
Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 27 → 20/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1539 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
toooppppp game
GOTY
e legalzinho
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $30.7M | 29.9K | 72% | $24.99 | |
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| $30.5M | 99.5K | 91% | $19.99 | |
| $31.3M | 12.8K | 69% | $38.99 | |
| $31.3M | 69K | 95% | $19.99 | |
| $30.4M | 748.7K | 92% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $102M | 117.2K | 89% | $49.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $4.3M | 7K | 64% | $24.99 | |
| $2.2M | 5.9K | 78% | $14.99 | |
| $309.5M | 356.1K | 95% | $59.99 | |
| $114.1M | 317.8K | 95% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's an interesting concept for a game. But overall, it is just far too repetitive to justify playing. Just know what you're getting into: a hack and slash "spam X until you win" type of game.
The Nemesis system is the main reason to play this game. Otherwise it's a pretty standard open-world RPG set in Middle Earth, though I do like the amount of freedom and the lack of a dotted line so you stumble upon stories as you go. Still, as I said, the fact that the Uruk-hai have a dynamic system attached to them where certain of them will remember you and make reference to your previous encounters, as well as moving up or down a hierarchy, is what makes this game special.
Looks like meat's back on the menu boys!
Glorious banger. The nemesis system being stuck behind a patent is criminal, I have no idea why something like this could even be patented, its like putting a patent on turn based combat. But once this game gets going it's so addicting. The combat makes you feel like a badass, hunting down the board of orcs and seeing your progress is awesome. You will have rivalries with orcs that you just can't get rid of, one orc was constant thorn in my side from the beginning to the end of the game. Finally beating him was a moment of triumph. The one thing I'd say is the story is really short. I got super into the game and finished the story very quickly. I think I was too "optimized" on my approach in the second map. It might be worth consciously slowing down and even letting some time pass (the game mechanic) since once the whole board of orcs is beaten it becomes hard to keep having fun. The whole back and forth is the fun part.
Great game, unique nemesis system, I've finished the main story without completing all side missions, died many times but once you get stronger and more skillful game becomes more easy. I am yet to play other two modes which will introduce you to sequel "Shadow of war". But before I play that I will take a break cause game is very stressful at a moments. Recommended!!!
Antes estaba en español de Latinoamérica, ya no deja cambiarlo ni directamente ni de forma alternativa. Se escucha horrible en Español de España.
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.