
Flee the shattered ruins of the Moscow Metro and embark on an epic, continent-spanning journey across the post-apocalyptic Russian wilderness. Explore vast, non-linear levels, lose yourself in an immersive, sandbox survival experience, and follow a thrilling story-line that spans an entire year in the greatest Metro adventure yet.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25/day in the week to Aug 11 → 30.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 136Kreviews | 90% | — | $53.2M |
| $27.29 | 62.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
metro series is a masterpiece, you should really try this game!
值得一玩的游戏,首先我要说一下这个游戏的缺点。本身就是很老的游戏了,但中途还是会遇到一些bug,高难度模式下,必须尽量在前期准备好该有的武器弹药。而为了获得这些,你潜行的过程中必须要将敌人打倒来获取他们身上的材料,不能光顾着潜行而无视他们,不然的话后面打怪会很难受,就算想战斗爽,也不能跟敌人正面硬刚。因为这游戏中敌人的护甲厚的一逼。不爆头的情况下,要多花上五六颗弹药才能解决一个敌人。并且道德点的收集方式也很困难,游戏每个地图必定会出现视你为敌人的派系,而为了获得道德点,你不能跟他们发生正面冲突,只能全程潜行,打晕杀了一个人,这道德点就与你无关了,这种设计无疑大大增加了想要打出好结局的难度。并且每一章都会出现很搞人心态的情况,那就是敌人是会投降的,即使是罪大恶极的人,他们投降了,你也不能去攻击他们,攻击了就会掉道德点,也有那种属于罪大恶极的人,但你却不能杀死他,杀死他也会掉道德点。这其中最严重的就是针叶林这一张。开局遇到的土匪,并且很清晰的标明的是土匪,但是我救下他了,他会给我加一个道德点,刚开始我并没在意,直到中途发现他带队的一伙土匪屠杀了一个村的人,这让我内心很是五味杂陈。我一开始就不该去救他,为什么一开始没有把他杀死呢?因为当时杀死他会掉道德点,这就导致我一开始放过了他,所以我对救他这种行为感到无比的后悔。制作组想让我们尽量做好人来完成好结局,但却没有考虑过后续剧情发展是否会影响到玩家的心情,所以我希望制作组在出新作以后能放宽对道德点的判定,玩家知道什么是对的,什么是错的,并不想被制作组以牵着鼻子走的方式来判断所谓的对错。再来就是游戏里边的收集物,很多时候这些收集物藏的地方都非常的刁钻,基本上每个地图的角落都要仔细的搜索一遍才能找到,更不用说像照片或者日记本这些更不容易被发现的东西了,很多时候玩家不仔细看都会错过。并且我也不喜欢刮地皮,地图上需要搜索的物资点太多了,每个物资点都只给一点点的材料,造出来的子弹却根本打不了几发,我更喜欢像前作那样。每一个物资点基本都是弹药。并没有所谓的用材料手搓子弹那种需求,我更喜欢战斗爽,而不是主张去探索,毕竟半开放世界再怎么样探索,那地图依旧非常的小,并且每过一张,那前一个地图也进不去了,想要再次去探索前一个地图,我们就要重新开始一把游戏,这对一个半开放世界来说是非常掉分的行为。 但即使他有这么多的缺点我依然喜欢这款游戏,我喜欢他所讲的故事,我喜欢跟战友们一起战斗,我喜欢在曙光号上的氛围。安娜他是一个温柔而坚韧的人,托卡列夫是一位沉稳可靠的人,杜克他热情且充满了信念,斯蒂芬是一位胆小却又充满热爱的家伙,叶尔马克一向沉稳。卡迪亚是一位善良的母亲,娜斯佳她纯洁又充满了希望,萨梅尔带着一片忠心但内心挣扎的战士,白痴是一个表面疯狂脑子里却充满了智慧的家伙,米勒既是严厉上将也是无私的父亲。在这永不停止的曙光号上,每个人都有残缺,都有遗憾,但在漫长的铁轨上他们组成了我最坚强的后盾,他们不只是战友,更是家人。地铁离乡最大的优点就是他讲了一个完整的故事,对我而言这就足够了。 最后的最后我想说一句 晚安米勒
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Portuguese - Brazil, Russian*, Korean, Simplified Chinese, Traditional Chinese +3 more
| $29.99 |
| 13.3Kratings |
| 86% |
| — |
| not modelled |
| $29.99 | 847ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
沉浸感好,算是比较硬核,我这断断续续的玩了好久,剧情很不错,虽然大部分都忘了 地图怪物设计是真的很掉SAN(对于我来说是这样)整体来说还可以 就是bug太多,很容易卡死卡关。
very good, game!.
I honestly don't have enough words to describe how amazing this game is. 10/10 – A masterpiece that I'll never forget.
dsfgdf
Muito bem feito
As the third instalment in the franchise, Metro Exodus diverges significantly from its predecessors. While the game still features its usual weapons, characters, settings and enemies, it takes an open world design approach. Levels now feature a mini hub world where Artyom can discover enemy bases with upgrades inside, complete fetch quests/ side quests and complete main missions. The shop system has been removed in favour for a crafting system, this has lead to new mechanics but the biggest downside is that ammo and medkits are less findable in open world and have to craft them with the new 2 materials. Materials can also be used to clean weapons and repair armour and gas masks. Cleaning the weapon prevents the guns from jamming, an annoying feature that could have been left out. With these new changes and new enemies the game tends to feel like a linear Fallout game in terms of gameplay. This does not mean that the game is bad cause of these changes but it feels like an identity shift of the franchise. However the game has technical problems such as RTX and DX12 having a high chance of crashing the game, and spatial sound Dolby Atmos setting can have certain sounds crackle. If you avoid these settings, performance (FPS) should be great.
等
Lo termine en 29 hs, cine señores. Lo volvere a jugar en el futuro. taiga el mapa del desierto el primer mapa abierto pucha, te perdes encantado. Ahora debo volver a jugar para encontrarle el oso a la nena jaja
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.9M | 113.3K | 80% | $29.99 | |
| $53.7M | 53.4K | 97% | $59.99 | |
| $52.7M | 25.3K | 66% | $59.99 | |
| $52.6M | 82.1K | 79% | $39.99 | |
| $52.3M | 52.4K | 90% | $34.99 | |
| $54.6M | 89.1K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.6M | 142.1K | 92% | $19.99 | |
| $24.5M | 31.1K | 92% | $39.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $255 | 1 | 0% | $9.99 | |
| $0 | 0 | — | Free | |
| $54.8M | 66.9K | 93% | $39.99 |