
Krumit's Tale, the second game in the Meteorfall universe, is a new take on the deckbuilding roguelike genre. Use your cards to clear dungeons, then upgrade your deck with new cards and perks to press forward. The fate of the world is in your hands.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Spanish - Latin America, Japanese, Polish, Russian, Czech, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
当我选择中文为语言的时候,音频也是中文的了。 然后这个游戏也没有给人一开局也能过关的随机性,后边boss血量很多也很强大,一开始是不可能狗运通关的,你得去练级。
目前把前兩個角色打通關了。整體而言是一款很吃運氣和考驗對角色理解的遊戲,絕大部分的遊玩過程如果不熟悉角色拿錯個一兩張牌很容易失敗,然後在這遊戲動錯一步幾乎只能 S/L 或重玩,導致遊玩過程精神異常緊蹦,明明乍看之下只是個簡單的九宮格卡牌遊戲。(這遊戲是自動存檔的,要 S/L 只能自己備份存檔) 不過我還是必須說一下這遊戲的優點。這遊戲最大的特色是可以打帶跑,怪物每回合的攻擊方式不一定相同但實際上是一個固定的循環,遊戲機制讓玩家可以預見怪物每回合的攻擊模式。雖然逃跑的當回合會強制讓怪物先動作,但如果玩家確認到某一回合不會受到傷害,可以從該場戰鬥中逃脫另作打算。這個機制搭配特定能力 (尤其是冰霜) 意外好用。 [code]這邊給點建議,之後可能會在指南區公布。 布魯諾 (騎士,第一個角色) 要玩完美格檔,專心入手重點防具,武器只需入手【長弓】或類似的遠程武器。防具推薦【板盔】、【獅盾】、【惡魔之血頭盔】,【液體護甲】也是不錯的提升護甲選擇,至於初始防具【鏈甲】倒不必特別刪除,聊勝於無吧。【鎮靜劑】也不錯可以安全度過一回合,用來對付最終 Boss 還可以解成就。技能推薦入手【斷筋】 (取消對方穿防和下毒) 、【防禦姿態】 (用來完美格擋弱怪) 和【回收】(恢復防具使用次數)。能力推薦【冰霜】、【拳術師】和【吸血鬼】。由於這角色不推薦使用武器,遇到提高基礎攻擊的能力看情況也要斟酌獲取。 灰鬍子 (法師,第二個角色) 前期靠防具【巫師袍】抵擋,第三關後建議直接捨棄防具靠法術在場外先把敵人打半殘再戰鬥。輸出主燃燒副冰凍。能力推薦選【戰鬥法師】降低卡牌費用,【富有】可以一進關卡就獲得 2 金幣對需要購買法術的法師幫助也很大,【護林人】讓第一次被丟棄的卡片複製兩張進牌組裡,可以用來複製強力卡片(例如把【元素毀滅】費用降至 0 後再丟棄複製)。主力技能【元素毀滅】燃燒兼冰凍相當好用,搭配【魔咒護腕】可以秒殺比較難纏的雜魚,費用的問題可以靠能力與藥水【菌菇精華】來降低。武器推薦【札爾貢之爪】強化燃燒狀態的輸出。【元素魔法之書】可以隨機製造 3 個魔法取其中 1 種,卡片選擇就靠臨場發揮。[/code] 總體而言,作為一個卡牌遊戲本作玩法看似簡單休閒,實則繁瑣費力,處於既吸引不了硬核卡牌玩家也無法留住休閒玩家的尷尬情況。一般情況不推薦入手,除非你會 S/L 或者你是個受虐狂。如果遇到骨折價或入包可以買來嘗鮮喜+1。
actually pretty fun and funny with solid animations, but I'm having a persistent glitch where when i buy a certain item in a dungeon the deck doesn't fill the board and i can't click on anything
fun
지금 할인 가격대비 할만함
特点 卡牌是消耗品,所以核心并非卡组构筑,而是数值达标,因此游戏有很强的RPG属性。 虽然是肉鸽,但构筑不是很完整,计算感比构筑爽感要多。 没有卡组循环,少了一些卡组运转和构筑的思路,更多考虑总数值是否达标。 不需要考虑删卡提高核卡使用率的做法,只要考虑如何让数值最大化,如何平衡攻击和防御,如何针对怪去调整拿特性的策略。 玩法 战斗分为选敌界面和战斗界面。选敌有卡牌有掉落提示,战斗敌人有行动提示。 卡牌掉落进场(选敌),敌人也是卡组的一部分(一开始我以为只能处理底部的格子内容,没想到9个格子内随意处理,那就很简单了)。自己卡牌可以拾取,可以卖了换费和血。 九宫格更像一个预备手牌,玩家通过费用抽卡,只是事先知道自己抽什么卡,类似三国杀诸葛亮的观星。 我认为的缺点 随机性问题,实际上九宫格的牌也是手牌的一部分,所以也有卡手概念。而如果前面出现的基本都是怪,就很容易暴毙。因为卡组没有轮转,没有检索,一旦核心卡在最后面就回天乏术,所以要谨慎拿成长卡。 通过场面上剩余的卡获得战斗外收益是我不喜欢的设计,会导致玩家为了刻意省费用而拖慢节奏。 因为构筑套路难以成型,导致一些数值卡的价值很高,玩法形式单一。 怪太多,操作雷同感强,导致拖节奏。 不知道小BOSS关信息,选牌被克制的时候不好打。
上头
It's an interesting rogue like with a good art style and neat mechanics.
I've enjoyed playing the original [i]Meteorfall[/i] (now known as [i]Meteorfall: Journeys[/i]) on my phone, so when I saw the developer had a related game on Steam, I jumped on it right away. Just based on the dev and name, I expected a similar game, but one expanded into something more appropriate for PC play. What I got was a PC port of a different mobile game, with worse balance than the first game, and its price jacked up to more than double what you'd pay for it as an Android app. Part of that is definitely on me for not investigating fully. But the game itself is just really lackluster. There's barely any strategy; it's just math (based on poorly communicated details) and huge piles of RNG. It's not quite the children's card game [i]War[/i], where the outcome is determined the moment you shuffle the deck, but it's closer than it should be. This is a bit of a borderline case; if there were a neutral option, I'd pick it. The art is definitely unique and fun, and I think they at least [i]tried[/i] to make a good mobile game before cash-grab porting it. But there are enough negatives that I just can't recommend it. At a minimum, try the demo before you buy it, and check the price versus other platforms.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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