
A former member of the criminal underworld is lured back into “the life” by a mysterious drone claiming they have until sunrise to prevent a citywide criminal takeover together.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Крутезна гра 👍 Кому сподобалась Ruiner рекомендую. Джонні Уік стайл ))
Nice game. Passed the whole campaign within 6.4h and extremely satisfied! That's 8/10 It has nice fight controls, impressive sound design and music, a huge variety of move sets and finishing combos for such an indie masterpiece. The tutorial is nice - the skill tree is slowly introducing player to the new mechanics and combos and lets the player decide which mechanic is needed right now. The visuals are nice! The particles, vfx - graphics overall is simple yet doesn't make you tired after hours of playing. Playing on gamepad feels nice, the controls are good and intuitive. I didn't struggle with remembering and practising any combos on the playground - learning just a few combos lets you complete the game and I liked it. I understand I could use more and be a better fighter i guess, however, I enjoyed it so far! Gameplay levels have some "chase" chapters which let the player relief and change the gameplay a little between fighting locations. However, I wouldn't like to play these levels on my own again. What's was bad or worse than expected: 1. This game feels the lack of sound and visual effects during cutscenes. It stands out because the game has some georgeous and unique locations with carefully VFX, fog and environment set up. 2. Some characters feel awkward and stand out too much out of the setting. I understand the usage of ready assets but knights, pillow fight and ?cyborgs? - it was weird 3. The revolver UX design is strange - I am sure ther is no need in changing the ammo type every time I shoot or "try to shoot". I didn't get the mechanic and this particular solution at all. 4. At first, I had an idea of trying to do 100% achievements here, however, there is a requirement to pass all the levels S rank AND also realistic difficulty. Since you can't start with this difficulty level, you must complete all levels 3 times and it will be tedious. There are 3 achievements on killing enemies. And I didn't find any marking of completing it at some difficulty. 5. Price feels too high for me, I've purchased it during summer sale discounts Despite the numbered list I've attached above, I did enjoy it and will play more just to have some fun between work and just to have fun. There is a huge potential for online AND local (couch) coop. This would be awesome. Maybe user generated content (maps) with steam workshop would also be nice.
To those who think the last 20 chapters are bad: this is a beat 'em up, not a Soulslike.
way better than bad but keyboard and mouse feels like an afterthought. along with that you can't perform multiple actions at once or transition from one thing to another without entering a neutral state first. example being you cant sprint and roll you just have to let off sprint then roll. you also cant guard and roll and before i figured all of that out it just felt like I couldn't guard a lot of the time in which case I might have been sprinting, so you can't cancel your sprint by hitting guard you have to let off of everything then guard. it feels bad to do this and transitioning through all the moves and mechanics is bad despite there being lots of opportunity for style and flourish i just rushed grapple and the grapple finisher and 1by1 slammed each enemies head into the ground until they died over and over and over while they all waited around me and didn't interrupt me or do anything to stop me or hinder further progress towards slowly pounding each of their heads into the ground. then it became overly frustrating once you get to the train level and enter the train. avoid the snipers laser that periodically fires based on the timer. the game suggests you stay away from the windows but half the time even when you are in front of the window the sniper laser just aims below the window and fires into the side of the train so it didnt matter so that was just unreliable and lame. then when it did matter and the laser was pinned right on me there felt like no way to transition out of my combat or roll away or do anything in time to meet the demands of the timer. so this just forced me to hug a corner and 1by1 slam guys heads into the ground again. i realize this is a time based score based leaderboard thing so clearly theres room to improve and maximize ones score and time but if the game feels this bad to play throwing non stop barriers in between my movement and mechanics which I understand to a degree. if you could just hold up block and roll whenever you are basically invincible but i mean... if you just let off block you can roll all day soooooo........ at first I thought there was like a stamina meter because i was actually yelling at my screen "WHY CANT I ROLL" until i released right click or something or stopped sprinting. theres way too many conflicting things when they should all be working together. like i said i can kind of understand limiting that stuff because of cheese but they could have nerfed or balanced that wayyyyyyyyyyy better in a number of different ways. i almost want to give the game a thumbs down after writing this but I will go back to it and maybe even plug a controller in to see truly just how bad the keyboard and mouse controls are compared to a gamepad. like the game wants you to hold down buttons a lot of the time when it feels like it should be a toggle. pickup a generic throwing object and you then need to hold down Q while managing WASD. if i used 3% of my brain I would put the thing you are constantly doing which isnt block because only fools block, roll would probably be mouse3, i dunno what that is by default never pressed it or was prompted to but the pickup items thing that Q is would be right click for sure. 3% brain capacity indicates that pretty clearly. you would think like combining the interact and pickup buttons might be a good idea but no. how much money you wanna bet they did that for the controller controls though. I'll give this a negative in the future for sure it feels like. also the auto generated gif thing just serves to annoy me like hey we took your overwatch play of the game moment and served it up to you like uhhhh give me a full replay with photo mode and various controls like speed of playback and whatnot or just f off completely. pure novelty. actually had to add that its supremely annoying in a game about basically speedrun timetrial arcade points based gameplay and they don't have full replays of all the leaderboard runs to watch and hype the game up further and study others gameplay to improve your own. they don't care that much about this game and neither should you.
It's a pretty simple beat'em up that reminds me of- "HEY! It's me! Droney the drone! I'm gonna be your guide through this game! Push buttons to do stuff!" Um, ok. Well, there's a story here that loosely ties together rooms of people to- *WOOOOSH* NEW ENEMY TYPE: Smooglibums *WOOOOOSH* Droney: "Whoa buddy! Look out! The Smooglibums are gonna try to kill you! They're bad and your a bad guy too but I activated you sleeper-cell merc for to do good! Let's go!" Smooglibums: "Hey, it's you. You're that guy who's been beating people up that are bad! The one with the drone! Me and my boys are gonna beat you up and drink you blooooooooooooooood! Get em boys!" Anyway, um, the game really kinda gets in the way and the music doesn't really vary. The fights are maybe too simple after playing something as rich as Sifu, but I could see how- Droney: "WHOOOOOA buddy! That was a close one! Hurry up there's no time to lose! Lets make a detour through this bathroom though. Everybody's gotta take a pee break some time. Pee break. Get it! Ha ha ha! *WOOOOOSH* NEW ENEMY: Potty Time Goons! *WOOOSH* Music pumping non-stop "I sure hate it when bathrooms smells good" Droney: "WHOA buddy, looks like they wanna play with your poopoo and peepee. Quick, hurry, there's no time to waste! Beat em up so we can hurry to beat up more bad dudes! Let's GO!" Jesus Christ, this game stops every 5 seconds to- Droney: "Bad ass! You really pushed their turds in. Hurry! Lets get out of this stink hole so we can open up a can of woop ass on these bad dudes wrecking the city and hurting all the innocent civilians everywhere! But be sure and wash your hands first!" Level complete: B+ (becasue I care) Droney: "WHOA Buddy buddyboy! Buddy buddy buddy boy boy boy beat em up bad! Big boner rat people shplooder bla bla wanker purple hair bombs drugs strip club diner. Bloopy bloop beep beep bullet train! Toxic waste vomit spanking! Let's go!" I'm- I'm done. It's not worth it. I'm done.
Quick arcade combat fun but with a few downsides. - graphics are blocky and are clearly reused assets, makes the game feel cheap - keyboard controls are ♥♥♥♥♥♥♥, and WASD feels weird with the isometric perspective: pressing W actually moves you up and right on the screen - achievements are a pain and very repetitive to obtain - gameplay gets old quick. Good in small doses I guess. If you like this sort of game, get it on sale.
Underrated
Detailed fun fast pace combat loved it
Love this game so much I bought it twice so I could have it on the go. I only wish there was more of it.
Mejor de lo esperado, me sorprendió la profundidad de la historia, yo pensaba que solo era meter piñas y hacer combos elegantes, pero tremendo realmente, lo Re Comiendo!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Polish, Russian, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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