
“Grab, hurl, and eliminate” Rogue-lite Core-Action!! A large-scale rebellion erupts within the spacecraft “Life Stream.” With the help of you, Rona, an android known as “Metallic Child,” stands up against a fleet of massive robots to stop the plot devised by her own creator, Doctor Irene.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Story is not deep but it's decent and it has lots of well known JP VAs. However, the story ended up open ended, like it's setting up a sequel. But since this game released since 2021 and no news anymore about it then it might as well be abandoned, which is sad since this seems to be their most popular game. Feels like there's a lot more cut content somewhere given how the records has a lot more depth on what happened in the ship and that ending. Also the Metallic childs you fought has some anime personalities that could've at least have some more in-depth background stories and their thoughts of the rebellion given that they're similar tech as Rona herself. Also I don't feel like completing everything since chips amount you get don't scale so it's very grindy to unlock things. The rogue-lite elements are too harsh as well, I tend to get useless mini-cores (the buffs) or bugged cores (debuff) too much which makes it hard to know what build you'll end up or ending up not being able to build anything since the mini-cores expire too fast that you have to abuse few mechanics just to keep the good buffs. Basically the damage buffs are too rare it takes me 2-4 runs before I get one. It's always battery which is a non-issue for all weapon types anyways so its useless. Same with supercores (permabuffs for that mission), always get useless ones
Great Rogue Lite. best imagend as a mix of hades and mega man. i miss rona already....:(
[h1] SAME JP VA AS HANA UZAKI/JAHY SAMA [/h1] If you're into long cutscenes like those old Melty Blood or BlazBlue storymode talking parts, then this is definitely for you. Or just skip em 😅 [b]Sound: 7/10 [/b]Sounds like Megaman X Series but not as catchy but it's not bad [b]Voice Acting: 10/10 [/b] I separated this from sound because the voice acting really is great [b]Gameplay: 9/10 [/b]Actually very good, it feels like a 3D fighting game. But the game really wants you to not get hit, some enemies like those annoying drill worm bot are very hard to hit but some are just a piece of cake. Some weapons are really good, the drones also look awesome, too bad you don't get to keep em and boss battles are too long so your happy times with your drone will definitely be cut short (They have a hammer that generates drones though, if I see it I automatically choose it) [b]Graphics: 10/10 [/b]Pretty pretty shiny shiny 🤩 [b]Story: 9/10[/b] I like it but they really do talk too much Was kinda stuck in the final part of the story but I discovered the [h2] JUMPING HAMMER THEN ROLL BACK COWARDLY TECHNIQUE [/h2] But maybe this is the approach the devs wants us to take because of the hit-less run challenges? My only critique really is, at least allow a certain number of hits in the virtual missions. Shields also exist in the game, why can't we just use that?
