
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
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About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:

What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.

Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.

Also: you can pet the cats.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 641 reviews with recorded playtime.
Reviews
Themes across 641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏是好游戏,不过没有兑现汉化的承诺,态度令人感到失望
没有中文
言而无信
КОГДА ОБНОВА С ЯЗЫКАМИ
游戏不错,但什么时候中文出了再好评
言而无信
where is the language update?
After having around 300 hours, beating the main story, and getting through many runs on "impossible" difficulty I can safely say I don't recommend this game in its current state. The core gameplay, music, and meta progression aspects are very solid and can be quite addicting. I had a lot of fun in the early game trying to breed powerful cats and using mutations and ability breeding to make some fun combos for my runs. However, the team behind this game have demonstrated that players having fun is secondary to how they want the game balanced. The first major balance update made a lot of changes and nerfs that screwed a lot of late game players over. This normally wouldn't be an issue for me, such as in games like The Binding of Issac. In TBOI, balancing changed usually don't have any immediate effects on your meta progression. Balancing usually only effects the items that you may choose to pick up DURING a run. As a general rule the start of your runs don't get weaker as a result of balancing. Mewgenics, on the other hand, has it's meta progression very closely tied to the cats and furniture you currently have cultivated in your base. This is how you express yourself and your playstyle. Many of the changes made recently have directly nerfed the cats you already own and spent dozens of hours carefully breeding, or the furniture that you have spent hours setting up the rooms in your base. In short, you can have your Mewgenics runs kneecapped before you even start because of how the balancing changes affect your cats (mutation nerfs, room setup changes, abilities that you bred into your cats being nerfed). To me this design philosophy just feels very anti-fun. It feels like game is being balanced to increase friction and player frustration. If you are the kind of person like me who does not like their playstyle being nerfed or straight up removed from a SINGLEPLAYER game I would wholeheartedly recommend you spend your money and time elsewhere.
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喜欢不出中文?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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