
Woken up one day to find your body turning into something in equal parts horrifying and unfamiliar, you decide to attempt to score a date with your crush before it's too late. Navigate high school and a kafkaesque nightmare, while trying to win the affection of your beau before the week ends.
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About
Metamorph is a 3D story-driven dating sim with a horror theme, about growing up in a body that quickly becomes foreign to you. You play as a high-school girl who has begun to slowly, but steadily, turn into a twisted cockroach monster. With no signs of being able to reverse it, she sets out to score a date with her crush, all before her grotesque transformation is fully complete.
Navigate through social situations, interact with an unique cast of characters, and try your best to deal with your morphing body. As each day passes and your relationship with your crush unravels, your transformation spreads - The tendrils of your mind will begin playing tricks on you, making it harder and harder to conceal your condition.
Partial Voice Acting
17k+ Words of Dialogue
5 Interactable NPC's
Secret Side Quests
3 Different Endings
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Metamorph is an unsettling and unusually intimate indie narrative that blends coming-of-age drama, psychological horror, and dating-sim conventions into a single, deliberately uncomfortable experience. Developed by Jackdaw Games and published by CULT Games, the title immediately establishes itself as something more personal than a typical horror game, using grotesque transformation not as a shock gimmick but as a lens through which to explore insecurity, isolation, and the anxiety of adolescence. You play as a teenage girl whose body is slowly mutating into something insect-like, and the game places as much emphasis on how this transformation feels internally as on how it looks externally. Rather than focusing on survival or combat, the experience is rooted in emotional tension, asking the player to live inside the protagonist’s discomfort as she struggles to maintain a sense of normalcy while her sense of self erodes. The narrative unfolds over a series of days, each one bringing the protagonist closer to an unavoidable physical and psychological breaking point. Structurally, the game borrows from dating sims and visual novels, presenting dialogue choices, daily interactions, and relationship management, but these systems are intentionally undermined by the creeping inevitability of change. As the transformation progresses, social encounters become more strained, inner monologues grow darker, and the pressure to achieve emotional closure intensifies. The player’s goal of pursuing a romantic connection is not framed as a traditional “win condition,” but rather as a fragile attempt to be seen and understood before it becomes impossible. This gives the story a persistent sense of urgency that feels more tragic than suspenseful, reinforcing the idea that some changes cannot be stopped, only confronted. Visually, Metamorph leans into stylized body horror without losing its emotional grounding. Character art shifts subtly as the game progresses, reflecting the protagonist’s physical and mental deterioration in ways that are disturbing but never gratuitous. The horror here is less about sudden shocks and more about slow realization, conveyed through distorted anatomy, uneasy expressions, and environments that feel increasingly alien despite remaining familiar. The art direction supports the narrative’s metaphorical core, making the transformation feel symbolic of alienation, shame, and the fear of being perceived as “other.” This restraint allows the game to remain impactful without overwhelming the player, ensuring that discomfort serves the story rather than eclipsing it. Sound design and music further strengthen the atmosphere, relying on subdued, often melancholic tracks that underscore moments of reflection and dread. Silence is used effectively, giving space for uncomfortable thoughts to linger, while ambient audio reinforces the protagonist’s isolation. The lack of heavy action or dramatic musical cues keeps the focus squarely on mood and internal conflict, which aligns with the game’s introspective nature. While the experience is relatively short, its pacing is carefully tuned so that each scene contributes meaningfully to the overall arc, avoiding filler while still allowing the emotional weight of events to settle. Despite its strong thematic execution, Metamorph is not a game designed to appeal to everyone. Its linear structure, limited mechanical depth, and reliance on metaphor over explicit explanation may frustrate players looking for traditional gameplay loops or clear narrative resolution. The story is deliberately narrow in scope, prioritizing emotional coherence over expansive world-building or branching outcomes. However, this focus is also the game’s greatest strength, as it allows the developers to deliver a tightly controlled experience that feels deliberate and sincere rather than diluted by unnecessary systems. Ultimately, Metamorph stands out on Steam as a bold, uncomfortable, and emotionally resonant indie title that uses horror aesthetics to explore deeply human fears. It is a story about transformation that refuses to offer easy answers, instead inviting players to sit with uncertainty, vulnerability, and loss of control. For those open to introspective narratives and unconventional uses of horror, it offers a memorable experience that lingers long after its brief runtime ends, proving that even small, focused games can leave a powerful emotional imprint when they commit fully to their themes. Rating: 7/10
After finishing this game, I'm a little conflicted about it. It's an overall enjoyable experience, although rough around the edges. The game has a good atmosphere most of the time, but due to the structure of the progression, characters and the writing end up lacking in coherence, in my opinion. Other than the slow build-up of the transformation, plot points often aren't really introduced properly, ending up feeling disjointed. Still, this is a valiant effort and I hope the developers get to keep making games in this direction.
От игры можно получить удовольствие. Играем за девушку, которая постепенно «отараканивается». С рассказом Кафки в целом нет ничего общего, кроме самого превращения. Книга самого Кафки появляется в игре, ГГ комментирует её как «Классику». Касательно самой игры — бродилка с выборами. Написание персонажей довольно поверхностное, побочный квест который я сделал [spoiler](С культом)[/spoiler], не привёл ни к чему, мне по его итогу просто сказали спасибо👍 Любовный интерес главной героини идеализированный. Я чувствую что говорю много плохо для игры которую рекомендую. Она не идеальна и от неё не стоит ждать шедевра, но она интересная и у меня было желание досмотреть результаты принятых мной решений. Как я и говорил в начале, от игры можно получить удовольствие. Главное достоинство игры для меня — здесь видны старания автора и душу вложенную в данное произведение, что сейчас встречается далеко не везде и в моей системе координат чего-то да стоит! В общем, если игра вам интересна, то рекомендую купить и оценить её самостоятельно :)
Dziwne, ciekawe, warte spróbowania. W niektórych miejscach są błędy w tekście, ale nie przeszkadza to w graniu.
*Peter Griffin voice* It insists upon itself. ...i have no other way to describe this. I dreaded that it'd turn out to be a lame, played out LGBT allegory instead of a horror, but it turned out to either be neither, or i'm not high enough to 'get it'... and my drug of choice works better with Baudelaire than surface-level understandings of Kafka.
No está mal
The game is super interesting. I like what I have played so far. That said, I can't get it to run properly. Everytime I enter the school on Day 2, it crashes! If these crashes could be fixed (the game could save what I did on that day), I'd recommend it!
有点郁有点惊悚但又有点纯爱,概念和氛围很有意思,CG不多但非常到位
Maybe I should read Metamorphosis.
I loved the game and i got to meet one of the developers which was very lovely, I definitely found it interesting.
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