
Woken up one day to find your body turning into something in equal parts horrifying and unfamiliar, you decide to attempt to score a date with your crush before it's too late. Navigate high school and a kafkaesque nightmare, while trying to win the affection of your beau before the week ends.
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About
Metamorph is a 3D story-driven dating sim with a horror theme, about growing up in a body that quickly becomes foreign to you. You play as a high-school girl who has begun to slowly, but steadily, turn into a twisted cockroach monster. With no signs of being able to reverse it, she sets out to score a date with her crush, all before her grotesque transformation is fully complete.
Navigate through social situations, interact with an unique cast of characters, and try your best to deal with your morphing body. As each day passes and your relationship with your crush unravels, your transformation spreads - The tendrils of your mind will begin playing tricks on you, making it harder and harder to conceal your condition.
Partial Voice Acting
17k+ Words of Dialogue
5 Interactable NPC's
Secret Side Quests
3 Different Endings
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
久しぶりにかなり夢中になって遊んだ作品。 徐々に身体が虫になっていく主人公が、イケメン王子に恋しつつ、ミニゲーム&他キャラの依頼もこなしながら進めていく。 恋愛ゲージの溜まり具合でエンディング変化あり。 英語がスラスラ読める人なら短いと感じるかも。 なんだか気だるく生あたたかい世界観&マップの丁度いい広さ、登場キャラが主人公含めとても良いので満足感がかなり高かった。 操作性も普通、たぶん走れないと思うけど、そのへんは気にならなかった。 グロさは少なめ、キャラの話を聞いたり探索好き、虫描写が大丈夫なら楽しめると思う。 1周で1依頼しか選べないため、何周もしてぜひ全キャラの依頼をやってみておくれ。 えっ私の推し?もちろんダミアンさ。 (たぶんバグだと思うので追記しておきます) 1日目で他のキャラに一切話しかけない(誰の依頼も絶対受けない)という必要最低限の行動で進めると「教室ゴミ片付けミニゲーム」終了後に確定フリーズします(メニューもだせなくなる)。 1つでも依頼を受けていれば回避できたのですが、ゴミ捨てミニゲーム後に発生するイケメンとの会話(+それ以降のミニゲーム後の会話も)がでてこなくなりました(恋愛ゲージのみ反応します)。
I was looking specifically for "horror" and "otome" tags and the moment I saw this game I knew that it's perfect for me - body horror, insects, Kafka and a general horror of being a woman in our reality, of course. And I have to admit, our crush is very cute, and I loved the way dialogues between MC and Him are written. That feeling of trying to explain to someone you like why you can't bring them home without explicitly stating the actual reason so they won't be grossed out... Yeah, know it too well. There were a lot of parts I could relate to, so even though the game is quite short, I don't think I'll forget about it any time soon. The best ending is also incredibly sweet, sometimes I too wish I could turn into a cockroach monster and go on a date with my refined handsome highschool crush...q_q [spoiler] And the Seaman had me rolling, I Would never expect to SEA (haha get it) it in THIS game... 10\10 just for this, I can't believe someone still remember this game [/spoiler]
would you still love me if i was a roach
Playthrough https://youtu.be/NTKJPaL5yDE Metamorph is a dating sim where you must convince a cute boy to like you before the week is up all the while slowly turning in to a giant cockroach. Pros + Great Aesthetic and Designs + The Body Horror Parts Are Appropriately Disturbing + Mini Games To Boost Romance Fun And Engaging + Multiple Routes Side Stories and Outcomes To Encourage Repeatability Cons - A little short, the week is over quickly. Perhaps two weeks would have been better for a slower more disturbing burn - Some side stories a little simple Overall a great little nightmare dating sim giving you a horror take on Otome games and the like. 7/10
Público objetivo: - Leer Kafka te prendió mas que una playboy? - Te gusto esa escena donde Freddy Krueger transforma una chica en una cucaracha? - Te gusto la mosca 1 y 2, por las transformaciones en insecto? - Te gusta en general el Body Horror? //////////////////////////////// Protagonista: Tiene problemas mentales, toda su familia vive prácticamente en la basura No es particularmente fea, pero no es que se arregle Por algún motivo se está transformando en una cucaracha y debe enamorar al chico antes que se complete la transformación. Expectativa: Personalmente, esperaba algo similar al arco de Spider Man cuando se volvía araña humanoide o una enferma mental que ve su cuerpo feo como de cucaracha. Amigos: Tiene 4 rutas de interacción, ni idea para que, son de relleno o dar algo de contexto a la historia, solo puedes tomar uno por run Interés romántico: Un pata random, el popular de la escuela que tiene gustos particulares ... /////////////////////////////////// Historia: 2/5, una básica historia, no se explica nada, pero cumple con el body horror, especialmente el asco por las cucarachas Aspecto técnico 1/5, gráficos de PS1, consume 95% de mi GPU Usabilidad 1/5, No tiene menu de SAVE/LOAD, (se salva al inicio del día), no puedes correr, no puedes hacer que el texto acelere Exploración: Que es eso? creo que existen 8 habitaciones en todo el juego y 4 bloques de tiempo: Casa mañana, colegio pre clases, colegio post clases, casa tarde. Mini juegos: Creo que tiene 5 mini juegos, que sirven a modo de interacción para aumentar el body horror Advertencia: Contiene muchas cucarachas!!!! y otras cosas que dan asco Conclusión: El juego está barato, es considerablemente corto, solo si eres el público objetivo le encontraras gusto
I loved it!