风格很独特的一款动作肉鸽。 首先界面我很喜欢,战斗中的打击感和赛博朋克爽感还不错,角色也有配音。然后就是被很多人吐槽的机制,每个迷你核心都是临时的,在战斗中会掉耐久,而且有正面有负面(负面核心可以用来在Core Level中解锁稀有增益),持有三个核心触发CONNECT之后可以强化武器效果。这其实就相当于不鼓励玩家一攻一闪打持久战,而应该保持攻击性(感觉很像以撒的里抹大拉打法),不然核心就全都没了;而由于核心是临时的,战斗中碰到核心也不是无脑拿,细品的话其实能感觉到一点运营在里面,而且就算开局失误很多被打到残血,一个击杀回血的核心就可以瞬间扭转颓势。目前才打完第三个boss,感觉到了后期应该是需要留着已知的强力核心不用然后打boss前再拿上的。就说第三个boss吧,我前两次都毫无悬念被秒了(她的招式是真的不好躲啊),但第三次在三层即将探索完的时候捡了个能量球迷你核心,还升了两次级,于是效果变成周围三个能量球帮忙造成高额伤害,于是boss就在瞬间被能量球和我的欧拉欧拉拳给刮死了。。。 所以武器的选择也比较重要,由于核心都是临时的,所以boss战的时候武器的类型其实就决定了战斗的难度。个人比较喜欢拳套,那个技能能发加特林的圈套和那个技能欧拉欧拉的圈套就挺不错的,出伤很快,配合加攻类buff很容易蒸发小怪;而有的武器就很坑,点名批评那个月步,技能是超长蓄力后对周围敌人造成非常轻微的雷电伤害,但蓄力时非常容易被敌人的攻击或自身的翻滚打断。另外也要重视投掷的重要性,扔出或击中带护盾的怪都能破盾,还可以直接抓住小怪扔到环境伤害中直接秒杀。 另外个人比较喜欢的一点就是每次失败回基地后可以免费解锁一件收集品,虽然很蚊子腿,但能给不少“啊虽然失败了但至少还是有所收获”的情绪价值。 缺点的话大概就是缺少教学文档,像前面的CONNECT我是自己摸索出来的(火箭拳套在CONNECT状态下技能可以发射极多导弹),估计新人也很难搞清Take Down、Core能量、MC能量的充能和相关机制,像这些都应该做成说明文档随时供玩家查看的。 总体来看感觉还是适合赛博朋克/二次元爱好者购入的,这次秋促六折入也算很值了。
我说白毛双马尾是对的
생각보다 매운맛이 쬐금있지만! 스토리 모드로 하면 나름 편함! 좋은 스토리 귀여운 캐릭터 아주 좋아요! 약간... 이해가 미묘한 느낌이 있지만 액션이 좋으니!(하드는 무리... 힘이 딸림!! 갈려나간 적 없다고...ㅠㅠ)
除了操作手感有点僵硬,没多少问题的普普通通的动作类游戏。
재미없음 몹 재탕 액션 스킬 단순 중간에 나오는 슈팅 미니게임들이 차라리 할만함
크게 적을만한 내용은 없는 것 같습니다. 캐주얼하게 즐길 수 있는 로그라이트 게임의 모양새를 하고 있긴 하지만, 일단 베이스캠프에서 영구적 업그레이드를 할 수 있는 부분이 없이 전투 시에 얻는 업그레이드로만 해당 런을 진행해야 하는 모양이라 정확히는 '로그라이트'는 아닙니다. 길게 플레이 해보지 않았으니 더 파고들면 익숙해지는 부분은 있을지 모르겠는데 업데이트가 끊겼다니 뭐... 그런게 의미가 있나 싶네요.
割と雑な操作でも何とかなるアクションゲー。 いろいろ割り切って遊ぶのが吉。 ※全実績解除を狙うなら別。 1部屋あたり、被弾0回でS評価、4回で以上でD評価。(ダブルキルとかすると、その分緩和) っていう感じになるが、評価低くても困る事はぶっちゃけ無い。 ※一部のコス取得条件に引っかかるぐらいか? まぁS取りたくなるけれどね。 ヴァーチャルミッションは結構ストレス(被弾したら即終わりなので…)だが、ストーリー進行には関係無いので、捨てても良いかと。 復元が、まとめて解放出来ないのは何とかならないか…計223回、復元してはちょっと離れてから復元…の繰り返しが必要。 ※これもストーリーには必須じゃないし、チップに余裕はないだろうし。 なお、NPCの出現はランダムっぽいが、検証としてはあまり自信が無い所ではあるが、 ・ステージ1でも出る ・1つのステージで出るNPCは1人だけ と、思われるので、スタート地点で出現するNPCは、ステージ1をリスタート繰り返していれば良いと思われる。 スタート地点以外で出るNPCは、逆にスタート地点に誰もNPCが出ない事が必須。 ※ぐるりと部屋を回る必要があるので、それはどうしようもないか…。 ※私はADVANCEDでアイスラのステージで実施した。
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