
Krumit's Tale, the second game in the Meteorfall universe, is a new take on the deckbuilding roguelike genre. Use your cards to clear dungeons, then upgrade your deck with new cards and perks to press forward. The fate of the world is in your hands.
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam + Google Play only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 904reviews | 90% | — | $284.3K |
| $6.99 | 1.7Kratings | 85% | — | $1M | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I picked this up in a Humble Bundle. It's a fun deck builder and the tile/grid mechanic adds an interesting twist to the genre.
Just one more dungeon and I'll stop....
I've enjoyed playing the original [i]Meteorfall[/i] (now known as [i]Meteorfall: Journeys[/i]) on my phone, so when I saw the developer had a related game on Steam, I jumped on it right away. Just based on the dev and name, I expected a similar game, but one expanded into something more appropriate for PC play. What I got was a PC port of a different mobile game, with worse balance than the first game, and its price jacked up to more than double what you'd pay for it as an Android app. Part of that is definitely on me for not investigating fully. But the game itself is just really lackluster. There's barely any strategy; it's just math (based on poorly communicated details) and huge piles of RNG. It's not quite the children's card game [i]War[/i], where the outcome is determined the moment you shuffle the deck, but it's closer than it should be. This is a bit of a borderline case; if there were a neutral option, I'd pick it. The art is definitely unique and fun, and I think they at least [i]tried[/i] to make a good mobile game before cash-grab porting it. But there are enough negatives that I just can't recommend it. At a minimum, try the demo before you buy it, and check the price versus other platforms.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Spanish - Latin America, Japanese, Polish, Russian, Czech, Korean*languages with full audio support
| $14.99 |
| 10ratings |
| 64% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
居然不更新了吗...(悲 比较可惜的是有些流派缺少必要的终端,比如穿刺贼遇到boss只能当区,可玩性特别强,模式很多 dlc角色游侠瓦尔法更是超级数值怪,建议买个玩玩(骗你的,机制也很好玩)
上头
机制非常棒的开牌肉鸽,画风也十分可爱
特点 卡牌是消耗品,所以核心并非卡组构筑,而是数值达标,因此游戏有很强的RPG属性。 虽然是肉鸽,但构筑不是很完整,计算感比构筑爽感要多。 没有卡组循环,少了一些卡组运转和构筑的思路,更多考虑总数值是否达标。 不需要考虑删卡提高核卡使用率的做法,只要考虑如何让数值最大化,如何平衡攻击和防御,如何针对怪去调整拿特性的策略。 玩法 战斗分为选敌界面和战斗界面。选敌有卡牌有掉落提示,战斗敌人有行动提示。 卡牌掉落进场(选敌),敌人也是卡组的一部分(一开始我以为只能处理底部的格子内容,没想到9个格子内随意处理,那就很简单了)。自己卡牌可以拾取,可以卖了换费和血。 九宫格更像一个预备手牌,玩家通过费用抽卡,只是事先知道自己抽什么卡,类似三国杀诸葛亮的观星。 我认为的缺点 随机性问题,实际上九宫格的牌也是手牌的一部分,所以也有卡手概念。而如果前面出现的基本都是怪,就很容易暴毙。因为卡组没有轮转,没有检索,一旦核心卡在最后面就回天乏术,所以要谨慎拿成长卡。 通过场面上剩余的卡获得战斗外收益是我不喜欢的设计,会导致玩家为了刻意省费用而拖慢节奏。 因为构筑套路难以成型,导致一些数值卡的价值很高,玩法形式单一。 怪太多,操作雷同感强,导致拖节奏。 不知道小BOSS关信息,选牌被克制的时候不好打。
지금 할인 가격대비 할만함
fun
beep bap beep beep bup
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $536K | 1.1K | 88% | $12.49 | |
| $8K | 31 | 84% | $14.99 | |
| $837.5K | 2.3K | 84% | $16.99 | |
| $307.9K | 997 | 92% | $12.99 | |
| $12.1K | 31 | 94% | $12.99 | |
| $6.3K | 15 | 73% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $284.3K | 1.5K | 84% | $6.99 | |
| $284.3K | 975 | 87% | $19.99 | |
| $284.3K | 977 | 92% | $7.19 | |
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| $284.5K | 670 | 79% | $11.99 | |
| $284.1K | 570 | 89% | $13.99 |