
Become more than human and save mankind from total annihilation! From legendary developer Game Freak comes an action adventure like no other - manipulate the world around you and smash the evil Ajeet to smithereens!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, German, Portuguese - Brazil, Russian, Simplified Chinese, French, Spanish - Spain, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]Good Idea, bad realisation[/h2] This is a puzzle platformer based on certain physical model. But the main problem is - physics is really bad here. And you will feel really annoyed and frustrated by many results of objects manipulation. This is a game where I would put neutral review. It's like 3+++/5. [b] Good:[/b] [olist] [*]Art [*]Ideas. [list] [*] The mobs that can be hurt only with certain amount of debris. [*] Physics based puzzls. [/list] [/olist] [b] Bad:[/b] [olist] [*] [b]Physics[/b] works really bad here. The objects always speed up or slow down, seems like behave differently in different rooms. Character slides from corners of platforms. Cube's weight center is too strange. [*] [b]Glitches.[/b] Objects stick to some poligons, fall through terrain. You have to restart the room. [*] [b]Save system.[/b] The game saves only during entering the room or "restart" room puzzle. There are moments when you finish the objective at last but accidently die or destroy some object and can't reach the next room. You have to restart from the scratch... [*] [b]QoL upgrades[/b] are in the skill tree. You want to place box? No - it will fly away anywhere, but the place you want. But later we will gave you the upgrade. But you still can't place it infront of you. [*] [b]UI.[/b] What can be wrong? You go to skill tree and the last skill says: "You need to unlock new Arche ability to use this skill". It turns out that you need to learn this exact "skill" to unlock skill tree further. I played 3/4 of the game without Arche or HP upgrades because of this misleading message. [*] [b]Sequences in puzzles.[/b] They are no-brainy. It looks like you have 2 ways of solving the puzzle. But in most cases they give you just 1 variant. And if you misstep - start from the very beginning. And solving them isn't satisfying. [/olist] The game feels really cheap on the whole. Like it was made by really small indi company that didn't have previouse experience with the games. But it was developed by GAME FREAK inc.... It makes it clear why Pokemon franchise is in such bad state.
说是GAME FREAK做的,但这特有的宅味让我怀疑是INTI CREATES夺舍。不合格的探索与成长让半开放式流程显得毫无意义,做成线性关卡可能体验还能好点;但即便如此,围绕[场景破坏-吸收碎片]的系统也只是噱头。能够破坏的结构每个“房间”都是固定的,且因为关卡重心在于解谜,乱砸一通的后果是只能看着大门干瞪眼。不论是“比大小”的战斗还是各种谜题都不算有趣,加上物理效果不确定性因素很大,许多谜题能否完成还带有运气要素。
Soy un estudio Israelita y este es mi juego
в игре есть прикольная механика управления мусором, падающим из врагов, что привлекает, однако, по качеству исполнения, игра на том же уровне, что и порно метроидвании. учитывая, что гейм фрики, это разработчики покемонов, я ожидал лучшего.
it's that good type of Game Freak jank where yeah the death might not be your fault or the graphics may not be on point but it's fun af in spite of it
Soutenez game freak, aidez-les à se libérer de Pokémon. Achetez Giga Wrecker et leur futur jeu Beast Of Reincarnation. GameFreak est capable de beaucoup, on le ressent ici.
An interesting concept with good music, story, and artstyle. But that's where it ends. But Giga Wrecker feels like an unfinished game or a very long flash game. This is NOT a metroidvania. The powerups are linear and doesn't feel like a powerup at all. They're just new gimmicks and to add more difficulty to the puzzles and keep it slightly interesting. The skill tree is boring and serve nearly no purpose beside more HP and extra javelins. The blueprint are just cosmetics with no gameplay changes. The Achievement is very buggy. The whole game is just a physic puzzle platformer. Even the enemies are a puzzle piece. The only other game I can compare it to is the Trine series. But unlike Trine, this is way harder and frustrating. The movement feels floaty and slippery, mainly when standing on blocks/debris. The physic feels buggy and doesn't work a lot of times. You'll die/reset a lot because of bad physic and/or because of instant death by spikes/pits. Near the end of the game with all those frustration combined, it feels like torture than a puzzle. You can 100% the map collectibles within 20 hours. It takes longer due to having to retry many singular endgame puzzles for 30+ minutes. The bosses are gimmicky and reactive based. The bosses got to be the best part about the game, design and fight. But the first boss however gives no hint or clue on how to beat them until multiple deaths. Over all, 6.5/10. It was fun and interesting from beginning to middle, but near the end it becomes annoyingly frustrating. I don't recommend this at all. But I'm only recommending because I want to support Game Freak to make great games like they used to that isn't just Pokemon and being Nintendo slave.
マップをちゃんと見れば、ここでこのアクションをすれば効率よくクリアできる地形のヒントが組まれているので、物理演算次第というわけでも無いのだが、自キャラも漏れなく物理オブジェ扱いで、慣性のあるふわっとした操作感、滑りやすさと他の物理オブジェからの干渉で扱いづらいどころじゃない。 ダメージを受けたときのノックバック距離が長い。カメラの追跡速度が遅すぎる。キャラを落下させたら画面内からキャラが消えるレベルの遅さなので、画面外で針の山に着地即死、落下死してましたが多発。 瓦礫などはまだ分かりますが、敵の残骸が邪魔すぎる。単純にパズルの邪魔だったり残骸に乗り上げてバランスを失う事や、ジャンプのタイミングが合わず落下も。ボスとの戦闘でパズルやり直しのボタンを間違って押してしまう事があるので、ボタン以外にバインドした方が良いかも。 一応最後までクリアしましたが、やはりキャラの挙動が不安定な為、ストレスを感じる事の方が多かった
Buenisimo.Este juego vale bastante la pena una vez que lo pruebas,requiere mucha paciencia pero una vez que entiendes las fisicas es divertido,si te gustan los combates con timing y estrategia con los jefes,este juego es para ti.
could have bee great, honestly ♥♥♥♥♥♥♥ though. creative and cool settings and characters but everythin is predictable and cliche, puzzles are way too finnicky and precise while seemingly randomly working
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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