
A former member of the criminal underworld is lured back into “the life” by a mysterious drone claiming they have until sunrise to prevent a citywide criminal takeover together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 2.8Kreviews | 89% | — | $907.7K |
| $19.99 | 4Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Entertaining & fast paced
To those who think the last 20 chapters are bad: this is a beat 'em up, not a Soulslike.
Прикольный боевик
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Polish, Russian, Portuguese - Brazil
| $9.99−50% |
| 1.8Kratings |
| 89% |
| — |
| not modelled |
| $19.99 | 250ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
way better than bad but keyboard and mouse feels like an afterthought. along with that you can't perform multiple actions at once or transition from one thing to another without entering a neutral state first. example being you cant sprint and roll you just have to let off sprint then roll. you also cant guard and roll and before i figured all of that out it just felt like I couldn't guard a lot of the time in which case I might have been sprinting, so you can't cancel your sprint by hitting guard you have to let off of everything then guard. it feels bad to do this and transitioning through all the moves and mechanics is bad despite there being lots of opportunity for style and flourish i just rushed grapple and the grapple finisher and 1by1 slammed each enemies head into the ground until they died over and over and over while they all waited around me and didn't interrupt me or do anything to stop me or hinder further progress towards slowly pounding each of their heads into the ground. then it became overly frustrating once you get to the train level and enter the train. avoid the snipers laser that periodically fires based on the timer. the game suggests you stay away from the windows but half the time even when you are in front of the window the sniper laser just aims below the window and fires into the side of the train so it didnt matter so that was just unreliable and lame. then when it did matter and the laser was pinned right on me there felt like no way to transition out of my combat or roll away or do anything in time to meet the demands of the timer. so this just forced me to hug a corner and 1by1 slam guys heads into the ground again. i realize this is a time based score based leaderboard thing so clearly theres room to improve and maximize ones score and time but if the game feels this bad to play throwing non stop barriers in between my movement and mechanics which I understand to a degree. if you could just hold up block and roll whenever you are basically invincible but i mean... if you just let off block you can roll all day soooooo........ at first I thought there was like a stamina meter because i was actually yelling at my screen "WHY CANT I ROLL" until i released right click or something or stopped sprinting. theres way too many conflicting things when they should all be working together. like i said i can kind of understand limiting that stuff because of cheese but they could have nerfed or balanced that wayyyyyyyyyyy better in a number of different ways. i almost want to give the game a thumbs down after writing this but I will go back to it and maybe even plug a controller in to see truly just how bad the keyboard and mouse controls are compared to a gamepad. like the game wants you to hold down buttons a lot of the time when it feels like it should be a toggle. pickup a generic throwing object and you then need to hold down Q while managing WASD. if i used 3% of my brain I would put the thing you are constantly doing which isnt block because only fools block, roll would probably be mouse3, i dunno what that is by default never pressed it or was prompted to but the pickup items thing that Q is would be right click for sure. 3% brain capacity indicates that pretty clearly. you would think like combining the interact and pickup buttons might be a good idea but no. how much money you wanna bet they did that for the controller controls though. I'll give this a negative in the future for sure it feels like. also the auto generated gif thing just serves to annoy me like hey we took your overwatch play of the game moment and served it up to you like uhhhh give me a full replay with photo mode and various controls like speed of playback and whatnot or just f off completely. pure novelty. actually had to add that its supremely annoying in a game about basically speedrun timetrial arcade points based gameplay and they don't have full replays of all the leaderboard runs to watch and hype the game up further and study others gameplay to improve your own. they don't care that much about this game and neither should you.
Quick arcade combat fun but with a few downsides. - graphics are blocky and are clearly reused assets, makes the game feel cheap - keyboard controls are ♥♥♥♥♥♥♥, and WASD feels weird with the isometric perspective: pressing W actually moves you up and right on the screen - achievements are a pain and very repetitive to obtain - gameplay gets old quick. Good in small doses I guess. If you like this sort of game, get it on sale.
Крутезна гра 👍 Кому сподобалась Ruiner рекомендую. Джонні Уік стайл ))
Nice game. Passed the whole campaign within 6.4h and extremely satisfied! That's 8/10 It has nice fight controls, impressive sound design and music, a huge variety of move sets and finishing combos for such an indie masterpiece. The tutorial is nice - the skill tree is slowly introducing player to the new mechanics and combos and lets the player decide which mechanic is needed right now. The visuals are nice! The particles, vfx - graphics overall is simple yet doesn't make you tired after hours of playing. Playing on gamepad feels nice, the controls are good and intuitive. I didn't struggle with remembering and practising any combos on the playground - learning just a few combos lets you complete the game and I liked it. I understand I could use more and be a better fighter i guess, however, I enjoyed it so far! Gameplay levels have some "chase" chapters which let the player relief and change the gameplay a little between fighting locations. However, I wouldn't like to play these levels on my own again. What's was bad or worse than expected: 1. This game feels the lack of sound and visual effects during cutscenes. It stands out because the game has some georgeous and unique locations with carefully VFX, fog and environment set up. 2. Some characters feel awkward and stand out too much out of the setting. I understand the usage of ready assets but knights, pillow fight and ?cyborgs? - it was weird 3. The revolver UX design is strange - I am sure ther is no need in changing the ammo type every time I shoot or "try to shoot". I didn't get the mechanic and this particular solution at all. 4. At first, I had an idea of trying to do 100% achievements here, however, there is a requirement to pass all the levels S rank AND also realistic difficulty. Since you can't start with this difficulty level, you must complete all levels 3 times and it will be tedious. There are 3 achievements on killing enemies. And I didn't find any marking of completing it at some difficulty. 5. Price feels too high for me, I've purchased it during summer sale discounts Despite the numbered list I've attached above, I did enjoy it and will play more just to have some fun between work and just to have fun. There is a huge potential for online AND local (couch) coop. This would be awesome. Maybe user generated content (maps) with steam workshop would also be nice.
Hands down one of the greatest fighting games of all time.
Своих денег и каждой потраченной минуты однозначно стоит. Есть плохие геймдизайнерские решения, но основа + музыка перекрывают эти недостатки.
Midnight Fight Express is a fun 3D isometric beat 'em up. In a lot of ways, it’s a love letter to games like Sleeping Dogs and Sifu, at least to me. The combat is exceptional and the highlight of the game. It’s heavy, fast, and extremely satisfying. The game ran solidly on my Steam Deck, but I instantly stopped playing because I wanted to experience it on better hardware, like the Lenovo Legion Go 2 or the ONEXFLY F1 Pro, especially on their dark, black, and crispy OLED panels. Anyways, I can't wait to play again when I get one or both :)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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