
WuJiDaoRen is a physics-based fighting game, that can put you back into the classic Kung Fu films. Play as a mighty hero to challenge the most dangerous villains in the world and bring peace to the people.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Still need a lot of work, i did't refund because it's not expensive and i kind of like this type of fighting game. I only play arena mode in Exanima. Things i like :. 1) Chinese Kung Fu is cool. 2) Nice black and white Kung Fu flick presentation (Music & Environment). 3) Chinese style weapons. (Hong Ying Spear, Da Dao & Chinese Hammer). 4) Blocking and pushing enemy to death is good fun for me. Things to really improve :. 1) The whole physic / rag-doll mechanics or maybe i suck at this game, everything seems "floaty" my character seems to fly around when he touch something. I can't punch without getting punched (punches don't have any impact), when you are fighting multiple enemy its not worth it and that's big part of the story mode. I have more joy in pushing and throwing enemy around. 2) Maybe have more mode, so far only a practice mode and story mode, an Arena or Tournament mode will be big welcome for me. 3) Its black and white other than blood, took me a while to really appreciate it. Hopefully they make good of this game in the future. the fighting mechanic definitely needs to fine tune.
阳痿一般的操作手感,你家大侠是一夜七次给牛子撸断了,路都走不稳。一个个反派就是找小弟围殴,一个劲丢暗器恶心人。一个小时就给我打打吐了。
To be completely honest with you, I hate this game lol. I really don't like those completely physics based fighting games if they are not super polished. Besides that I've lost count how many times I took damage after I tripped myself somehow in this game, the controls are really awful and the game is simply not fun for me. If you make a game with overly complicated fighting mechanics at least make some tutorial for it, not just a training ground where you can learn basics by yourself... This game is in early access so they might change a thing or two.
我是ChouShaB
Haven't had that much play time, but the combat system is dynamic and really something different. The art style really stands out as well. Really enjoying it so far and hope that it continues to be refined and updated. Congrats to the developers!
我零零碎碎玩了将近7个小时,三个难度都通关了。说实话这款游戏优点不少,但都是创意与画面方面的,比如武术和水墨画风。接下来说说我为什么不推荐这段游戏吧。我感觉这款游戏是想要做的趋近于真实,但越做越让我感觉不真实。 首先是控制方面,大部分时间你的人物是不受WASD四个按键控制的,再加上攻击时人物会自动上步,所以不用四个按键也能通关,我试过普通难度的确实可以。而且这个控制模式让我觉得我在弹钢琴,右手中指按住鼠标右键,食指按左键或者某些武器相反,然后左手主要按shift和F键。 第二,游戏中某些设定不太合理。首先,操控对象是个道人,现实中道人大多清静无为(修雷法的可能不太清静哈),这个游戏里的完全就是大开杀戒,更像是侠客而不是道士。另外八门八锁镇那里,据传只需要杀入正东“生门”,再去西南“休门”,就直接可以打入正北“开门”,阵法自破。但游戏中我按顺序是解不开的,最后还是上b站上搜了个攻略才打通。 第三,游戏会时不时的变化武器。我印象最深的就是在黑白秀才那个大殿里,竟然拿了个单手的金瓜锤?还不如我丢了武器一直双摆莲。而且武器这里其实只要有一把牛尾刀,会一招杀八方就可以通关了。当然了,通关速度会慢许多,所以最开始我每次都是盯着拿刀的打,打死了捡刀战力暴增。 第五,穿模和碰撞问题。这个问题我放在了最后,因为我觉得它不算特别影响我的游戏体验,也不太好解决。举个例子,当主角被打倒后起身,如果主角身上踩着个敌人,有概率把两人或其中一人都弹飞且造成大量伤害,我就是这么弄死的紫金锤。 缺点就说这么多,这个游戏其实并不成熟,可能和工作室啊、时间啊都有关系,但是不成熟就是不成熟,所以我不太推荐大家玩。如果工作室能在补上后续剧情的基础上改正一部分缺点,我觉得这个游戏才能称得上是不错。 PS:控制人物方式不改的话这游戏吃枣药丸!!!
Its good but it needs work... Ragdolls don't actually work properly, while walking you also jump all over the place. No health indicators, some physical appearance being beat up would be nice. Nothing is polished so even if you won the fights i'm left a little unsatisfied. Cant really recommend this game in this state. Will review again if it gets another update
As a kung fu enthusiast and a fan of exanima i love this game, it's janky and still need works but it's great fun!
dabian
Janky controls for now but it has potential and its cheap. Once you do get the controls down though, you're able to actually do some really cool techniques to fly, kick, and throw enemies all over the place.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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