системы MS-DOS, что делает её доступной для широкого спектра персональных компьютеров того времени. Сложность Игровой процесс обладает высокой степенью сложности, требующей от игрока стратегического мышления, координации и навыков управления. Гринд Практика гринд-гейминга не является основополагающим элементом игрового процесса, однако может быть использована для достижения определённых целей. Сюжет Сюжет игры представляет собой комплексную нарративную структуру, включающую множество сюжетных линий и разветвлений, требующих внимательного анализа и интерпретации. Игровое время Продолжительность игрового процесса составляет от 2 до 5 часов, что позволяет игрокам полностью погрузиться в игровой мир без излишнего утомления. Цена Стоимость игры варьируется в зависимости от ценовой политики продавца, однако при наличии скидок может стать доступной для широкого круга потребителей. Баги В процессе тестирования и эксплуатации игры не было выявлено существенных багов или технических неисправностей, что свидетельствует о высоком уровне качества разработки.
Getting 100% started enjoyable then got hellish and un-fun towards the end. approximate amount of time to 100%: 10-25 hours Estimated achievement difficulty: 9/10 ( or 1/10 see spoilers below*) Minimum number of playthroughs needed: 1 (stage select available) Multiplayer achievements: Working Steam Workshop Required!!!. Missable achievements: No. Grinding Achievements: Yes!!!. (gold in each level on flashes), others like kills/photos taken etc, DLC-Only achievements: No. Time-gated achievements: No. Speed-run achievements: Yes!!!. (gold in each level on speed) RNG-achievements: No. Does difficulty affect achievements: No choice. Unobtainable/glitched achievements: Maybe *. Point of no return: No. First achievement unlock: Launch the game !!!! Instantly. Is there a good guide: The steam guides by Ansiando and DeRockProject are excellent. Youtube guides by DeRockProject are great for following along. Notes: * Launching the game awards an achievement messing up your ratio. * Requires you to upload a level you made in the included level editor. * One achievement requires playing 5 levels from steam workshop to completion. * there are many other maps on the workshop to help grind achievements. * Some users are reporting achievements being broken but I'm 99% convinced these were patched out. The fact that I didn't run into any issues strengthens by belief. * part of the difficulty of this game is the developers requiring you to do the "3 block trick" as well as the 7 block one. These are pixel timed at 60fps. They are possible but expect 25% success rate. * If you have grown sick of this game's uber-hardcore ♥♥♥♥♥♥♥♥ then there's a trick to complete it easy.. but beware you can't un-learn this trick. You have been warned, Keep reading: ... :[spoiler] * before you do this I recommend enjoying the game as much as you want until you feel like you can't take it anymore. then you can cheat the game as such: * open the level editor and navigate to the "levels" folder you can OPEN the game's levels (check by name). You can do stuff like adding paths, removing enemies, even moving the letter pages and both entry and exit gat near each other. Allowing you to quickly finish most stages with 0 flashes. * There's also an Xcel file with the required number of flashes and times for gold.. you can edit that file and set whatever you want. [/spoiler] In the end it's a fun puzzle game that kept me entertained and satisfied getting the gold medals until I couldn't anymore. Having options beyond that point that weren't patched out is good for achievement hunters, canceling out any % lock. Yeah, recommended.
On Linux: Game starts Character enters screen, looks up, controls are released. I walk a few meters, jump a few times, find a photo and pick it up. A few steps further I reach the end of the first "room", character exits, game closes itself. Repeated that 3 times with different Proton settings, game keeps crashing.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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