
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
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About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:

What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.

Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.

Also: you can pet the cats.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
КОГДА ОБНОВА С ЯЗЫКАМИ
说好的中文呢???
中文跳票欺诈,虽然无所谓但是态度太烂了
At first glance, Mewgenics seems like a genuinely fun and engaging game. The problem is that the more time you spend with it, the more toxic it becomes. The mechanics in this game are so frustrating and so effective at erasing any sense of progress that simply staring out the window seems to bring more change to the world than any amount of time spent playing it. The main problems with this game: Every day you get random cats. What traits, spells and stats they come with is a complete dice roll, so sometimes you're forced to go on missions with a totally doomed lineup and just hope the run somehow works out. On any given run, there's roughly a 10% chance you'll hit an enemy with such an insane combination of abilities, stats and passives that even an absolute dream team would barely make it out alive. And since about 95% of everything in this game is random, you'll rarely ever have a dream team. So in practice, you have a 10% chance that your hour-long run goes straight into the trash purely because the game unluckily generated an enemy with a skillset so broken that all you can do is accept you've just wasted over an hour of your time and watch how powerless you are. And when you finally DO manage to build a dream team and clear a map, you bring your cats back to base only for the game to happily introduce you to a mechanic: those characters are now practically useless. Once a map is completed, you can no longer take them on another run, because that would apparently give you too much influence over planning your game — and RNG is absolutely everything this game is built on. Experienced characters are left with exactly one purpose: a single, one-time defense of your base against an attack. And once you've successfully defended it, you now definitively have to get rid of those characters, because nothing they've acquired can be passed down, and there is absolutely nothing left you can use them for. Fun at first, exhausting in the long run. Not recommended.
Played it for 25 hours, got really invested in it and amped - then RNG killed all my best cats mid run, I lost the items they had and then the house.monster camse and wrecked me even more. I don't want to play this anymore.
к концу сюжетки мои коты перестали быть похожи на котов. это были инцестные монстры которые выносили абсолютно всех 10 генетических дефектов из 10
什么时候出官方中文什么时候改好评
简体中文😠
没有中文
这就是全网最尊重中国玩家的e胖,现在已经连孝子都给你洗不动了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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