Cute game where you play the role of a girl trying to connect & confess to her crush while her body is going through strange new changes. Very cool disturbing visuals & music. Game took me 3 hours to beat while taking my time, wouldn't mind revising it for the other endings eventually.
От игры можно получить удовольствие. Играем за девушку, которая постепенно «отараканивается». С рассказом Кафки в целом нет ничего общего, кроме самого превращения. Книга самого Кафки появляется в игре, ГГ комментирует её как «Классику». Касательно самой игры — бродилка с выборами. Написание персонажей довольно поверхностное, побочный квест который я сделал [spoiler](С культом)[/spoiler], не привёл ни к чему, мне по его итогу просто сказали спасибо👍 Любовный интерес главной героини идеализированный. Я чувствую что говорю много плохо для игры которую рекомендую. Она не идеальна и от неё не стоит ждать шедевра, но она интересная и у меня было желание досмотреть результаты принятых мной решений. Как я и говорил в начале, от игры можно получить удовольствие. Главное достоинство игры для меня — здесь видны старания автора и душу вложенную в данное произведение, что сейчас встречается далеко не везде и в моей системе координат чего-то да стоит! В общем, если игра вам интересна, то рекомендую купить и оценить её самостоятельно :)
Metamorph is an unsettling and unusually intimate indie narrative that blends coming-of-age drama, psychological horror, and dating-sim conventions into a single, deliberately uncomfortable experience. Developed by Jackdaw Games and published by CULT Games, the title immediately establishes itself as something more personal than a typical horror game, using grotesque transformation not as a shock gimmick but as a lens through which to explore insecurity, isolation, and the anxiety of adolescence. You play as a teenage girl whose body is slowly mutating into something insect-like, and the game places as much emphasis on how this transformation feels internally as on how it looks externally. Rather than focusing on survival or combat, the experience is rooted in emotional tension, asking the player to live inside the protagonist’s discomfort as she struggles to maintain a sense of normalcy while her sense of self erodes. The narrative unfolds over a series of days, each one bringing the protagonist closer to an unavoidable physical and psychological breaking point. Structurally, the game borrows from dating sims and visual novels, presenting dialogue choices, daily interactions, and relationship management, but these systems are intentionally undermined by the creeping inevitability of change. As the transformation progresses, social encounters become more strained, inner monologues grow darker, and the pressure to achieve emotional closure intensifies. The player’s goal of pursuing a romantic connection is not framed as a traditional “win condition,” but rather as a fragile attempt to be seen and understood before it becomes impossible. This gives the story a persistent sense of urgency that feels more tragic than suspenseful, reinforcing the idea that some changes cannot be stopped, only confronted. Visually, Metamorph leans into stylized body horror without losing its emotional grounding. Character art shifts subtly as the game progresses, reflecting the protagonist’s physical and mental deterioration in ways that are disturbing but never gratuitous. The horror here is less about sudden shocks and more about slow realization, conveyed through distorted anatomy, uneasy expressions, and environments that feel increasingly alien despite remaining familiar. The art direction supports the narrative’s metaphorical core, making the transformation feel symbolic of alienation, shame, and the fear of being perceived as “other.” This restraint allows the game to remain impactful without overwhelming the player, ensuring that discomfort serves the story rather than eclipsing it. Sound design and music further strengthen the atmosphere, relying on subdued, often melancholic tracks that underscore moments of reflection and dread. Silence is used effectively, giving space for uncomfortable thoughts to linger, while ambient audio reinforces the protagonist’s isolation. The lack of heavy action or dramatic musical cues keeps the focus squarely on mood and internal conflict, which aligns with the game’s introspective nature. While the experience is relatively short, its pacing is carefully tuned so that each scene contributes meaningfully to the overall arc, avoiding filler while still allowing the emotional weight of events to settle. Despite its strong thematic execution, Metamorph is not a game designed to appeal to everyone. Its linear structure, limited mechanical depth, and reliance on metaphor over explicit explanation may frustrate players looking for traditional gameplay loops or clear narrative resolution. The story is deliberately narrow in scope, prioritizing emotional coherence over expansive world-building or branching outcomes. However, this focus is also the game’s greatest strength, as it allows the developers to deliver a tightly controlled experience that feels deliberate and sincere rather than diluted by unnecessary systems. Ultimately, Metamorph stands out on Steam as a bold, uncomfortable, and emotionally resonant indie title that uses horror aesthetics to explore deeply human fears. It is a story about transformation that refuses to offer easy answers, instead inviting players to sit with uncertainty, vulnerability, and loss of control. For those open to introspective narratives and unconventional uses of horror, it offers a memorable experience that lingers long after its brief runtime ends, proving that even small, focused games can leave a powerful emotional imprint when they commit fully to their themes. Rating: 7/10
the writing is decent, the concept is good, the art is good, the game mechanics (when one is in third-person-navigation mode) work well but the actual visual-novel-interface needs a bit more polish. That being said, it might be negatively effected by the fact that i'm using a set-up with an ultrawide HD monitor and that might be messing with visual-novel-interface layout. Furthermore, there is no option to minimize the dialogue so that one can see the lovely background art (which is a shame). There are also some cool images when one is transitioning from one scene to the next, but if you blink - you'll miss them as they only appear on the screen for about a second. I think with the right amount of care and polish this could be a really great piece of interactive fiction. p.s. don't let my 7+hr playtime fool you - i forgot i had left the game on when i went to work. in reality, i have about an hour of actual gameplay...if that.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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