
A former member of the criminal underworld is lured back into “the life” by a mysterious drone claiming they have until sunrise to prevent a citywide criminal takeover together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 2.8Kreviews | 89% | — | $907.7K |
| $19.99 | 4Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best way to describe this game is as a low-budget version of Sifu. I know that sounds harsh, but I mean it with love. It has the same basic gameplay of a one-man army punching, kicking, and grappling his way through a near-infinite army of goons. But while Sifu takes itself pretty seriously, this game doesn’t. It’s all blood, gore, humor, and good fun. The kind of game that’s perfect when you just want to switch off your brain and punch things. There’s about 9 hours of playtime, more or less depending on how much you replay stages to get a good score or beat challenges. That being said, there are 40 levels, which I think is more than enough even without replaying. Of course, the game has its rough edges. Personally, I felt it got a little annoying whenever they threw an extra element into the fights (mostly helicopters taking potshots at you while you’re trying to beat people up, which feels pretty rude). Guns are pretty punishing, which is probably only fair. But at least you can pick them up and use them against the enemy too. All in all, it’s not a life-changing game, but you get to feel like a badass saving the city with your fists. Oh, and the soundtrack is nice too! Though I do wish you could choose what music plays in the background.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Polish, Russian, Portuguese - Brazil
| $9.99−50% |
| 1.8Kratings |
| 89% |
| — |
| not modelled |
| $19.99 | 250ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un beat them all bien fun comme on en fait plus. Ça m'a un peu rappelé fighting force sur ps1 avec un gameplay plus modernisé. Les graphismes et le style artistique sont vraiment basiques mais le gameplay est vraiment fun à prendre en main. Je recommande.
Fun game, but overpriced for the content included.
Banger of a game reminds me a lot of my friend Pedro. If you were allowed to be John Wick. 10/10 would play again. Hope for a sequel in the future.
Я не очень большой фанат жанра BEAT 'EM UP. Помню как в детстве проходила Battletoads & Double Dragon на денди я плакала, потому что не могла пройти уровень. В общем, с тех пор играя в нечто такое, ловлю вьетнамские флешбеки. Но, эта игра мне очень понравилась! Она динамичная, с кучей крутых анимаций атак, качающий музыкой. Так и хочется ударять в бит под песню из плейлиста. В этой игре есть сюжет, очень даже неплохой (со своим юмором). Тут даже есть ЛОР У ВСЕХ 68 врагов, с которыми нам приходится сражаться на уровнях!!!! ЧТО????? Почитать его можно в убежище. Короче, получилась колосальное удовольствие, рекомендую всем ознакомиться с данным проектом, если ещё нет.
The beat'em up style of this game is actually really fun, and the soundtrack is pretty great. The problem I'm having here is that I can already see just a half hour in that this is a game that forces you to play through multiple times to even have a shot at getting through the challenges, and honestly, I hate that with a passion. So, in a rare twist, I'm giving this a 7/10 but I'm not recommending it.
Entertaining & fast paced
way better than bad but keyboard and mouse feels like an afterthought. along with that you can't perform multiple actions at once or transition from one thing to another without entering a neutral state first. example being you cant sprint and roll you just have to let off sprint then roll. you also cant guard and roll and before i figured all of that out it just felt like I couldn't guard a lot of the time in which case I might have been sprinting, so you can't cancel your sprint by hitting guard you have to let off of everything then guard. it feels bad to do this and transitioning through all the moves and mechanics is bad despite there being lots of opportunity for style and flourish i just rushed grapple and the grapple finisher and 1by1 slammed each enemies head into the ground until they died over and over and over while they all waited around me and didn't interrupt me or do anything to stop me or hinder further progress towards slowly pounding each of their heads into the ground. then it became overly frustrating once you get to the train level and enter the train. avoid the snipers laser that periodically fires based on the timer. the game suggests you stay away from the windows but half the time even when you are in front of the window the sniper laser just aims below the window and fires into the side of the train so it didnt matter so that was just unreliable and lame. then when it did matter and the laser was pinned right on me there felt like no way to transition out of my combat or roll away or do anything in time to meet the demands of the timer. so this just forced me to hug a corner and 1by1 slam guys heads into the ground again. i realize this is a time based score based leaderboard thing so clearly theres room to improve and maximize ones score and time but if the game feels this bad to play throwing non stop barriers in between my movement and mechanics which I understand to a degree. if you could just hold up block and roll whenever you are basically invincible but i mean... if you just let off block you can roll all day soooooo........ at first I thought there was like a stamina meter because i was actually yelling at my screen "WHY CANT I ROLL" until i released right click or something or stopped sprinting. theres way too many conflicting things when they should all be working together. like i said i can kind of understand limiting that stuff because of cheese but they could have nerfed or balanced that wayyyyyyyyyyy better in a number of different ways. i almost want to give the game a thumbs down after writing this but I will go back to it and maybe even plug a controller in to see truly just how bad the keyboard and mouse controls are compared to a gamepad. like the game wants you to hold down buttons a lot of the time when it feels like it should be a toggle. pickup a generic throwing object and you then need to hold down Q while managing WASD. if i used 3% of my brain I would put the thing you are constantly doing which isnt block because only fools block, roll would probably be mouse3, i dunno what that is by default never pressed it or was prompted to but the pickup items thing that Q is would be right click for sure. 3% brain capacity indicates that pretty clearly. you would think like combining the interact and pickup buttons might be a good idea but no. how much money you wanna bet they did that for the controller controls though. I'll give this a negative in the future for sure it feels like. also the auto generated gif thing just serves to annoy me like hey we took your overwatch play of the game moment and served it up to you like uhhhh give me a full replay with photo mode and various controls like speed of playback and whatnot or just f off completely. pure novelty. actually had to add that its supremely annoying in a game about basically speedrun timetrial arcade points based gameplay and they don't have full replays of all the leaderboard runs to watch and hype the game up further and study others gameplay to improve your own. they don't care that much about this game and neither should you.
Quick arcade combat fun but with a few downsides. - graphics are blocky and are clearly reused assets, makes the game feel cheap - keyboard controls are ♥♥♥♥♥♥♥, and WASD feels weird with the isometric perspective: pressing W actually moves you up and right on the screen - achievements are a pain and very repetitive to obtain - gameplay gets old quick. Good in small doses I guess. If you like this sort of game, get it on sale.
Прикольный боевик
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $906.6K | 1.6K | 87% | $19.99 | |
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