
Flee the shattered ruins of the Moscow Metro and embark on an epic, continent-spanning journey across the post-apocalyptic Russian wilderness. Explore vast, non-linear levels, lose yourself in an immersive, sandbox survival experience, and follow a thrilling story-line that spans an entire year in the greatest Metro adventure yet.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Portuguese - Brazil, Russian*, Korean, Simplified Chinese, Traditional Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 836 reviews with recorded playtime.
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2019年的游戏,现在2026年了,你还要有多少bug?
''Tünellerin Ötesinde Bulduğumuz Gerçek Özgürlük'' Yıllarca o karanlık, radyasyonlu tünellerde kıstırılıp kaldıktan sonra Metro Exodus ile trenimiz Aurora’ya atlayıp açık dünyaya çıkmak kelimenin tam anlamıyla nefesimi kesti. Artyom’un "Dışarıda bir hayat var" inancının peşinden gidip o karlı Moskova'yı arkamızda bırakması, serinin o boğucu havasını muazzam bir özgürlük hissine bıraktı. Ama o iyi sona ulaştığım o muazzam finale giden yol hiç de kolay değildi; yol boyunca Duke’u, Damir’i ve Alyosha’yı o tehlikeli haritalardan tek tek kurtarıp trenimizde tutmak, o yoldaşlığı korumak için resmen canımızı dişimize taktık.Oyunun kalbi kesinlikle o yolculuk boyunca Aurora treninde yaşananlardı. Hele o uzun yolculuğun sonunda Artyom’un yıllardır hayalini kurduğu, radyasyondan uzak, yemyeşil o efsanevi yerleşim yerini nihayet bulduğumuz an yaşadığım o rahatlama tarif edilemez. İşte o cennet gibi yerde Anna ve doğacak çocuklarıyla kuracakları o huzurlu geleceği düşünmek içimi sıcacık yaptı. Tabii bu sona ulaşırken Miller’ın o sarsılmaz liderliğinin, o koca yürekli adamın yaptığı o devasa fedakarlık içimi paramparça etti. Artyom yaşasın, Anna'sına ve çocuğuna kavuşsun diye kendi canını ortaya koyup, ölmeden önce o sarsılmaz liderlik koltuğunu, o kutsal komutayı Artyom’a devrettiği an gözlerim doldu.Miller’ın ardından liderliği alan Artyom’un, kurtardığımız tüm o eski dostlarıyla birlikte o yeşil topraklarda yeni bir hayat kurduğunu gördüğüm o finall, oyun tarihindeki en hüzünlü ama en huzurlu anlardan biriydi benim için. O meşhur gitar ezgisi bu sefer metronun karanlığında değil, Miller'ın mirasıyla kazanılmış, hak edilmiş bir özgürlüğün gölgesinde yankılandı.İlk iki oyunun o dar yapısından sonra mevsimlerin değiştiği, nehirleri ve çölleri aştığımız bu açık dünya macerası seriyi bambaşka bir seviyeye taşımış. Artyom’un, Miller'ın ve o can dostlarımızın yazdığı bu nihai kurtuluş hikayesi, fedakarlığın ve umudun en güzel, en unutulmaz destanıdır benim için...
The open world aspect of the game is something that sort of broke the immersion for me, since the previous 2 games have you being in the metro for the most part, and the outside sections still had that hopeless/dread feeling. However, it's still not a bad game, i liked it, and both of the dlc's are amazing, The two colonels dlc shows you what it's like to play as a millitary commander, the one in charge of giving out rations/medicine and having to take them away from people, and ultimately what it's like having to be the one to carry out those actions, no matter how bad you feel, The dlc brings back the dreaded feeling of being in the metro, just like the prologue in both 2033 and last light, it somehow feels way more emotional and sad than 2033 and last light, as i said, especially since you're a military commander, in charge of how people live, also more emotional since you have a son, Which Artyom doesn't (At least not currently, and not counting the bad ending in last light). Sam's Story is also great, when i first heard Sam, i thought they ran out of budget or something and couldn't afford a good enough russian sounding voice actor, and that he was just a russian dude with an american accent, turns out no, he's a foreign soldier for the spartans, and get's a whole dlc for himself, wanting to return to the states in search of his dad, the soundtracks are nice, the melody notes for the piano are funny, and the bat boss was also cool. Ultimately, while i do think the whole aspect of the levels being open world-ish/free roam and having you be able to walk around the levels and explore them kind of ruins the whole dreadful/hopeless feeling of the two previous games and the immersion a bit, it's still great, when a company decides to try something new with a sequel/franchise, it's a 50/50, either a flop, or peak, in this case, peak.
ахуеон
Adoro a história e a ambientação desse jogo.
Gut diese für meine Herz
ошибок в игре много изза багов вылетает с игры
This game is well optimized, Old pc can run it smoothly more than 60fps. Storyline is great as before, with multiple ending. Remember to avoid confrontration at any point. NPC has the worst aim at first meet btw. Like Killing them is much easier than avoiding them. But once they found you, the all become expert marksman.
非常ーに面白かったです。ストーリー、演出、戦闘どれも一級品です。 特にMacユーザーは必見の数少ないシューターです笑 一度に大量の敵を相手にしないよう暗闇に隠れ、孤立した敵を投げナイフや静音銃で狩っていくもよし、アサルトライフルやショットガンで派手に全面戦闘をするもよし。 生き残りである人類の挙動は非常にリアルです。仲間が倒れているのがバレると警戒しますし、プレイヤーの出す音や明るい場所で動きが悟られることもあります。追い詰めると降伏をし始めるなど本当にその場所で戦っているかのような没入感があります。 ストーリーや世界観は終末世界そのものといった雰囲気で、渋く古めかしいデザインの銃器や装備を見て楽しむこともできます。主人公と共に軍人をしている仲間たちの個性や、いく先々に住む人々の会話や手記も非常に興味深いです。 またマルチエンディングも存在するらしく、作り込みは素晴らしいです。一週目で衝撃のラストを見た後、運命を変えに2週目にチャレンジするのも悪くないでしょう。 DLCのストーリーも非常にお勧めです。自分はストーリー一周目クリア後即買いしました。
sd
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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