
Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 27 → 20/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1539 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Открытый мир, но небольшого размера, скорее средний по масштабам. Мир разделен на две локации и он максимально не насыщен разного рода занятиями (очень пустой). Квесты скучные, 90% побочных заданий, не имеют сюжетной принадлежности. Просто скрытно убей, заклейми, либо просто убей, либо просто отбей, беги туда, а потом обратно. Что касается сюжета, сюжет мне понравился, как основной сюжет, так и сюжет дополнения "Светлый Властелин", дополнение про охоту с гномом я прошел, но оно скучное и примитивное. Боевка в игре мне очень понравилась, очень динамичная, красивая. Механика боевки напоминает мне механику боевки из серии игр Batman Arkham, максимально простая и требующая лишь реакции, что бы парировать удары или уклонятся от них. Ветка способностей маленькая, большая часть способностей выглядит круто, но есть и не очень. В игре присутствует паркур, сделан неплохо, но паркурить особо негде. Из зданий либо руины, либо небольшие замки. Игра проходится на удивление быстро, причем не только основной сюжет, но и все дополнения с имеющимися квестами.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really passionate people made this game. the Orc heirarchy and captain system is revolutionary, never been done before definently feels like a living breathing world. enemies remember you. a lot of fun, its a different point of view of normal lord of the rings. Plays alot like assasins creed games in my opinion.
Los enemigos se te acumulan hasta el infinito. Hacen spawn constantemente para mantener el número. Una decepción.
Even though the game is over 10 years old, it's still a masterpiece. The story itself is also interesting. Very fun single player over all
Necesitamos otro juego de esta saga, yo digo que si
JOGO SUPER DIVERTIDO E EXCELENTE.
Played the game just for the nemesis system but damnnn the lore is also good
A great sandbox, progression feels good, you start out feeling weak and overwhelmed by groups of orcs but as you unlock abilities it really fills out the power fantasy until you become an absolute beast at end game. The nemesis system is amazing and really dynamic, stealth is forgiving and combat feels good and is easy to learn but has a high skill ceiling. The story is a bit average and not anything special but the real meat of the game is the openworld sandbox areas.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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